I added Defective Synths to this mod setup and it adds wonderful levels of creepiness to it. I haven't had any problems with the mods working together. Really enjoying the added dangers of going anywhere. You never know when you're going to get jumped. Adding the Savage Wilds grass mod to A Forest works really well too. Nice, tall grass for ghouls to spring out of.
Loving it so far bud, though I did tweak a few things... I mainly got rid of the added creature spawns, where various creatures have a chance to spawn ghouls, that just kinda threw me off a bit, seeing a ghoul suddenly appear with mole rats for instance. I have however coupled it with Ghouls Galore so many creature spawns are already replaced with ghouls, but what I'm curious about is, "Other creatures have a high chance of spawning feral ghouls who form pacts and walk the roads to Diamond City and back" does that only apply to those creature ghoul spawns or the existing feral ghouls spawns to? As in, since removing the creature spawns, have I now removed that feature?
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makes you look Bad Ass ..lol
As in, since removing the creature spawns, have I now removed that feature?