I plan to add them there as quests, so no need for this one or you have double the gunners as all of the new stuff is on the same place.
Need to make some story for CPD, still waiting on TV show for the "Client" ending in CPD. I think will add the Gunners outpost as recon quest, BoS needs to find out where to use the keycard from final boss.
BTW do you use Hunkered down? I am thinking to put EGO hunkered to CPD, more compatible.
so you mean you will make CPD's gunner npcs as quest only and spawn once in the future, which we don't need to do anything for it to compatible with EGO?
No, but you should, since both touching those gunner outposts a lot from what I looked in mod page
Yes, CPD is done like that already, when you do recon quest you will have the new outpost activated. Will add the missing outpost in CPD from hunkered version.
Yeah, I wanted to jump in here, as well, and say this type of mod has a lot of potential. It's great that Previsabines are not being broken, that's essential. Subtle, simple, just adding some lore and personality; great idea!
But patch-less compatibility with Hunkered Down and other locations mods like People Live In and Rsiyo's Locations; that's golden, that's how this mod can become an easy must-install mod.
I'm going to be following, too. I'm looking forward to having this permanently in the game. Thanks for this effort!
Thanks for the Hunkered Down version! About your plans for Gunners Plaza, it's bound to be incompatible with another hugely popular mod, Immersive Gunners Plaza.
Great work. I've always felt the Gunner sites were so lacking. Love these types of mods that add a bit more detail and flesh out Beth's orig intended content.
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Planing to enhance Mass Pike Interchange and South Boston military checkpoint next.Hub City Auto Wreckers and new at POIJS030 are next.Let me know where should I add new Gunners outposts on Highways.
Quincy has CC quests and already good base so I would exclude that.
Gunners plaza last one and separate ESL.how much worldspace records should I delete in the need of compatibility?
I plan to add them there as quests, so no need for this one or you have double the gunners as all of the new stuff is on the same place.
Need to make some story for CPD, still waiting on TV show for the "Client" ending in CPD.
I think will add the Gunners outpost as recon quest, BoS needs to find out where to use the keycard from final boss.
BTW do you use Hunkered down? I am thinking to put EGO hunkered to CPD, more compatible.
No, but you should, since both touching those gunner outposts a lot from what I looked in mod page
Will add the missing outpost in CPD from hunkered version.
Will see what I can do.
But patch-less compatibility with Hunkered Down and other locations mods like People Live In and Rsiyo's Locations; that's golden, that's how this mod can become an easy must-install mod.
I'm going to be following, too. I'm looking forward to having this permanently in the game. Thanks for this effort!
Great, will do the Hunkered version tomorrow.Uploaded@inkblack85 Thank you!
Will check People Live In and Rsiyo's Locations too.All are fine.I've always felt the Gunner sites were so lacking. Love these types of mods that add a bit more detail and flesh out Beth's orig intended content.