Strictly speaking a distress pulser isn't a "unique" (i.e. one-off) as there's four - 3 in the world and one given by Scribe Haylen during a quest. Finding the world-placed ones complete their purpose (so scrapping them isn't a problem) - but is the Haylen one not protected? Either way, this seems a handy mod (but I've always just had a desk/locker etc where I put wanted keepsakes before storing "all junk" in the workshop).
Could you please add "Giddyup Buttercup Toy Parts" from Wilson Atomatoys factory? Somehow I always manage to break it down before completing a quest for the Ghoul from the Slog.
It's already in the mod (check list in the description), I just renamed it to "Arlen's Giddyup Buttercup Toy Parts" but you can revert the name easily if you prefer the vanilla one, I just thought it was meaningful enough for the character to have it named after him (same as 'MacCready's Wooden Soldier Toy'), as well as for the emotional value they carry to those NPCs.
1. Do you know if this will work on a hand that's in progress?
I assume you meant 'game' in progress, if so I'm not sure as I don't know if the components for these items are set when you obtain them for the first time. You can try dropping them from your PipBoy and picking them back up and see if they are sorted into the MISC tab (if so, then it's working, if they are still in JUNK then it means those items are still scrappable so you would need to obtain them from scratch). If you need new copies of the items you could just scrap the ones you already have and add them back to your self using the console (the player.additem command I mean) after you've installed the mod, same goes for any items you had that were previously scrapped, sold, lost, etc, adding a new copy should give you the non-scrappable version.
For items you haven't obtained yet it should work just fine though.
2. I use a mod that allows me to drop quest items. Do you think this be might conflict?
I don't think they should conflict, but I'm not sure, you can check with FO4Edit to see if there are conflicts, should be easy to identify and fix there.
I think its a missed opportunity these items dont have special effect, even a "Toy soldier: 1% higher VATS hit chance" would make me happy to carry it around.
11 comments
Somehow I always manage to break it down before completing a quest for the Ghoul from the Slog.
1. Do you know if this will work on a game that's in progress?
2. I use a mod that allows me to drop quest items. Do you think this be might conflict?
Edit: spelling correction
I assume you meant 'game' in progress, if so I'm not sure as I don't know if the components for these items are set when you obtain them for the first time. You can try dropping them from your PipBoy and picking them back up and see if they are sorted into the MISC tab (if so, then it's working, if they are still in JUNK then it means those items are still scrappable so you would need to obtain them from scratch). If you need new copies of the items you could just scrap the ones you already have and add them back to your self using the console (the player.additem command I mean) after you've installed the mod, same goes for any items you had that were previously scrapped, sold, lost, etc, adding a new copy should give you the non-scrappable version.
For items you haven't obtained yet it should work just fine though.
I don't think they should conflict, but I'm not sure, you can check with FO4Edit to see if there are conflicts, should be easy to identify and fix there.