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Pyroteknics

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Pyroteknics

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13 comments

  1. Jokerx0923
    Jokerx0923
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    Would you be willing to allow a port of this mod to bethesda.net for Xbox players? You will be credited of course with a link back to your page.

    I understand if it's a no. I hope to hear from you. 
    1. Pyroteknics
      Pyroteknics
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      Hi.

      I've not looked at uploading this or any other of other my mods onto Bethesda.net and likely won't for the foreseeable future.
    2. Jokerx0923
      Jokerx0923
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      Of course, I could have a porter from bethesda.net to do the upload for you with credit, but I respect your decision not to allow it.

      Have a nice day.
  2. TheLostButt
    TheLostButt
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    Cheating xD
  3. DeathMessenger6
    DeathMessenger6
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    Question, how'd you access the files? When i open the .ba2 files there's nothing in them.
    1. Pyroteknics
      Pyroteknics
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      Not sure what you mean as there are no .ba2 files in this mod and is just a small, lightweight ESL file.

      If you mean how I made the mod, it was using Creation Kit and loading both the Fallout 4 base file as well as Enclave Remnants file (free with next-gen update months ago) and modifying the turrets themselves before saving into an ESL file.
    2. DeathMessenger6
      DeathMessenger6
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      No no, I meant the original creation club .ba2 is empty. But I guess you wouldn't need the assets anyway just the .esp. Yeah I've just been trying to find the meshes for the enclave turrets, I just wanted to know if you'd somehow found them.
  4. eiitch
    eiitch
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    Endorsed.  You know what would be cool? turret kill counts, so you know which ones been doing the heavy lifting lol
  5. Augustus2277
    Augustus2277
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    Hi, sorry to ask here and i know it nothing related to your turret mod. Its more of a fix that i need help with. I just wanted to know on how to fix the cc hellfire power armor back neck mesh that is missing. Do you know what programs i need to fix it with? Sorry, im new to modding.
  6. reddany
    reddany
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    • 2 kudos
    stand alone?
  7. CelestialCaesar
    CelestialCaesar
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    Would it be possible to make the Enclave turrets wireless/not require a power connection like in older games?
    1. Pyroteknics
      Pyroteknics
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      Hi. I've made these turrets require no power so technically they could be considered 'wireless' and put a mention of this in the mod description. Unless you mean something else?
    2. CelestialCaesar
      CelestialCaesar
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      Oh sorry, I must have missed it!