I would love to see a no blur version because I instantly get a headache when I turn on nightvision. The no blur mod doesn't stack with this so we would need either a patch or a standalone combination of the two.
Yes, but that didn't fix the problem. I did get it worked out though I am not quite sure how. I ran LOOT and then used the built in sort for MO2. It fixed night vision but broke 2 relatively small mods that I was going to remove anyway
Great mod, really like the functionality of it and all the options provided. One small issue I'm having though, I'm playing with the darker night (and therefore the darker nights compatible version of this mod), but the night vision effect is still too weak. How easy/hard would it be to either tweak or add options for the strength of the night vision effect?
Also, I've found that the power goggles mod conflicts with this mod (so I uninstalled the power goggles mod as this does what it did and more) and stops the eye wear mod from showing up in the workbench, just an FYI to help with troubleshooting
one hitch, well, more like a request. i'd like to see a Toggle function, either through a pair of chems you hotkey(but don't consume) or a FO4 Hotkeys plug of some sort.
To fake toggle the effect have 2 identical goggles or glasses, hotkey them and switch between the two. I have night vision on one pair and target pip on the other. I would like to see the targeting pip on this mod as an option but the author hasn't been on Nexus since last October.
43 comments
https://www.nexusmods.com/fallout4/mods/14830
Can we get a standalone version?
Great mod, really like the functionality of it and all the options provided. One small issue I'm having though, I'm playing with the darker night (and therefore the darker nights compatible version of this mod), but the night vision effect is still too weak. How easy/hard would it be to either tweak or add options for the strength of the night vision effect?
Also, I've found that the power goggles mod conflicts with this mod (so I uninstalled the power goggles mod as this does what it did and more) and stops the eye wear mod from showing up in the workbench, just an FYI to help with troubleshooting
Cheers,
NightReaper
one hitch, well, more like a request. i'd like to see a Toggle function, either through a pair of chems you hotkey(but don't consume) or a FO4 Hotkeys plug of some sort.
I would like to see the targeting pip on this mod as an option but the author hasn't been on Nexus since last October.
Endorsed!
Will this work with the Synth full helmet?