20 different camouflage replacers for the ArmyFatigues, ArmyFatiguesDecayed & Helmet texture. Including a "RealTree" style version based on the game.
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Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
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Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
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Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
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Console modding permissionThis mod will not be available on Bethesda.net for console users
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Changelogs
Version 3
Modified the bootstraps to look a lot better (imho)
Moved the 'fabric seams' to UV edge
Toned i'm down a bit
Added all the 'decayed' ( / Dirty) versions
Version 2
Reworked my wasteland hunter camo.
Added all helmets
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This mod contains 20 different camouflage replacers for the ArmyFatigues, ArmyFatiguesDecayed & Helmet textures. Including a "RealTree" style version I based on the games ground, plants & trees.
I created these just for the fun of it as a brake from my work on other mods. Did my best to create some nice looking camouflage versions of the ArmyFatigues, based on the vanilla 4K HD texture.
Note: The "decayed" version is used in-game for both the 'dirty armyfatigues' & the one worn by ferals & skeletons. (where the later uses the alpha channel, the 'dirty' one does not)
Extract the zip file to your Fallout's .\Data folder. This will put the textures in the right spot, you just need to rename (delete the last part) the file (to: ArmyFatigues_d.dds) you wish to use. -[ you do need 'loose files' enabled for this to work.]-
Note: These are only textures, meant to replace the vanilla version. To have more then one in-game you will need to add them with material swaps using creation kit yourself. (I might at some point do so myself, but way to busy with other stuff)
Please note the previews are a bit old, as I made a bunch of changes for version 3. I modified the 'seams' to follow the UV's edge, to prevent cut patterns & visible texture seams. Modified the bootstraps to look a lot better (imho)