What version did you download? Version 1.1 should have redundancy fixes and LL improvements, including the RadRoach mistake fix. I'll check to see when I'm off work.
Excuse me, can you tell me more details? I don't know what your mod functions? What's wrong with the original LFAW that makes you need to make this mod to fix it?
This is not a fix. This is an uninjection, disabling script injection in favor of manual edits that are easier to patch and therefore more compatible with other mods once patched.
I am also testing this with some other uninjection mods (wip) to see if it fixes a naming error that results when certain mods inject their own LLs into the same vanilla LLs in game.
I am also creating a deeper and more thorough LL override file that will allow me to quickly uninject and relevel scripted mods while forwarding LIF, UFO4P and CFM fixes.
By the end of these trials I should have a quicker method that gives greater control over spawn rarity and more optimal gameplay while using older mods with shotty script injections.
I made this so that the full version with quests can be patched more easily, yes. I also made this so I can relevel it to my liking because I was unhappy with some of the LL injections.
I plan on patching this with 4estMFG-FGEP-DE, UNPCs Standalone, Super Mutant Redux, Nemesis Feral Ghoul Injector, and my creature mod when it is finished. There are other cool mods that I will patch also.
In the LFAW install, Grilled Turkey Consolidated is a merged ESM of a bunch of Grilled Turkey Creature mods that patches them all into LFAW, but you need to download all the Grilled Turkey Creature mods and unpack/repack them into merged archives.
You can use Z-Edit to merge all the mods, and then throw out the merged esp and pack the merged assets into archives yourself or leave them as loose files.
This uninjects the full version, and manually installs them. The rest of the quest scripts still work. It's the full version uninjected and releveled. I made this for a bigger set of patches. I also made this to resolve a possible conflict with other mods (wrong names applied to enemies in LLs that MM injects into). I don't know what's causing this, but I am making these for a few mods for future patching and LL control.
Also some weapon mods use very aggressive script injection and I might uninject and relevel those as well. I use many mods that have script injection, some work great while others are problematic.
19 comments
This mod has been made obsolete by MM LFAW - PLOP
It does the same thing better than this.
in the llist LCharRadRoach you do not have added the LCharRadRoachVanillaMM on the list but the LCharRadscorpionVanillaMM. Purpose?
Still looks like "LCharRadScorpionVanillaMM [LVLN:FE00C030]" in LCharRadroach
I am also testing this with some other uninjection mods (wip) to see if it fixes a naming error that results when certain mods inject their own LLs into the same vanilla LLs in game.
I am also creating a deeper and more thorough LL override file that will allow me to quickly uninject and relevel scripted mods while forwarding LIF, UFO4P and CFM fixes.
By the end of these trials I should have a quicker method that gives greater control over spawn rarity and more optimal gameplay while using older mods with shotty script injections.
I plan on patching this with 4estMFG-FGEP-DE, UNPCs Standalone, Super Mutant Redux, Nemesis Feral Ghoul Injector, and my creature mod when it is finished. There are other cool mods that I will patch also.
What is the Grilled Turkey esm?
You can use Z-Edit to merge all the mods, and then throw out the merged esp and pack the merged assets into archives yourself or leave them as loose files.
Also some weapon mods use very aggressive script injection and I might uninject and relevel those as well. I use many mods that have script injection, some work great while others are problematic.