About this mod
Removes "Standalone Workbenches" requirement from other mods (simple placeholder).
- Requirements
- Permissions and credits
- Changelogs
TLDR: a blank replacement file for StandaloneWorkbenches.esl.
Spiritually this is one more item of a "no AWKCR, no AE, no <insert some common dependency name>" series.
What does it do?
This mod will satisfy all mods that have a "Standalone Workbenches" mod as a required dependency, but will not provide actual workbenches. Yes, you read that correctly. This mod is packed as a StandaloneWorkbenches.esl, it is just a workaround to remove crafting of some stuff from crafting workbench (chemistry station). I like to earn weapons the hard way, not build them from scrap.
Is this for me?
I am a hardcore player and plan to purchase or loot weapons that are otherwise craftable at Standalone Workbenches
I am a casual player who likes creating advanced tech from scrap (or even for free) via a workbench
Compatibility
- [ 0% ] For the obvious reason the "Standalone Workbenches" mod by bionicyardiff (which is a great mod for some play styles, just not for hardcore players) cannot be used together with this mod.
- [ 0% ] Mods that add something to standalone workbenches which has no alternative ways of obtaining.
- [ 100% ] Mods that add stuff with LL injection.
- [ 100% ] Mods that move craftable objects to standalone workbenches when you are NOT planning to craft that.
Why not just remove crafting recipe from weapon mods?
There are way too many weapon mods to cover individually, however, most of the decent ones are already patched to move craft to standalone workbenches (which I can all conveniently hide in one go through one ESL file).
No standalone workbenches
- Personally I use the "Consolidate Weapon Crafting Recipes Surplus (CWCRS)" mod by mfvicli, but feel free to use other mods that move recipes to Standalone Workbenches (for example, Chembench Uncluttered- Rearranged Crafting).
This mod is a ESL, so should not take a plugin slot.