About this mod
Patch for the awesome Minutemen Outfits made by Tumbajamba that greatly expands on the modification options you get. With a few balance tweaks.
- Requirements
- Permissions and credits
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Translations
- French
- Changelogs
Patch for the awesome Minutemen Outfits made by Tumbajamba that greatly expands on the modification options you get. With a few balance tweaks.
Comes included with Merchant option so do not enable that in the FOMOD. Added script to ensure that the merchant won't show up until after you finished "Taking Independence" to add more of a natural progress. The unique NPC will now show up after "Old Guns" are done.
Minutemen Ranger Outfits
OutfitsAlso now comes with a new "Ranger's Instinct" modification that you can upgrade from Mk1 up to Mk5 to compensate for the fact that you can't use Legendary Armors in the armor slots.
- Can now craft Railroad Weave.
- Combat Armor pieces now come with a palette texture and can now be upgraded. Shadowed Combat anyone?
- Leather Pieces can now be updated and also apply different textures like shadow.
- Can now add Misc Item for both Arms and Legs.
- Reduced value to 120.
- Reduced Weight to 11.
- Increased Damage Resistance to 32.
- Increased Energy Resistance to 46.
Hat
- Mk1 +1 Agility.
- Mk2 +1 Agility and +1 Perception. ((Requires Min00 "When Freedom Calls" to be done to craft.))
- Mk3 +2 Agility and +1 Perception. ((Requires Min01 "Sanctuary" to be done to craft.))
- Mk4 +2 Agility and +2 Perception. ((Requires Min02 "Taking Independence" to be done to craft.))
- Mk5 +2 Agility, +2 Perception and +1 Endurance. ((Requires Min03 "Old Guns" to be done to craft.))
Increased Damage and Energy Resistance.
Both Outfits and Hat is now craftable at the Chemlab.
Minutemen Marshal Outfits
OutfitsAlso now comes with a new "Marshal's Resolve" modification that you can upgrade from Mk1 up to Mk5 to compensate for the fact that you can't use Legendary Armors in the armor slots.
- Can now craft Railroad Weave.
- Can now be upgraded as if Metal Armor.
- Can now add Misc Item for both Torso and Legs.
- Increased value to 180.
- Increased Weight to 34.
- Increased Damage Resistance to 82.
- Increased Energy Resistance to 48.
Hat
- Mk1 +1 Charisma and +1 AP Refresh Speed.
- Mk2 +1 Charisma, +1 Intelligence and +2 AP Refresh Speed. ((Requires Min00 "When Freedom Calls" to be done to craft.))
- Mk3 +2 Charisma, +1 Intelligence and +3 AP Refresh Speed. ((Requires Min01 "Sanctuary" to be done to craft.))
- Mk4 +2 Charisma, +2 Intelligence and +4 AP Refresh Speed. ((Requires Min02 "Taking Independence" to be done to craft.))
- Mk5 +2 Charisma, +2 Intelligence, +1 Luck and +5 AP Refresh Speed. ((Requires Min03 "Old Guns" to be done to craft.))
(+5 AP Refresh Speed equals one Legendary Powered Refresh Speed.)
Increased Damage and Energy Resistance.
Both Outfits and Hat is now craftable at the Chemlab.
Minutemen Scout Outfit
OutfitGas Masks
- Removed usage of all Armor Slots except Left Arm Slot for the Leather Shoulder-pad.
- Shoulder-pad can now be updated and also apply different textures like shadow.
- Can now craft Railroad Weave.
- Added Minutemen Blue Duster option.
- Added Misc Craft option.
- Reduced value to 45.
- Reduced Weight to 4.
- Increased Damage Resistance to 25.
Both Outfit and Gas Mask is now craftable at the Chemlab.
- Reduced value to 30.
- Increased Damage Resistance to 12.
- Increased Energy Resistance to 5.
- Increased Posion Resistance to 15.
- Made Hat/Kapi as Modification options so you can adjust the gasmask in the Workbench.
Crafting the "Hat" or "Kapi" will increase value, weight and resistance.
Minutemen Bounty Hunter Outfit
OutfitAlso now comes with a new "Hunter's Precision" modification that you can upgrade from Mk1 up to Mk5 to compensate for the fact that you can't use Legendary Armors in the armor slots.
- Can now craft Railroad Weave.
- Pouches are now standalone upgrade and reflected in preview mesh.
- Can now be upgraded with custom Combat Armor material.
- Can now be upgraded with Misc modification for both Top and Bottom.
- Added new Minutemen Blue paint option.
- Increased Value to 300.
- Increased Weight to 26.
- Increased Damage Resistance to 63.
- Increased Energy Resistance to 74.
- Increased Radiation Resistance to 10.
Hat
- Mk1 +1 Perception.
- Mk2 +1 Perception and +1 Agility. ((Requires Min00 "When Freedom Calls" to be done to craft.))
- Mk3 +2 Perception and +1 Agility. ((Requires Min01 "Sanctuary" to be done to craft.))
- Mk4 +2 Perception and +2 Agility. ((Requires Min02 "Taking Independence" to be done to craft.))
- Mk5 +2 Perception, +2 Agility and +1 Luck. ((Requires Min03 "Old Guns" to be done to craft.))
Increased Damage and Energy Resistance.
Minutemen Scavenger Outfit
OutfitHat
- Removed usage of Arms Armor Slots.
- Can now craft Railroad Weave.
- Can now be upgraded with Misc modification for Bottom.
- Reduced Value to 95.
Reduced value.
Minutemen Combat Armor
Full Combat ArmorLight Combat Armor
- Can now craft Railroad Weave.
- Pouches are now standalone upgrade and reflected in preview mesh.
- Can now be upgraded with custom Combat Armor material.
- Can now be upgraded with Misc modification for both Top and Bottom.
- Added new Minutemen Blue paint option.
- Increased Value to 270.
- Increased Weight to 25.
- Increased Damage Resistance to 68.
- Increased Energy Resistance to 71.
- Can now craft Railroad Weave.
- Pouches are now standalone upgrade and reflected in preview mesh.
- Can now be upgraded with Combat Armor Torso material and misc modification.
- Added new Minutemen Blue paint option.
- Increased Weight to 10.
- Increased Damage Resistance to 22.
- Increased Energy Resistance to 22.
Credits
tumbajamba for creating Tumbajamba's Minutemen Armor Collection.