Perhaps if this is feasible for you then you could create a version where this webbing is on top of the light combat armor torso? The original belt from the armor would have to be removed like in this mod Light Combat Armor - No Belt and Pouches.
Good day, dear Satojo. I hail from a relatively tiny European country whose history is rarely portrayed in videogames. I was wondering if you could make Spanish Civil War uniforms, to go along your classic military helmets mod; as the Republicans/Communists used a helmet very similar to one included in your mod and the Nationals/Carlists used the Stahlhelm-like helmet also in your mod. I hope this idea is, at least, considered, as our Civil War is rarely treated in videogames, bar a few mods for old CODs. Best regards from an Iberian dumbass!
Really liking this mod so far(among your other stuff), shame it didn't fill different slots to mix n match with a few other mods.. or have extra pieces like pistol belt/mags pouches.
Finally! You have no idea how long I've waited for an LBE mod that I could add to my military factions. My only thing is I believe the belt should be 3D modeled rather than relying on the belt texture for the fatigues.
I would love for you to expand the kit loadouts. Like Auto riflemen, machine gunners, engineers, Grenadiers etc etc.
In fact, I wish I could make them look “real”. However, due to technical and time limitations, I am currently compromising with a slightly decorated mishmash of vanilla resources. I can't make any promises yet, but when I get around to it, I will rework the mesh a bit.
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* Added skin system. There are four skins: khaki (default), black, brown, and OD.
* Slight improvements to existing textures.
any way of fixing this??
I would love for you to expand the kit loadouts. Like Auto riflemen, machine gunners, engineers, Grenadiers etc etc.
I'm soooo excited about this project!
However, due to technical and time limitations, I am currently compromising with a slightly decorated mishmash of vanilla resources.
I can't make any promises yet, but when I get around to it, I will rework the mesh a bit.