Replaces every creatures in the glowing sea into a glowing variant of itself.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThe author gave permission for someone else to port this mod to console and for it to be uploaded to Bethesda.net. Please credit the author, however
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is opted-in to receive Donation Points
This mod replaces the spawns for most creatures in the glowing sea (deathclaws, radscorpions, stingwings, bloodbugs, bloatflies, molerats and ghouls) by their glowing variants.
For creatures that have more powerful variants than "glowing", new variants are created that add the stats of the more powerful variant with the looks of the glowing variant (for example : you may rencounter a glowing radscorpion with the stats of a deathskull radscorpion, but only in the glowing sea).
For Deathclaws, the variants combine the unique meshes with the glowing skin : for example a glowing savage deathclaw has one horn and a glowing skin. Their stats are also based on the more powerful but less spongy variants (savage deathclaw through mythical).
For Ghouls, as they come in huge numbers I thought it would be extremely annoying if they were all as powerful as glowing ones, who are intended to be bosses. So I've added new weaker glowing ones as replacements (glowing roamer, glowing stalker and glowing reaver, with stats based on the regular ghoul of the same name). These will only spawn in the glowing sea as well.
Compatibility: This mod only modifies some vanilla spawns. It also creates new NPCs that are mostly templated after vanilla NPCs. It should be compatible with most mods, including balance mods and such, as long as they don't outright delete NPCs.