Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThis mod will not be available on Bethesda.net for console users
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
A small mod I made for my personal Load Order.
The issue:
When using mods like Hardcore Health Overhaul or Unbogus Health Scaling (or any other mod that limits player health to a certian value), many foods in the base game end up overhealing - examples include Nuka Cola Quantum, Vim's Captain Blend, etc. On top of that, the values for which food heal are a little high when using mods such as this. The solution is to simply halve all food and drink items' healing capacity by half.
Other mods that I have seen do this, like this mod have some errors in them and don't actually cover all food items. This mod fixes that.
Made using FO4Edit. Feel free to let me know if there are any errors or things I missed.