[Notice] - I rarely read post. If you want contact me for important purpose like commission / permission / etc, send me personal message or visit my official Discord.
I said ∎ This mod is not compatible with another "Nuka-Cola Series Drinks / Caps / Bottles" overwrite mods. ∎ This mod is not compatible with "Nuka-Cola Series Drinks / Caps / Bottles" related level-list overwrite mods. If you have problem, turn off all mods except "Nuka-Cola Project" or load my mod last (Overwirte all mods) and test the game.
And I said ∎ You can modify or reupload "Plugin" or "Script". Their licenses are belong to "Bethesda". I don't mind making any compatible patch or translation without my permission, if it doesn't contain any texture and mesh files. As I known there is no mod requires meshes and textures to make a compatible patch except "IAF". I spent all budget for this mod. there is no plan for compatible patch except fixing a bug. So if you need a patch for another mod, you can order me a commission or make it yourself.
Not sure about 2K version. It's possible if I'm not busy, but I have full schedule now.
[Update] [Version 1.1] - Display bug fix. - Glass normal direction bug fix for display bug fix. - Cap and log directions match. - Delete some unused resources.
Really great mod love the textures. Question does this mod add more caps to the inventory loot of enimes? I can't figre out what mod in my game has done that.
I am Commander Shepard and this is my favourite Nuka Cola mod on the Nexus. Propably just a fever dream but is something similar planned for Vim! down the road?
s Yes I got CTD when I tried to extract it with the item extractor Yes it just CTD without any prompts I made sure I loaded everything but it just CTD Any explanation
CTD too, "Nuka-Cola Carrier (Nuka-Cola)" is mentioned in the carsh log. And I try to delete it by fo4edit, then it works fine. Maybe there is a better way to fix it besides deleting it
Could we get a little version? Since I use a gameplay rebalance mod that affects the Nuka-Cola effects between others, I would much prefer to have a replacer only for the Vanilla flavors, which I can easily patch (That is easy to do on my side). But the BOS Nuka caps replacer is a different matter, checking which one is vanilla and which was belongs to a missing flavor.
37 comments
- I rarely read post. If you want contact me for important purpose like commission / permission / etc, send me personal message or visit my official Discord.
- The power armor display & weapon display case are included in Oppressor's Workshop [Version 5.7 or later]" mod.
- The props on weapon display case are included in Oppressor's Workshop [Version 5.7 or later]" mod.
- All IAF animation uses Nuka-Cola cap in the animation. It's not a bug.
- New nuka-colas doesn't support IAF animation. It's not a bug. I didn't develop it because of the lack of budget.
∎ This mod is not compatible with another "Nuka-Cola Series Drinks / Caps / Bottles" overwrite mods.
∎ This mod is not compatible with "Nuka-Cola Series Drinks / Caps / Bottles" related level-list overwrite mods.
If you have problem, turn off all mods except "Nuka-Cola Project" or load my mod last (Overwirte all mods) and test the game.
And I said
∎ You can modify or reupload "Plugin" or "Script". Their licenses are belong to "Bethesda".
I don't mind making any compatible patch or translation without my permission, if it doesn't contain any texture and mesh files.
As I known there is no mod requires meshes and textures to make a compatible patch except "IAF".
I spent all budget for this mod. there is no plan for compatible patch except fixing a bug.
So if you need a patch for another mod, you can order me a commission or make it yourself.
Not sure about 2K version. It's possible if I'm not busy, but I have full schedule now.
[Version 1.1]
- Display bug fix.
- Glass normal direction bug fix for display bug fix.
- Cap and log directions match.
- Delete some unused resources.
[Version 1.2]
- Coffee Tin crash bug fix.
[Version 1.3]
- Delete "Nuka-Cola Carrier (Nuka-Cola)".
- "Nuka-Strawberry" recipe bug fix.
Maybe there is a better way to fix it besides deleting it