I know that it is doubtful that you will read this but I am thinking of using parts of your mod into my loverlab's mod "Family Planning Enhanced more Creatures" - https://www.loverslab.com/files/file/7626-family-planning-enhanced-more-creatures/ I have been looking for an easy companion mod to use with my mod.
Very nice work stabcops! It would be great if we can spawn multiple generic NPCs such as Minutemen or BoS soldiers. I adore this mod, definitely I will give it a try. Thanks for the hard work.
Could you please make it to where the companions are actually genuine companions and can be named? That's the only real complaint I have with this mod. Also, please put this on Bethesda.net so console players can enjoy this as well.
I like this mod but I have a question. Is it possible to make the spawns change from their base forms as they level into the higher tier forms? For example a super mutant would eventually become a super mutant warlord. Even though the spawns do level with what your fighting against, they are much weaker cause the enemies... get promoted lets call it, making them much stronger while what is spawned is at their lowest rank.
I've been playing around with all the companion mods and this one appeals to me most, but I do have one request I assure everyone would enjoy, could it be possible to have a tiered craft system, e.g, I could craft a legendary albino death-claw perhaps?
Is there a way to add a time limit before they despawn? Like 30 second to 5 minutes?
Are the allie version as strong as the vanilla versions? I would love a version that maybe sets the spawned NPC's level lower than yours based on an offset.
I would love to use this but I am worried that I would end up crafting 1,000 deathclaw flares and then i might as well call the game finished.
I'm still having fun with the mirelurk and I'd like to make a new request: could grenades that spawn Wasteland creatures(such as mirelurks, dethclaws and bloatflies) be changed to require the perk Wasteland Whisperer instead of Animal Friend? That way I could have a knack for the -wasteland creature X-, both summoning creatures by throwing flares/grenades AND intimidating roaming beasts of the same category.
By the way I'm very much looking forward to seeing where you'll take the mod once GECK is unleashed upon the scene! Is Companion gameplay/interaction still planned?
43 comments
I have been looking for an easy companion mod to use with my mod.
I've been playing around with all the companion mods and this one appeals to me most, but I do have one request I assure everyone would enjoy, could it be possible to have a tiered craft system, e.g, I could craft a legendary albino death-claw perhaps?
Sincerely,
Pimpatron
Are the allie version as strong as the vanilla versions? I would love a version that maybe sets the spawned NPC's level lower than yours based on an offset.
I would love to use this but I am worried that I would end up crafting 1,000 deathclaw flares and then i might as well call the game finished.
I'll look into a timer and maybe lowering their levels a bit. Thanks.
I'm still having fun with the mirelurk and I'd like to make a new request: could grenades that spawn Wasteland creatures(such as mirelurks, dethclaws and bloatflies) be changed to require the perk Wasteland Whisperer instead of Animal Friend? That way I could have a knack for the -wasteland creature X-, both summoning creatures by throwing flares/grenades AND intimidating roaming beasts of the same category.
By the way I'm very much looking forward to seeing where you'll take the mod once GECK is unleashed upon the scene! Is Companion gameplay/interaction still planned?
Thanks for reading.