This mod enables real time during VATS if you download the main file. The optional files revert the changes and add different effects, such as time freeze or disable VATS.
More changes are planned.
Notes:
- fVATSTimeMultTargetSelect setting this value to 0.0000 forces the game to use the default values again. Thus the value must be set to 0.0001 to allow for the slowest yet frozen state of VATS. Still actor voices might appear.
FAQ:
Spoiler:
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Q: Do i get the Fallout 1 / 2 "Vats" like in the picture??? A: No. :)
Q: A quick question...does using the main mod affect any VATS perks in any way like mysterious stranger or any modded VATS perks? A: No.
Q: Does this work like FO76 VATS? Does it allow you to move, and function like a lock-on, during VATS, or are you still locked in place? A: Not currently. Any help is appreciated.
I'm currently using "No VATS without a Pipboy", is one of your files suitable for deactivating Bullet Time? English is not my native language, so please excuse me if I missed that.
PS: I mean the slow scene during the killshot, not the slowing down of time before that in normal combat.
Is there a way to make VATS be slow-mo while you select targets then be regular speed as they are carried out? The slow-mo afterwards could last 3 days. I want it instant.
I'm still working on getting my F4 install back up and running, otherwise I'd check myself, but, as per the 76 comparison, does it allow you to move, and function like a lock-on, during VATS, or are you still locked in place?
Man this would be a nice addition to some cyber implants. However, i rather prefer to focus on Fallout 3 with respect to the older games FO1 up to FOT. This FO76 changes probably would require some scripting, nothing i can do currently.
I'm still working on getting my F4 install back up and running, otherwise I'd check myself, but, as per the 76 comparison, does it allow you to move, and function like a lock-on, during VATS, or are you still locked in place?
Your still locked in place, seems to be hardcoded. Not sure about VR where you can actually move, etc.
I hope this mod is a big success. Old style vats (New Vegas and all other renditions before) is the true Fallout gameplay component F4 has always lacked. I haven't tried this mod out yet, but I probably need to.
Real Time VATS was an idea I abandoned, so I look forward to your mod's future. Another thing you can check is bVATSMovementEvents= in the ini [VATS]. It allows movement during VATS camera, but not during target selection. For scripts, Utility.SetINIBool("bVATSMovementEvents:VATS", true)
Addendum, i found (since im not using VR it was new to me) that VR uses or at least allows to use VATS different in FO4. Some ini settings which might be useful: [VR] fVATSVRLoopIModInterval=1.1000 fVATSVRFadeOutIModInterval=1.0000 fVATSVRFadeInIModInterval=1.0000
Do i get the Fallout 1 / 2 "Vats" like in the picture???
I think that should be possible to implement later. Since it requires some changes to NIF files (models) afaik, first. Then i can add the aiming zones into the game.
If you mean the old school VATS menu, this would require to go for an alterantive UI and/or replacer of the .swf file.
26 comments
More changes are planned.
Notes:
- fVATSTimeMultTargetSelect setting this value to 0.0000 forces the game to use the default values again. Thus the value must be set to 0.0001 to allow for the slowest yet frozen state of VATS. Still actor voices might appear.
FAQ:
A: No. :)
Q: A quick question...does using the main mod affect any VATS perks in any way like mysterious stranger or any modded VATS perks?
A: No.
Q: Does this work like FO76 VATS? Does it allow you to move, and function like a lock-on, during VATS, or are you still locked in place?
A: Not currently. Any help is appreciated.
PS: I mean the slow scene during the killshot, not the slowing down of time before that in normal combat.
It only makes the enemies move at real time speed, none of the other changes of FO76s VATS are present.
[VR]
fVATSVRLoopIModInterval=1.1000
fVATSVRFadeOutIModInterval=1.0000
fVATSVRFadeInIModInterval=1.0000
[VATS]
fVATSTargetUpdateSec=0.1
fVATSShapeRadius=0.1
fVATSInitialTargetAngleWeight=100.0000
fVATSTargetSelectBorder=1.0001
fVATSTargetSelectMinFOVDegrees=5.0001
fVATSFOVSpring=5.0000
fVATSRotationSpring=60.0000
fVATSLookAtPositionSpring=1.0000
fVATSTargetSelectSec=0.0010
bVATSDisable=0
fVATSFreeLookFOVPercent=0.0001
fVatsEffectFlickerDelayMax=1.0000
fVATSRangedPercentTargetNoThreat=0.0001
fVATSOffscreenPartFocusDelay=0.5000
fVatsEffectBurstIntensity=0.5000
fVatsEffectVerticalScanDelayMin=0.0001
fVATSInputFreeLookDelay=0.0010
fVATSSightedEnterSec=0.0010
fVATSPartSelectDistanceWeight=10.3000
[Interface]
fVATSMouseLimbPickMinimumPrecision=0.0985
uVATSMouseLimbPickEdgeSwitch=1
[HAVOK]
fMaxPickTimeDebugVATS=0.1000
Special thanks to ziggrrauglurr which shared all his research on VATS: Let's try to fix it .
Do i get the Fallout 1 / 2 "Vats" like in the picture???
If you mean the old school VATS menu, this would require to go for an alterantive UI and/or replacer of the .swf file.