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Jesse

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Jibberish1993

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16 comments

  1. Cuddleskunk
    Cuddleskunk
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    I can scrap stuff from the base game, but the legendary effects added in the DLCs (such as Resolute or Steadfast) remain unscrappable. Is there a plan for a DLC legendary effects patch?
  2. Clemshki
    Clemshki
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    Hello, how do I scrap legendary components ? I tried guns or armors but they are unscrapables.
  3. DrepDelta
    DrepDelta
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    I don't know why but it doesn't work for me. I can't scrap any legendary items for the components. I use Vortex as mod manager.
    1. Snebbers
      Snebbers
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      I am also suffering the same issue, however, without vortex.
    2. Snebbers
      Snebbers
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      It turns out Better Mod Descriptions reapplies the Unscrappable Object tag, so disabling that mod, partly worked for me, however there are some legendaries with legendary effects that I cannot scrap.
  4. SuperDaddyD
    SuperDaddyD
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    So it's like this mod?
    1. Jibberish1993
      Jibberish1993
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      Kind of, but really it's just a master file for this mod

      It won't work with that mod you posted though, unfortunately, they both make it so you can scrap legendary items, but will give different components from them. There would need to be a patch for both to work, or for you to get both Effect Chips and Legendary Components from those scrapped legendary items.
    2. AmunRa7
      AmunRa7
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      I use a Storywealth collection and it uses ECO and LEO, can you please make a patch for it, doubt iam the only one who'd use them and i really like the idea of your mod.

      on a different topic is it possible to make it use a perk point to craft a perk? i know other levelupmenu mods exist but i really don't want to use them atm.
    3. Jibberish1993
      Jibberish1993
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      I can check those out soon, and work on a patch. I think for the Legendary Overhaul, a patch would consist of converting the, whatever component you get from dismantling legendary items, into my Legendary Component. Because the way the creation kit determines what items you get from dismantling is a little unintuitive, at least for me.
    4. AmunRa7
      AmunRa7
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      Thanks for looking it mate.
    5. Jibberish1993
      Jibberish1993
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      I'm about to upload the LEO patch. I added 2 new recipes to the CHEM station UTILITY section.


      • Legendary Component costs x1 Legendary Microchip
      • Legendary Microchip costs x1 Legendary Component

      This essentially allows you to convert either chip to the other. So as long as you have 1, you can exchange it for the other.
      I will add that this adds an ability to loop back and forth between crafting, allowing an infinite potential of XP gained. So if you want to abuse it for XP, you technically could, but were on PC, and the ability to cheat XP is always there regardless via console commands. So it doesn't really bother me.

      About the ECO mod. I never tried it. But I did just download it and try it for the first time It didn't prevent me from crafting Legendary Perks, so I'm not really sure what the issue is with that. If you can specifically say what it is that that mod does that makes using my Legendary Perks mod more difficult, I'll be able to look into it a more.
    6. AmunRa7
      AmunRa7
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      yeah turns out a Storywealth uses ECO not LEO sorry about that, there is no Legendary microchip in it you just remove the legendary effect as a mod and can apply it elsewhere.
  5. HellWitcher93
    HellWitcher93
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    Hi mate so gotta say am very impressed with this idea and the perk mod. 

    Very creative and clever way to make the legendary system tie back into progression. 

    Would you be willing to have both this mod and your legendary perks ported to Xbox?

    You will receive full credit and wont have to do any work on your end. 

    Thank you for your labour and for considering my request. 
    1. Jibberish1993
      Jibberish1993
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      Absolutely, you can do that!
    2. HellWitcher93
      HellWitcher93
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      Thank you so much for the reply. 

      All you need to do is change the console permission to green tick on this and your legendary perks mod. 

      This will insure that once ported it cant be taken down as permission is on the mod page. That is the main guide line for porting to bethesda. 

      I appreciate you allowing your creative work to be shared with the Xbox community. 
    3. Jibberish1993
      Jibberish1993
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      Updated.