About this mod
Replaces all creatures in the glowing sea into a glowing equivalent.
- Permissions and credits
- Changelogs
This mod replaces the spawns for most creatures in the glowing sea (bloatflies, bloodbugs, deathclaws, feral ghouls, molerats, radscorpions, stingwings) by their glowing equivalent. It also revives various dead actors. And it will override some of the raiders and animals here and there.
Since Glowing Sea Glowing Critters creates new actor equivalents, i decided to override all the GS references by vanilla equivalents. This mod was made as per request by Oddtomato in Glowing Sea Glowing Critters which was made by locnlol.
Can you make a version using only the Base Game glowing creatures and not the newly added ones?
Overview
- Overrides all glowing sea actors with vanilla assets
- Adds new ambush actor records
- Adds vanilla templates to ambush furniture (this way mod compatibility should be close to 100%)
Installation
If you install this mod mid-game and the Glowing Sea is yet to come creatures should show the correct glowing model. If the GS is already explored, creatures should show up after cell respawn.
The plugins are ESL-flagged, don't count against normal ESP/ESM limit. None of them affect precombined meshes or PreVis data.
Compatibility
This mod works with both, the Old- and Next-Gen Update. For third party mods ask the author of the mod of interest.
Recommended:
- Radiation Cloak Radius Increase by robotized highly recommended
Technical Issues
- None yet
Credits
- Bethesda
- FO4Edit Team, for their invaluable tool
- Nexus Community
- locnlol for Glowing Sea Glowing Critters