Hey there, I'm hoping Consistent Minutemen Apparel works with this mod. I told Vortex to make Consistent Minutemen Apparel deploy Before this mod, so hopefully all the proper edits take place. Thanks for the mod.
Somehow, I haven't seen that mod before. If I wasn't a WATM user, that's the type of mod I'd be using (or making my own version thereof). Anyway, yeah, your proposed load order should do the trick.
Thank you so much for the response! Yeah, WATM can be convoluted for me at times (I'm calling customizable as convoluted in a game I love customization, I know), so with the Minutemen I just like a proper uniform you can tell from a distance. I also use Minuteman Outfit Mesh and Recolor and Minuteman Hat - Retexture alongside to make a compelling recruit/soldier uniform
I'm unfamiliar with the hat retexture, but I remember the other one. I was considering it for use with my Recruitable Minutemen Expanded mod, up until I realized it is a replacer rather than a standalone outfit, so I couldn't use it.
Huh.... color scheme is at least nice enough to stand out as a uniform. Would prefer slightly more faded navy blue, though. Needs the right inbetween to show wear and tear but also clearly an unnatural shade of blue in the wasteland to stand out
I tired it using a Save in Sanctuary before I went to Concord. The dead minutemen are wearing the Scout Outfits, but Preston is still wearing his vanilla coat.
The mods are compatible, but mine requires a new save to work, although I'm not entirely sure why. Probably because it gives the outfits to unique NPCs, whereas "Scout Outfit 4 MM" distributes the outfit via leveled list to randomly generated NPCs.
Very nice, I was thinking it would be nice to have a mod that distributes all the new MM armors to the MM, but it may make more sense to only have the unique ones wear it, and the rest wear regular clothing, like the common folk.
I would love a patch for We Have Names AiO as I am working on my WJ list slowly, and I plan to use that and most all your mods lol.
I started making patches for the WHN stuff, but noticed a couple of things I failed to address when I last updated those mods. So, I'll have to update them first. Not sure when that'll be, though.
As an aside, I'll be revisiting my "Recruitable Minutemen" mod once the "Diverse AiO" it is put to bed, as I have big plans for both the main mod and the expansion. I expect to use some of these Tumba armors to replace the more generic outfits I used in the original expansion pack.
Forgot to mention that distributing the outfits to the Minutemen at large never crossed my mind since I use WATM, which already changes up the MM leveled lists. I prefer to save custom/unique outfits for unique NPCs to distinguish them from the generic mob.
I can't say for sure since I don't use it, but I would think loading this mod after Militarized Minutemen would allow them to work together. Generic Minutemen would continue to get Militarized uniforms, while the seven here would get the Tumba outfits.
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If so, then yes, they work together.
I tired it using a Save in Sanctuary before I went to Concord. The dead minutemen are wearing the Scout Outfits, but Preston is still wearing his vanilla coat.
I would love a patch for We Have Names AiO as I am working on my WJ list slowly, and I plan to use that and most all your mods lol.
I started making patches for the WHN stuff, but noticed a couple of things I failed to address when I last updated those mods. So, I'll have to update them first. Not sure when that'll be, though.
As an aside, I'll be revisiting my "Recruitable Minutemen" mod once the "Diverse AiO" it is put to bed, as I have big plans for both the main mod and the expansion. I expect to use some of these Tumba armors to replace the more generic outfits I used in the original expansion pack.