I am aware of the fact that the 3rd person animation positions are off, I changed animations during development as the ones I had originally chosen weren't the best. The 3rd person animations on both sets are from the 10mm Pistol, wheras the first person animations are proportioned to the OTS-33 Pernach. The first person animations look completely fine, they clip in 3rd because 10mm animations are wonky proportions. I will not be paying attention to any more complaints about the 3rd person animations. I've gotten plenty here and in discord, thank you
The addition of the 6520 furniture from the classic games is just *chef's kiss*. It looks fantastic, and really helps sell the fact that the 1911 and 6520 are both Colt weapons, just a century apart. An extremely high-quality mod all-around, bravo.
Absolutely love it. Nice and simple but well done.
The only thing I could say about it is that the Colt 6500 feels really underpowered compared to the normal pistol with an Advanced Receiver. I don't even think it does as much damage as the vanilla 10mm pistol with an Advanced Receiver. It's an easy fix in XEdit, but still.
First want to start by saying I love this mod, but I have noticed that whenever I throw a grenade with this weapon equipped; the game completely stops me from switching between 1st and 3rd person perspective unless I reload a save from before the grenade was thrown. I don't know if this is a problem anyone else has been experiencing but I thought I would point it out. Not sure if it is like this in the base FO4 game as I have this installed during a playthrough of Fallout London. But I doubt FOLON conflicts with a weapon mod? Especially when the grenades I've tested this on are the same ones from the vanilla game.
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Just.. damn I'm glad to read here I was not alone to struggle to find Zion's lol!
Endorsed.
Edit: 5 seconds after i posted this i found it -_-
The only thing I could say about it is that the Colt 6500 feels really underpowered compared to the normal pistol with an Advanced Receiver. I don't even think it does as much damage as the vanilla 10mm pistol with an Advanced Receiver. It's an easy fix in XEdit, but still.