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The6thMessenger - CanadianBaconeer

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CanadianBaconeer

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21 comments

  1. CanadianBaconeer
    CanadianBaconeer
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    Sticky
    Current plans:
    Maybe patch a few more mods if I feel like it or people want them

    PLANNED PATCHES:
    Marine Surplus Rifle by Diacute (not released yet)

    PLANNED EDITS TO EXISTING PATCHES:
    Give additional stats (like being more accurate than automatic receivers or having less recoil while being slightly harder to craft)
    Rename script files and make T6M's Burst Fire Framework a hard requirement to prevent patches from overwriting each other.

    FINISHED PATCHES:
    Service Rifle Improvement Project - Wasteland Melody SR Update by Diacute (replaced the existing WM patch)
    Advanced Battle Rifle Remake by Brainstormepilog (also added a 6 round HAMR receiver as a unique attachment for Screaming Eagle)

    For anyone looking for burst-fire on energy weapons I recommend this mod by MarkReal.
    1. SenatorWary
      SenatorWary
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      • 5 kudos
      how about a burst fire receiver for the plethora of MP5 mods?
  2. SayaLover
    SayaLover
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    Nvm and thanks for mod
  3. FloydandFred
    FloydandFred
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    I absolutely LOVE this!  I did have a questions. Is it possible to add burst receivers to other guns? and if so how would this be done?
  4. jakxzero
    jakxzero
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    Thank you for updating the files to make it work with Diakuto's WM Service Rifle improvement.

    What's the difference between the patches that use Burst-fire Framework and the ones they don't, like Pipe Carbine for example.
    1. CanadianBaconeer
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      Those use their own scripts cloned from T6M's framework and don't require the original, however I didn't set them up properly and so the scripts will overwrite each other if used together. I felt that copying the burst fire script and associated esp entries for every single patch would be needlessly difficult when they could just be mastered to the burst fire framework esm (if you're concerned this doesn't add any burst fire receivers to the game unless you use the optional vanilla patch)
  5. kooncds
    kooncds
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    Do the added receivers for the SREP version play nicely with it's Tactical Reload patch?
    1. CanadianBaconeer
      CanadianBaconeer
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      They should seeing as the tactical reload patch doesn't touch omods.
  6. CosmicCrisis69
    CosmicCrisis69
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    • 9 kudos
    HELL YEAH. THANKS
  7. CommissarHark
    CommissarHark
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    Locked
    Kind of wish this didn't need TR.
    1. CanadianBaconeer
      CanadianBaconeer
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      Kind of wish you could read the file description.

      You don't need TR unless you want a TR patch for Spadey's Pipe Carbine to play nicely with my patch.
  8. knifestrife98
    knifestrife98
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    Great idea, thank you! Would you consider adding a patch for Thing's M4A1 (vanilla name)?
    1. CanadianBaconeer
      CanadianBaconeer
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      Done. Funny thing is there was already an unused miscmod for a burst fire attachment in the esp.
    2. knifestrife98
      knifestrife98
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      The best! Thank youuuu!
  9. PaddytheDaddy
    PaddytheDaddy
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    Could you make a patch for Dak's pulse carbine?
    I tried doing it myself but couldn't figure it out.

    I made the standard barrels 3-round burst and the scatter barrels 2-round burst.
    1. CanadianBaconeer
      CanadianBaconeer
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      For now I'm only focusing on AR-15 mods, but I might make this patch on a separate page later.
    2. PaddytheDaddy
      PaddytheDaddy
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      That would be incredible, thank you.
  10. batvan00
    batvan00
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    This deserves a hundred thousand endorsements 
  11. SenatorWary
    SenatorWary
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    you just made Pig's surplus rifle redundant as the burst fire was the only reason I had it installed