Is it normal for it to spawn with high-level attachments super early into the game? I'm always finding the marksman version at vendors and enemies, which is cool, but I like to keep the progression as immersive as possible. Is there a way to not make the Marksman version spawn? Is it pre-made and injected into the leveled list? I'm new to this type of stuff and xedit. Thanks!
FO4Edit claims the mod is still missing Munitions as a master, despite me having overridden the original ESP with the one from this download. Did i misunderstand the instructions? I moved the ESP from this download into the base mod folder, and clicked yes to replace. :)
Sorry i meant the scrap shotgun: https://www.nexusmods.com/fallout4/mods/84058 . I though it was part of the rat runners arsenal but i must've misread it at the time.
For some reason unique gun just don't shoot. So, it consumes ammo but there's no projectiles spittin' out of it and gun doesnt cause damage to any target.
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Great patch, thank you!
So, it consumes ammo but there's no projectiles spittin' out of it and gun doesnt cause damage to any target.