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Yagisan

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Yagichan

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14 comments

  1. BenRierimanu
    BenRierimanu
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    (Copy pasted from the Desperados attempt to do the same, I'd recommend this one over it as it just updates the materials instead of shipping an empty one which might cause issues, Desperados users can use this version for the same effect as the underlying mesh names are the same.)

    A quick bit of historical context here.

    Before PRP 69 was generated, ossumpossum (the mod dev that did the WestonLOD fix among
    others, I think, I'd have to look for the author name) had contributed a
    mesh restoration, which added those "tentacles" which are actually
    parts of the shrub's branches. In Branch 69, the material file
    associated with the new mesh parts had also been in use with other tree
    meshes.

    This was changed in Branch 74 to allow what this mod does and hide them with a simple material file change for those that don't
    like them.
  2. LapinSniper
    LapinSniper
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    Your mod description is hilarious, that's exactly how i felt when those shrubs came back after installing a bunch of mods (including the culprit Previsibines 74 )...Thank you so much for nuking them.  
       
  3. michaelkd
    michaelkd
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    Fabulous! I was trying to figure out why this ONE awful "shrub", or whatever, was coming back. Thank you for doing this.
  4. william09703
    william09703
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    so uh, despite the shrub in settlements and most of areas in commonwealth are indeed gone. yet I notice some more similar but different shape of dead shrub still existing in glowing sea. Can we do the same for them as well?
    1. Yagichan
      Yagichan
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      I'll keep an eye out when I'm next down there. Got a specific location I should look at?

      This shrub in particular just had to go because it was in my settlements, and it bugged me so much.
    2. william09703
      william09703
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      go to decrepit factory, turn around and you'll see some lying between tree branches or ground
  5. Giorgaras1987
    Giorgaras1987
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    OMG i always wonderd what those things were.. ill give the mod a try see if mine dissapear
  6. m661
    m661
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    Highly appreciated, this saved me a lot of time.

    I just spent a half hour replacing textures one by one to see which damnable plant material was the culprit, so I could look something related up.
    Also, it's good to know PRP can be the cause of this because I was more suspecting a conflict with one of the landscape mods, and now I know to test PRP for conflicts on it first instead of every kind of vegetation mod.
  7. thenasty
    thenasty
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    A few of these things in my game are purple which is driving me mad. Is PRP the culprit? I'm on PRP 69 (LiTR wabbajack)
    1. Yagichan
      Yagichan
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      This needs PRP74 or later. PRP69 will not work. See the sticky by the PRP author for details.
  8. Malohn
    Malohn
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    I rarely make comments but is it possible to add this for branch 69? I am not using 74 branch as it destroy nuka world for me (I am not using next gen patch yet cause it breaks every other mod). Using branch 74 in nuka world makes the shrubs in the market have a hole into the void and bradburton ampitheater has a giant hole when you enter the cell.
    1. Yagichan
      Yagichan
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      I can't, because that makes trees disappear. Only PRP 74 and later have a separate texture path for me to replace. I am using the PRP 74 build for OG - Next Gen took away my paid content, and I'm very unhappy with that. Try an updated PRP 74 build?
  9. ShawnAdam8276
    ShawnAdam8276
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    Many thanks!
  10. kittyowilder
    kittyowilder
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    ...
  11. drevviken
    drevviken
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    Mod of the year tbh. Those shrubs are a plague on my soul.