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itsnothectic

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14 comments

  1. itsnothectic
    itsnothectic
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    Sticky
    If you have flickering grass and a modern graphics card that is powerful you can elimate the flickering by using DSR or for AMD SSAA.
    This is also known as downsampling.
  2. I got error X3000 does anyone know how I can fix this?
  3. CyaNide1986
    CyaNide1986
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    I really like the simili cellshading effect it add to the game, great job ! Thx for the mod !
    1. itsnothectic
      itsnothectic
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      Thanks.
  4. joshuaskidds
    joshuaskidds
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    Awsome its like borderlands meets fallout!
    1. itsnothectic
      itsnothectic
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      Thanks, I have never played that game though. When I see this effect I think of the movie A Scanner Darkly.
  5. superjail3
    superjail3
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    Personal opinion ofc, but I think you should tone down the effects just a TAD in order to resemble something like Borderlands.
    1. itsnothectic
      itsnothectic
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      I will see how it looks toned down.
    2. itsnothectic
      itsnothectic
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      I really dont think its possible until they implement a proper cel shader, this one just cel outlines, embosses and some other stuff as tricks.

      When I start tweaking it either loses its paint effect or the outlines start to stop half way amongst trees and such, one area thats impossible to remove the outline is where the sky is seen behind a tree.
  6. brokefoot
    brokefoot
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    What was done in order to remove the flickering ? Just curious.
    1. itsnothectic
      itsnothectic
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      Used really strong lumasharpen but with the wide type instead of normal or pyramid.
      Took me days to figure out.
    2. brokefoot
      brokefoot
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      Interesting. I'm running pyramid on my current config. I'll try wide and see how that goes. Thanks for the reply !
    3. itsnothectic
      itsnothectic
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      NP. Just remember its not compatible with SMAA if they are both done on the same pass(together).

      I dunno how to do different passes yet but one way to have them both is to use LS in ENB Wrapper then SMAA in reshade.

      But TAA and LS is way better than FXAA or TAA alone and most cant tell the difference between it and SMAA.
    4. brokefoot
      brokefoot
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      Haven't messed with SMAA. I'm using SweetFx as ENB's postpass, so I'll just stick to Bethesda's TAA + CeeJay's Luma Sharpen.

      I read the patch notes for FO4 beta release today. Says HBAO has been added as an option. Looking forward to that ! Really like Grim Wolfe's AO, but really didn't like the performance hit. Hoping Bethesda's HBAO will be ok.
    5. itsnothectic
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      Havent messed with much other than SweetFX because I dont have a good graphics card to run a lot of effects. Waiting for the 1000 series but I am trying to tune something at the moment with better AO, CA and as many non distracting affects as possible even though I wont be able to run it myself.

      Let me know what you think of this preset if you load it up.