This page was last updated on 04 July 2024, 7:41PM
Changelogs
Version 1.0
BDD: Becky has had her existing sandboxing packages removed so that the workshop sandboxing and working packages can take priority.
BDD: Becky's factions updated to include workshop npc and dialogue factions.
BDD: Becky has had the workshopnpcscript applied to her, with the same limitations as DDS for Trudy, etc.
BDD: In order to avoid having this patch need an archive due to custom scripts as well, Becky has the "MultiResource" property in her script set to Food. This is the amateur but still effective way of forcing her to assign to food, meaning she will farm just like she did in BDD, but this time count for the workshop.
BDD: All flora is connected to the DDS workshop.
BDD: All workbenches are connected to the DDS workshop.
BDD: Workshop-ready beds have been connected to the DDS workshop.
BDD: Non-workshop beds have been replaced by workshop beds, and connected to the DDS workshop.
BDD: Brahmin has been replaced with a workshop Brahmin, and connected to the DDS workshop.
BDD: Trudy's terminal moved to be next to her shopkeep marker, to make room for Wolfgang's DDS shop marker.
BDD: Farm has been changed somewhat. The original navmesh goes underneath the ground, resulting in Becky clipping through the floor when farming, even becoming inaccessible. The original navmesh covers a significant number of cells so changing the farm was the safer route.
BDD: cars clipping through scenery disabled.
BDD: Miscellaneous items moved to allow Patrick to do his job after being assigned.
DDS: All DDS structures have been set to disabled to make way for BDD structures.
DDS: All DDS beds have been set to disabled to make way for BDD beds.
Extra: Since BDD was never originally intended as a settlement, there are custom items added that aren't scrappable. I've added scrapping recipes for them. Other non-custom items are covered by my mod Scrap Just A Bit More Stuff (or if not yet, will be).
Extra: Vanilla puddle decals have been disabled. They weren't disabled in BDD, but one of the puddles completely covers a bed and another covers the crops, which I don't think is really intended design.