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Created by

psydel

Uploaded by

sylee0424

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10 comments

  1. BrianGriffin777
    BrianGriffin777
    • supporter
    • 1 kudos
    This is such a quality of life mod, seems to work great on everyone except for my own character though lol. 
    For some reason slmr, or slm 14 doesn't work for my character, only slm 00000014.

    Edit: As it turns out, after testing again, I don't actually need to type ALL six 0's for my character, "slm 014"  works just fine "slm 14" does not however. It's really not a big issue.
  2. NeinGaming
    NeinGaming
    • member
    • 3 kudos
    Little tip: in the console you can use "selected" for any parameter and it will substitute the reference you currently have selected.
  3. modifieda4
    modifieda4
    • premium
    • 18 kudos
    I've been using your mod for a few weeks now and it is awesome! A real time saver. Thank you!
  4. Cobocabana
    Cobocabana
    • premium
    • 2 kudos
    Is it possible for your mods to be ported over to skyrim skse? I got so used to using slmr I forgot its not a vanilla command lmao
  5. 363rdChemicalCompany
    363rdChemicalCompany
    • premium
    • 28 kudos
    Will this allow SLM modification on non-unique NPCs?
    1. sylee0424
      sylee0424
      • premium
      • 104 kudos
      what you means "allow"?

      slm command is available for non-unique npc's modification, and this mod is just add console command for convenient.

      so, my answer is no. this mod doesn't modify slm command's work.
    2. 363rdChemicalCompany
      363rdChemicalCompany
      • premium
      • 28 kudos
      Usually with non unique NPCs any SLM modification will not "stick". and the NPC will either revert to previous look or turn invisible, that is why I asked.
      The ability to modify non unqiue NPCs without this penalty would be dynamite.
  6. Hitman136
    Hitman136
    • supporter
    • 20 kudos
    Worked like a charm, another little quality of life mod you don't know you needed until you use it, many thanks for sharing, respect
  7. DlinnyLag
    DlinnyLag
    • member
    • 14 kudos
    I would recommend to show menu for player only when NO any reference is selected. Just to avoid confusion.
    It looks strange when menu appear for player, while wall is selected %)
  8. Lastman3000
    Lastman3000
    • member
    • 4 kudos
    This is a very handy mod. I've also tested with CompanionIvy and Valkyrie too. Awesome work and thank you.