No, I will not be making a non-munitions version of this mod.
I always have specific ideas in terms of balancing these guns that includes the ammo type, so if I were to make a non-munitions version I'd have to rebalance it. I'm not gonna do that, I made the mod the way I wanted it to be made, and that's what I'm sticking with personally.
Of course anyone is allowed to make a patch to remove Munitions from this mod, I just won't be making it officially.
Not asking for non munitions but would you consider adding a 12 Gauge receiver(I know non munitions technically BUT I like the munitions mod and what you have done) and a 410 Gauge Receiver? Just for slightly more versatility on the gun.
absolutely awesome mod looks sounds and feels awesome. and its nice not having every raider in the world using double barrels only when there are very clearly other shotguns that exist. my only complaint is just an issue with fallout 4 itself and not actually with the mod (no scripted reloading. feels very silly to reload 6 shells after firing 2 shots. but as i said that's a fallout 4 issue, not a mod issue)
Scratch that, I figured it out. For some reason when I installed it it put a file in my data folder called "Alex's Scrap Shotgun 1.2" with a "BCR" subfolder in it, rather than it putting the BCR folder in my data folder. I moved the ini over so hopefully now it'll work.
It might be the install, or the fact I use NMM (YES I KNOW IT'S OUTDATED)
I haven't found one yet, but - have you considered adding a 12 Gauge receiver version, maybe requiring Gun Nut 3 or something similar? I really like how it looks and I'd like to use it at higher levels, but it's the only gun I know of that uses 20ga. If you (the reader) know of others I'd love to hear about them!
Nice shotgun, fits a needed niche and works really well coinciding with Dak, pigs and thing's weapons. Always curious, what else do you have in the works for the future? Also is the redux for the tesla cannon still happening or has it been shelved?
I've pretty much started anew, I no longer have a plan for what I'm gonna make, I just make what I'd like to make now, so the Tesla Cannon redux is best to assume as scrapped
Thanks for the response. Still can't wait for whatever you have in store regardless, although i assume you dont take suggestions, if you do I'd love to see your take of the stoner 63 or a Fn Mag type weapon, they just feel like somebody should have made a mod for them by now but i suppose not.
34 comments
No, I will not be making a non-munitions version of this mod.
I always have specific ideas in terms of balancing these guns that includes the ammo type, so if I were to make a non-munitions version I'd have to rebalance it. I'm not gonna do that, I made the mod the way I wanted it to be made, and that's what I'm sticking with personally.
Of course anyone is allowed to make a patch to remove Munitions from this mod, I just won't be making it officially.
Love what you have done with this!!!
It might be the install, or the fact I use NMM (YES I KNOW IT'S OUTDATED)
"Munitions - Ammo Expansion Project" only needs the RoboCo patcher if "Only required for the optional New Vegas Ammo Names patch."
So, good to go :)
Love the early game emphasis.
Hopefully this is goo to add to my level 12 game.
Thanks
If you (the reader) know of others I'd love to hear about them!