Version 1.2b addresses further distortions I noticed in the back of the bra, clipping at larger breast and butt sizes, and should make the body show up in Bodyslide correctly (for real this time).
I apologize for taking so long to fix the Bodyslide files, which rendered the mod basically doing nothing (unless using the pre-built meshes). It was a stupid mistake in the naming of the source file in the .osp file which prevented the program from being able to find the source .nif file.
These are bodyslide files and are their own shape, they do not replace the CBBE NeverNude files in bodyslide. In the screenshot it is shown as Skyrim Nevernude. Simply select that from the drop down menu, adjust to your desired shape, and then build.
To install this mod properly, when installing CBBE, do I choose CBBE default NeverNude in the options, and then overwrite that in BodySlide Studio somehow?
Yes, installing this mod will add a new Bodyslide option, and building that body will overwrite the standard femalebody.nif that CBBE and CBBE Nevernude both make. It should not matter what you chose when you installed CBBE if you're using Bodyslide since that would overwrite any defaults CBBE install came with when you build your outfits/bodies.
I'm genuinely curious as to why you did this when CBBE has a Nevernude option already in FO4.
As you do not list CBBE or the Zex skeleton as pre-requisites, I'm guessing this is a standalone body replacer? Will outfits created for CBBE work with this replacer body?
The default nevernude for Fallout 4 CBBE I find to be rather ugly.
As for your second question, this mod requires Bodyslide to build the mesh and does need a CBBE body texture of some sort, but does not specifically need CBBE to be the source of that texture, so I left it off the list. When built in Bodyslide, it will generate a female body which is only used when your character or NPC is not wearing armor. Mostly I made this for looting corpses since I didn't want to see naked bodies or manila colored undergarments.
Outfits will work as they bring their own base shapes built in usually, or in the case of mods like VTAW's clothes, have a base shape built into the shoes.
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I apologize for taking so long to fix the Bodyslide files, which rendered the mod basically doing nothing (unless using the pre-built meshes). It was a stupid mistake in the naming of the source file in the .osp file which prevented the program from being able to find the source .nif file.
FO4's CBBE Default Nevernude:
This mod's nevernude:
As you do not list CBBE or the Zex skeleton as pre-requisites, I'm guessing this is a standalone body replacer?
Will outfits created for CBBE work with this replacer body?
As for your second question, this mod requires Bodyslide to build the mesh and does need a CBBE body texture of some sort, but does not specifically need CBBE to be the source of that texture, so I left it off the list. When built in Bodyslide, it will generate a female body which is only used when your character or NPC is not wearing armor. Mostly I made this for looting corpses since I didn't want to see naked bodies or manila colored undergarments.
Outfits will work as they bring their own base shapes built in usually, or in the case of mods like VTAW's clothes, have a base shape built into the shoes.