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DOOM

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DOOMBASED

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43 comments

  1. SolidSnakeMan
    SolidSnakeMan
    • member
    • 1 kudos
    Can I send them to work at settlements? I'm playing as a ghoul that enslaves ferals as a housing camp as I try to do my science to cure them.
    1. ZuValXak
      ZuValXak
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      • 3 kudos
      lmfao. cool playthrough 
  2. Invictusblade
    Invictusblade
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    • 24 kudos
    I know that it is doubtful that you will read this but I am thinking of using parts of your mod into my loverlab's mod "Family Planning Enhanced more Creatures" - https://www.loverslab.com/files/file/7626-family-planning-enhanced-more-creatures/
    I have been looking for an easy companion mod to use with my mod.
    1. DOOMBASED
      DOOMBASED
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      Sure, please just give credit.
  3. volkyWB
    volkyWB
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    • 0 kudos
    Very nice work stabcops! It would be great if we can spawn multiple generic NPCs such as Minutemen or BoS soldiers. I adore this mod, definitely I will give it a try. Thanks for the hard work.
  4. Peac0ck
    Peac0ck
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    • 0 kudos
    Just what I've been looking for, thanks a bunch. Hope to see Bloodbugs and Mirelurk Kings make it sometime in the future.
  5. Gabesenberg
    Gabesenberg
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    • 0 kudos
    Could you please make it to where the companions are actually genuine companions and can be named? That's the only real complaint I have with this mod. Also, please put this on Bethesda.net so console players can enjoy this as well.
  6. nooks
    nooks
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    • 7 kudos
    can you add minutemen and assignable to settlements when ck is out and able to? thank you.
  7. I like this mod but I have a question. Is it possible to make the spawns change from their base forms as they level into the higher tier forms? For example a super mutant would eventually become a super mutant warlord. Even though the spawns do level with what your fighting against, they are much weaker cause the enemies... get promoted lets call it, making them much stronger while what is spawned is at their lowest rank.
  8. Pimpatron
    Pimpatron
    • member
    • 0 kudos
    Dear Stabcops,

    I've been playing around with all the companion mods and this one appeals to me most, but I do have one request I assure everyone would enjoy, could it be possible to have a tiered craft system, e.g, I could craft a legendary albino death-claw perhaps?

    Sincerely,
    Pimpatron
  9. AishaLove
    AishaLove
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    • 3 kudos
    Is there a way to add a time limit before they despawn? Like 30 second to 5 minutes?

    Are the allie version as strong as the vanilla versions? I would love a version that maybe sets the spawned NPC's level lower than yours based on an offset.

    I would love to use this but I am worried that I would end up crafting 1,000 deathclaw flares and then i might as well call the game finished.
    1. DOOMBASED
      DOOMBASED
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      You need actual parts of a Deathclaw to craft a Deathclaw so you won't be crafting "1000 deathclaw flares"

      I'll look into a timer and maybe lowering their levels a bit. Thanks.
    2. drgs1
      drgs1
      • member
      • 0 kudos
      where is deathclaw pelt? ..
  10. Khtugg
    Khtugg
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    • 18 kudos
    Hi again, stabcops

    I'm still having fun with the mirelurk and I'd like to make a new request: could grenades that spawn Wasteland creatures(such as mirelurks, dethclaws and bloatflies) be changed to require the perk Wasteland Whisperer instead of Animal Friend? That way I could have a knack for the -wasteland creature X-, both summoning creatures by throwing flares/grenades AND intimidating roaming beasts of the same category.

    By the way I'm very much looking forward to seeing where you'll take the mod once GECK is unleashed upon the scene! Is Companion gameplay/interaction still planned?

    Thanks for reading.