Craft flares at the Chemistry station that spawn temporary followers!
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Console modding permissionThe author gave permission for someone else to port this mod to console and for it to be uploaded to Bethesda.net. Please credit the author, however
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 1.31
Fixed Agent Grenade spawning Minutemen
Version 1.3
Fixed Level of NPCs Should scale up to 50 now
Version 1.2
Added Mongrel Grenade, Protectron Grenade and Sentry Bot Grenade
Added Faction requirements for Paladin, Minuteman and Agent
Fixed crafting for Perk requirement recipes
This mod lets you craft special flares at the chemistry station that will spawn temporary followers (temporary meaning until they die.) I've been testing this out all day and everything seems to work as I intended it to. The spawned companions WILL NOT attack non hostile NPCs! They WILL attack other NPCs that are in the same faction as them, IF they are hostile towards you. An example being that the "Allied Raiders" added by this mod will attack normal "Vanilla Raiders". They will follow you but cannot yet follow commands or trade inventory items ( you may be able to reverse pickpocket items into their inventory but I am not sure if they will use them. In my experience testing this out it seems that they will follow through some doors but will not follow if Fast Traveling.
This is an alpha release as of now even though there shouldn't be any bugs. Of course if you find anything strange happening report it in the comments. It isn't completely balanced. Paladins drop all their Power Armor pieces but I feel like I got the crafting requirements pretty good. Willing to take any suggestions. I plan to add full companion functionality once I am able to do so (GECK). So keep this mod tracked if you aren't into it now you might like some things I add later.
Here are the NPCs I have added to the mod so far: Allied Assaultron Allied Deathclaw Allied Feral Ghoul Allied Gunner Allied Mutant Hound Allied Paladin Allied Radroach Allied Radscorpion Allied Raider Allied Stingwing Allied Supermutant Allied Synth Allied Yao Guai
They are leveled NPCs so they should spawn around the same level as enemies you are facing. I plan to add more even NPCs in the future and maybe even make a custom crafting bench. Might need some help with that if anyone is interested! Thanks for checking this out I hope you enjoy it. This is probably not lore friendly but oh well, I made it for FUN so have some FUN with it!