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slavomirperun

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slavomirperun

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49 comments

  1. slavomirperun
    slavomirperun
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    Planing to enhance Mass Pike Interchange and South Boston military checkpoint next.
    Hub City Auto Wreckers and new at POIJS030 are next.

    Let me know where should I add new Gunners outposts on Highways.

    Quincy has CC quests and already good base so I would exclude that. Gunners plaza last one and separate ESL.
  2. AsaRuth
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    I missed this when you first released, but man, this is a perfect addition. Thanks!
    1. slavomirperun
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      Glad you like it, Enjoy
  3. william09703
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    oops, I was so so exciting to add it for hub city and south boston military checkpoint. but rest of outposts are covered by CDX already :(

    how much worldspace records should I delete in the need of compatibility?
    1. slavomirperun
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      What is CDX?
    2. william09703
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      sorry, CPD redux. was typing it while almost asleep
    3. slavomirperun
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      Ok

      I plan to add them there as quests, so no need for this one or you have double the gunners as all of the new stuff is on the same place.

      Need to make some story for CPD, still waiting on TV show for the "Client" ending in CPD.
      I think will add the Gunners outpost as recon quest, BoS needs to find out where to use the keycard from final boss.

      BTW do you use Hunkered down? I am thinking to put EGO hunkered to CPD, more compatible.
    4. william09703
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      so you mean you will make CPD's gunner npcs as quest only and spawn once in the future, which we don't need to do anything for it to compatible with EGO?

      No, but you should, since both touching those gunner outposts a lot from what I looked in mod page
    5. slavomirperun
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      Yes, CPD is done like that already, when you do recon quest you will have the new outpost activated.
      Will add the missing outpost in CPD from hunkered version.
    6. william09703
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      thank you. also I'm really looking forward to your gunner plaza rework :)
    7. slavomirperun
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      Np, will do CPD update maybe tomorrow. Gunner plaza later, when have time.
    8. slavomirperun
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      CPD should be done on Sunday. Almost done need to test it.
    9. william09703
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      alright
    10. slavomirperun
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      Uploaded, have fun
    11. william09703
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      much thanks. just curious about one thing more, Fort Strong Redux doesn't need PRP 74.15 patch like CPD and Boston Airport Redux do?
    12. slavomirperun
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      it does, use the 74.3 patch there.
  4. dantekral
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    is this compatible with People Live In - A StoryWealth World mod ?
    1. slavomirperun
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      Yes, should be fine.
  5. NiblokGames
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    Hi, is a patch possible for Hunkered Down, specifically the version without the Atomic Cats garage?
    1. slavomirperun
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      Hi, No Atom Cats Hunkered version is uploaded.
  6. jwoods3054
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    Hi the comment "works with next gen" means not previous gen?
    1. slavomirperun
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      Hi, I use previous gen, works with both versions.
  7. LucianVonSeptimus
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    Can your mod be used with Sim Settlements 2?
    1. slavomirperun
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      Yes, it can.
  8. seraphael
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    Love immersive mods like this, but will it be compatible with Hunkered Down?
    1. slavomirperun
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      I will check, from pictures looks like 1 - 2 locations will have issues. One is Mass Pike Interchange.
    2. seraphael
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      Would be great if the changes in your mod were complimentary to that. Hunkered Down is in my load order to stay.
    3. slavomirperun
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      So this POIJS021, POIRJ07, POIJS011 have already conflict. POIRJ16 has no conflict. Mass Pike Interchange would have conflict.

      Will see what I can do.
    4. slavomirperun
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      I will make separate version for Hunkered Down. First will finish South Boston military checkpoint.
    5. seraphael
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      Sounds good. Will be tracking the progress :)
    6. inkblack85
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      Yeah, I wanted to jump in here, as well, and say this type of mod has a lot of potential. It's great that Previsabines are not being broken, that's essential. Subtle, simple, just adding some lore and personality; great idea!

      But patch-less compatibility with Hunkered Down and other locations mods like People Live In and Rsiyo's Locations; that's golden, that's how this mod can become an easy must-install mod.

      I'm going to be following, too. I'm looking forward to having this permanently in the game. Thanks for this effort!
    7. slavomirperun
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      Great, will do the Hunkered version tomorrow. Uploaded

      @inkblack85 Thank you! Will check People Live In and Rsiyo's Locations too. All are fine.
    8. seraphael
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      Thanks for the Hunkered Down version! About your plans for Gunners Plaza, it's bound to be incompatible with another hugely popular mod, Immersive Gunners Plaza.  
    9. slavomirperun
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      np, that why maybe last or I will skip it. Many quest mods use that locations, like SS2.
  9. idunnonothin
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    hi sorry is it updated? mod page shows June 27 is the last update time but in files, there isn't any updates
    1. slavomirperun
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      Needed to remove it, will be up today.
    2. idunnonothin
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      thx:)
  10. r9500p
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    Great work.
    I've always felt the Gunner sites were so lacking. Love these types of mods that add a bit more detail and flesh out Beth's orig intended content.
    1. slavomirperun
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      Thank you!
  11. Terwaz
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    Nice mod:)
    1. slavomirperun
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      Thanks