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  1. Qrsr
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    This mod enables real time during VATS if you download the main file. The optional files revert the changes and add different effects, such as time freeze or disable VATS.

    More changes are planned.

    Notes:

    - fVATSTimeMultTargetSelect setting this value to 0.0000 forces the game to use the default values again. Thus the value must be set to 0.0001 to allow for the slowest yet frozen state of VATS. Still actor voices might appear.

    FAQ:

    Spoiler:  
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    Q: Do i get the Fallout 1 / 2 "Vats" like in the picture???
    A: No. :)

    Q: A quick question...does using the main mod affect any VATS perks in any way like mysterious stranger or any modded VATS perks?
    A: No.

    Q: Does this work like FO76 VATS? Does it allow you to move, and function like a lock-on, during VATS, or are you still locked in place?
    A: Not currently. Any help is appreciated.
  2. makmellow
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    I'm currently using "No VATS without a Pipboy", is one of your files suitable for deactivating Bullet Time? English is not my native language, so please excuse me if I missed that.

    PS: I mean the slow scene during the killshot, not the slowing down of time before that in normal combat.
  3. ericsmithgames
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    Is there a way to make VATS be slow-mo while you select targets then be regular speed as they are carried out? The slow-mo afterwards could last 3 days. I want it instant.
  4. knightraider
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    A quick question...does using the main mod affect any VATS perks in any way like mysterious stranger or any modded VATS perks?
    1. Qrsr
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      Not that i can think of.
  5. LX6R
    LX6R
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    I would love to have a real time vats like in Fallout 76
    1. Qrsr
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      Download the main file of this mod.
    2. U1849KA
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      I'm still working on getting my F4 install back up and running, otherwise I'd check myself, but, as per the 76 comparison, does it allow you to move, and function like a lock-on, during VATS, or are you still locked in place?
    3. LX6R
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      Its not quite how FO76s VATS works.
      It only makes the enemies move at real time speed, none of the other changes of FO76s VATS are present.
    4. Qrsr
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      It only makes the enemies move at real time speed, none of the other changes of FO76s VATS are present.
      Interesting. I never played FO76. So its like a combination of JET and VATS aiming ?! That sounds very good.
    5. LX6R
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      Here is a short video:
       
    6. LX6R
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      Some key elements of FO76 VATS:

      • Time isnt slowed down
      • There is no perspective change
      • You can freely move around
      • You dont see all parts but only the selected one
      • There are no cinematic camera shots
    7. Qrsr
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      Man this would be a nice addition to some cyber implants. However, i rather prefer to focus on Fallout 3 with respect to the older games FO1 up to FOT. This FO76 changes probably would require some scripting, nothing i can do currently.
    8. Qrsr
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      I'm still working on getting my F4 install back up and running, otherwise I'd check myself, but, as per the 76 comparison, does it allow you to move, and function like a lock-on, during VATS, or are you still locked in place?
      Your still locked in place, seems to be hardcoded. Not sure about VR where you can actually move, etc.
  6. djrxmx
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    I hope this mod is a big success.  Old style vats (New Vegas and all other renditions before) is the true Fallout gameplay component F4 has always lacked.  I haven't tried this mod out yet, but I probably need to.
    1. Qrsr
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      I always try to orientate myself around the older FO games ;)
  7. cyan49
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    Real Time VATS was an idea I abandoned, so I look forward to your mod's future. Another thing you can check is bVATSMovementEvents= in the ini [VATS]. It allows movement during VATS camera, but not during target selection. For scripts, Utility.SetINIBool("bVATSMovementEvents:VATS", true)
    1. Qrsr
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      thank you very much cyan49
    2. Qrsr
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      Addendum, i found (since im not using VR it was new to me) that VR uses or at least allows to use VATS different in FO4. Some ini settings which might be useful:
      [VR]
      fVATSVRLoopIModInterval=1.1000
      fVATSVRFadeOutIModInterval=1.0000
      fVATSVRFadeInIModInterval=1.0000

      [VATS]
      fVATSTargetUpdateSec=0.1
      fVATSShapeRadius=0.1
      fVATSInitialTargetAngleWeight=100.0000
      fVATSTargetSelectBorder=1.0001
      fVATSTargetSelectMinFOVDegrees=5.0001
      fVATSFOVSpring=5.0000
      fVATSRotationSpring=60.0000
      fVATSLookAtPositionSpring=1.0000
      fVATSTargetSelectSec=0.0010
      bVATSDisable=0
      fVATSFreeLookFOVPercent=0.0001
      fVatsEffectFlickerDelayMax=1.0000
      fVATSRangedPercentTargetNoThreat=0.0001
      fVATSOffscreenPartFocusDelay=0.5000
      fVatsEffectBurstIntensity=0.5000
      fVatsEffectVerticalScanDelayMin=0.0001
      fVATSInputFreeLookDelay=0.0010
      fVATSSightedEnterSec=0.0010
      fVATSPartSelectDistanceWeight=10.3000

      [Interface]
      fVATSMouseLimbPickMinimumPrecision=0.0985
      uVATSMouseLimbPickEdgeSwitch=1

      [HAVOK]
      fMaxPickTimeDebugVATS=0.1000


      Special thanks to ziggrrauglurr which shared all his research on VATS: Let's try to fix it .
  8. Xanthus2024
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    I don't see the point, there's already a glitch that freezes everything in combat when entering VATS 😅
    1. Leo6gm
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      Good one lol
    2. Qrsr
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      There should be fixes ready for OG and NG
      - VATS Freeze Fix by JacobBruce
      - VATS Freeze Fix - Next Gen Update by PanConKes0
  9. vuixnn
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    Hey man, can see this becoming a big mod, good work.
    1. Qrsr
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      thanks, yw.
  10. Ankhras85
    Ankhras85
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    Hey, hi. Maybe a dumb question...
    Do i get the Fallout 1 / 2 "Vats" like in the picture???
    1. DaviDUbskh
      DaviDUbskh
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      you can't aim for groin and eyes
    2. Qrsr
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      Do i get the Fallout 1 / 2 "Vats" like in the picture???
      I think that should be possible to implement later. Since it requires some changes to NIF files (models) afaik, first. Then i can add the aiming zones into the game.

      If you mean the old school VATS menu, this would require to go for an alterantive UI and/or replacer of the .swf file.