Hello, i found this mid is conflict with one of your mod - Tin Cans remodels. Which one should i put lower in load order to win the conflict ? Thank you
There are no conflicts between my mods. What you call a "conflict" is just the use of the my own same cubemap in my own different mods. Accordingly, your mod manager perceives overwriting the same file as a conflict. In fact, this is completely natural, it is absolutely not a conflict and does not affect anything. Just ignore the message of your mod manager about a conflict between my mods. The load order does not matter. UPD. There have never been conflicts between my mods. There can be no conflicts between my mods in the future. Overwriting the same cubemap from my different mods is not a conflict at all.
How does ur texture replacement work ? afaik if i want replace a texture for example "WoodFederalistFurniture01_d.DDS" than i need name my texture in same way, "HALFFACES_WoodFederalistFurniture01_d.DDS" wont work ? did bethesda something change ?
Doesn't work at all. I don't have any texture replacers. I don't work with other people model and I never made textures replacers before. I don't make texture replacers at all.
...if i want replace a texture for example "WoodFederalistFurniture01_d.DDS" than i need name my texture in same way...
This will never work. Your question is completely irrelevant because my textures don't work without my models.
My textures are unique, they are created exclusively for my own 3D models. For this reason, my textures are not compatible with any other models. My textures do not work with any other model except my own model for which they were created.
So if i want build in Workshop as example 1 of ur tables in workshop i need create them in GECK using ur meshes and textures ? i just dont get how they appear ingame, im old so have mercy :-)
GECK??? No GECK needed here. You just install my mod as usual, with any mod manager. That's all. It works "from the box". You can build any of my tables in the workshop. You can see my tables instead of vanilla models all over the game, unless those tables are part of precombined meshes (precombined meshes are not moddable, so my mods, as well as other authors' mods that replace 3D models, do not work for precombined meshes). Just install my mod as usual and that's all. Enjoy. No GECK needed. No need to rename my files (this will break my mod and it will stop working). No additional manipulations needed.
so it replaced vanilla Furniture with ur ones, ok that i got,i was just confused how the game engine recognize the right path to find ur textures cause the dont have vanilla names, the meshes have it, the textures not.
...how the game engine recognize the right path to find ur textures...
Spoiler:
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This is how the engine recognizes the path to my textures. My textures are attached to my own new mesh. That's all the game engine needs to know about where my textures are.
Thank you very much for this technical explanation, that's what I wanted to know, if my English wasn't so crappy I would have phrased my first question accordingly.
My English is even worse than yours. 😁 Your mistake was not in your knowledge of English. Your mistake was that you called my new 3D model (mesh replacer) "vanilla retexture". Calling my work "retexture" is a huge mistake. You should just read in Google information about the difference between "retexture" (primitive work of image file replacement) and "remodel" (3D model/mesh replacement). Anyway thanks for feedback 😉
I made this texture from a photo of a real object - real 3D metal medallion. This is a real life image and has nothing to do with ai-generation. If you think this looks bad and very awkward, it means you don't like the work of the metal craftsman who created this medallion in real life.
Link? There is no link. I took a picture of this myself with my camera when I saw it on the counter of a metal craftsman who was selling his products. This man honestly admitted that the drawing on the medallion was not his personal idea, he just reproduced some famous painting or fresco (I don't remember this anymore). After that, I made a texture from this photo for my mod. That's all. There are no any links. And there is no AI-generation here. I never use AI in my mods.
I'm sorry if I upset you; I do really like your mods, the furnitures have a lot of detail and are nice to look at. I appreciate the effort put into something most players will overlook.
You didn't upset me. I was just very surprised when I read your comment. I was very surprised that a reproduction of a very famous and popular painting (or fresco) could be called "very awkward", and a real photograph of an object from real life could be called AI-generated. I was very surprised by such conclusions. It doesn't matter. Thank you for liking my work.
I think maybe the detail was lost in the photograph, so it was hard for me to discern the figure of the dragon. Sorry for jumping to conclusions. Maybe a small work of art like that medallion is best viewed in-person where you can admire it from all sides.
Maybe you are right and the medallion looks different in real life. It has been over a year since I saw it in real life (when I took the photo) and I can't remember what it really looked like. Anyway, many users liked this table with the texture from the medallion photo. For this reason, I was even asked to use this texture (photo) again to see it more often in the game, so I used it for the stool in my other mod "HFs - Ugly Stools Redone". So that the table and stool in the game would look like a set. So I don't think that using a photo I took for a texture in the game was a bad idea. 😉
You can create all four tables from this mod in the workshop. These are vanilla assets that do not require any additional modifications, and are available in the settlement workshop in the base game. My mod is a simple meshes and textures replacers.
38 comments
What you call a "conflict" is just the use of the my own same cubemap in my own different mods. Accordingly, your mod manager perceives overwriting the same file as a conflict. In fact, this is completely natural, it is absolutely not a conflict and does not affect anything. Just ignore the message of your mod manager about a conflict between my mods.
The load order does not matter.
UPD. There have never been conflicts between my mods. There can be no conflicts between my mods in the future. Overwriting the same cubemap from my different mods is not a conflict at all.
My textures are unique, they are created exclusively for my own 3D models. For this reason, my textures are not compatible with any other models. My textures do not work with any other model except my own model for which they were created.
You just install my mod as usual, with any mod manager. That's all. It works "from the box". You can build any of my tables in the workshop. You can see my tables instead of vanilla models all over the game, unless those tables are part of precombined meshes (precombined meshes are not moddable, so my mods, as well as other authors' mods that replace 3D models, do not work for precombined meshes).
Just install my mod as usual and that's all. Enjoy.
No GECK needed. No need to rename my files (this will break my mod and it will stop working). No additional manipulations needed.
This is how the engine recognizes the path to my textures.
My textures are attached to my own new mesh. That's all the game engine needs to know about where my textures are.
Thank you very much for this technical explanation, that's what I wanted to know, if my English wasn't so crappy I would have phrased my first question accordingly.
Your mistake was not in your knowledge of English. Your mistake was that you called my new 3D model (mesh replacer) "vanilla retexture". Calling my work "retexture" is a huge mistake. You should just read in Google information about the difference between "retexture" (primitive work of image file replacement) and "remodel" (3D model/mesh replacement).
Anyway thanks for feedback 😉
Am I misintepreting the image on the round table or is it ai-generated? The dragon seems to have no head.. it looks very awkward
And there is no AI-generation here. I never use AI in my mods.
I'm sorry if I upset you; I do really like your mods, the furnitures have a lot of detail and are nice to look at. I appreciate the effort put into something most players will overlook.
It doesn't matter. Thank you for liking my work.
Maybe a small work of art like that medallion is best viewed in-person where you can admire it from all sides.
So I don't think that using a photo I took for a texture in the game was a bad idea. 😉
Thank you these kinds of mods are hidden gems :D
quick question: At what point are you gonna upload them as an all in one?
My mod is a simple meshes and textures replacers.