if your mod manger says it Dank_ArmorLLInject and Dank_GunLLInject2 Conflict with another mod dont worry they are just included with the same script and doesnt matter what overrides what
I just had a legendary Gunner named Pyrolator spawn in a low level area who was a massive bullet sponge and 1-shotted me with his flamer, repeatedly. I had to turn on God Mode and put an entire combat rifle magazine into his head to kill him. I cannot recommend a mod that puts nearly invincible instant death mods in low level areas.
Well, you could stick the incredibly tough high level enemies someplaces besides an area people routinely go at level 5. The one I ran into would have been fine in the Glowing Sea or Quincy, just not right next to Tenpines.
Hello, would it be possible to make a retexture Mod for the vanilla green/grey Underarmor? Maybe in black? Or the Heavy Armor Parts to Black and the clothing to red?
It would look like a Nod Soldier from C&C Tiberian Sun with a cool Flamer :D
The Gunner Collection is by far the best of your work . Any chance we could get a fomod implementation in the game similar with the BoS one , after you finish with the Minutemen ?
Yes probably we will do it. But I'm afraid I have to disagree, right now the best collection is the one for Minutemen, we are currently working on it...
Oh my bad i meant my favorite collection , im not a big fan of Minutemen and settlements, but i really like all your minutemen armor . I skip the minutemen quest line tbh but i will use your minutemen collection (because they look great) as collectables from a defunct faction ...hehe .
It's either a typo or a play on words because of the Cryolator. Most likely a typo because there are a few more typos in the weapons workshop configurations for the gun
I have a problem with certain Gunner NPCs that have this armor but their body armor won't be equipped but their helmet instead. The boss is fine but other higher level or lieutenants will sometimes spawn naked with the flamer helmet only. I haven't installed any mod that level injects the armor into level list, but this started to appear after I downloaded the Gunner Power Armor mod.
I found out it's because for some reason the Gunner lieutenants are wearing armor pieces like combat armor or leather but the flamer armor isn't meant to be modular so it can't be worn over. That's why they spawn in naked, it may be due to how the NPC's armor works that I have no idea about or how it works. Hopefully this can be fixed in the future.
yeah, dunno if anyone figure out a fix for this, but most if not all GUnner lieutenant running around with Flamer helmet then half naked body, very odd, other gunner with COmbat armor + Full heavy flamer set on their inventory didnt seem to have this problem, i thought it was confilct with merc pack on my end, but after i get the Reinvention pack this bug still persist.
Im using your mod "Heavy Shotgun and Gunner Armor" and this one wanna me override some meshes and material files from your other mod, what should I do? I refuce to do so and it gaves me crashes over time, so I cant use both of your mods?
From your mod "Heavy Shotgun and Gunner Armor" it wanna replace those: Combat_Armor_Body.BGSM Combat_Armor_Body_grey.BGSM pouches.BGSM Combat_Armor_Body_green_d.dds pouches_d.dds
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Maybe in black?
Or the Heavy Armor Parts to Black and the clothing to red?
It would look like a Nod Soldier from C&C Tiberian Sun with a cool Flamer :D
I refuce to do so and it gaves me crashes over time, so I cant use both of your mods?
Combat_Armor_Body.BGSM
Combat_Armor_Body_grey.BGSM
pouches.BGSM
Combat_Armor_Body_green_d.dds
pouches_d.dds