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Spadey - Selakii

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Spadey01

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231 comments

  1. DoughSpezialist73
    DoughSpezialist73
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    • 2 kudos
    nuts
  2. BochiNibuku
    BochiNibuku
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    • 1 kudos
    I've gone through places like Corvega and whatnot and I've yet to see one of these spawn at level 15. I'm pretty sure the LL is a bit botched? 
  3. YarHar707
    YarHar707
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    • 4 kudos
    I wasn't sure till I saw the cheese grater as a compensator. That's just pure gold.
    1. Selakii
      Selakii
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      • 131 kudos
      :)
    2. Spadey01
      Spadey01
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      • 296 kudos
      :)
  4. WhiskyTangoFawks
    WhiskyTangoFawks
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    Just wanted to say that I'm loving the Rat Runner's Arsenal weapons, so many modders are trying to turn FO4 into COD, it's nice to see another person making weapon that not just fit the game's asthetic, but really lean into it.
    1. ZoeyKL
      ZoeyKL
      • BANNED
      • 19 kudos
      omfg yeah i hate the "modernization" mods, dont get me wrong im a lore purist but also like please stop the MP7 was released in 2001 and the latest timeline split was 1963

      (also im absolutely shitfaced for the first time in a month or so, so forgive me if my comment wasnt good, alcoholism go brrrr)
    2. PRsOwnGlaceon
      PRsOwnGlaceon
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      Incorrect, Zoey! There are several guns from the 80s and 90s as far back as Fallout 1 and 2. The Desert Eagle, P90, Pancor Jackhammer, and more, are lore friendly!

      Though I understand your more vibe-based lore opinions! And those weapons aren't fully accurate to their real world versions (Given there is no real-world jackhammer, and the Fallout 2 P90 is 10mm).

      That said, I agree with both you and OP on the "spirit" of your words, just not the letter!
    3. DinosaurGuy1997
      DinosaurGuy1997
      • supporter
      • 4 kudos
      You do realise there are THREE prototypes for the Jackhammer irl, right?

      One of them even works!
  5. CivicBoi21
    CivicBoi21
    • supporter
    • 0 kudos
    Any chance for a non-munitions patch? I wanna use this with my Storywealth addon but Storywealth doesn't use munitions.
    1. Exoclyps
      Exoclyps
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      • 737 kudos
      This weapon is already part of A StoryWealth by this date though!
  6. dantekral
    dantekral
    • member
    • 2 kudos
    Why your mods are never ba2 packed ? want to use them but they always conflitct with other animation data files.You may not know but ba2 compression reduce loading speed too Loose files is just bad.
    1. Selakii
      Selakii
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      • 131 kudos
      hassel
    2. Spadey01
      Spadey01
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      • 296 kudos
      Multiple reasons I don't compact to ba2 unless necessary. There is a ba2 limit just like how there's an esp limit. Using a ba2 for something that's only a few mb in size seems a bit ineffective. This gun also doesn't have any animation files since it just refuses vanilla ones. Though I think animation data files shouldn't really conflict unless they specifically edit the same thing. May I ask what modding manager you use?
    3. dantekral
      dantekral
      • member
      • 2 kudos
      a few more loose weapon mods but i uninstall all of them due animation messing , it would be realy good if you could optional file with ba2 packed.your mods realy good but not all of us has very good pc can handle loose files they impact loading times and performance a lot.Im willing to remove some ba2 mods if i reach limit for this mod.
    4. MisterNumbers3k
      MisterNumbers3k
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      • 49 kudos
      Just pack it yourself. BSArchPro is super easy and intuitive to use.
    5. Exoclyps
      Exoclyps
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      • 737 kudos
      For what it's worth. I love these love mb weapons reusing vanilla textures.
      Great way to expand on weaponry without added load or ba2 limit finicky.
  7. kwadesauer
    kwadesauer
    • member
    • 1 kudos
    a favorite weapon whenever i find it. it also makes sense to me, as I'd think the receiver would be the hardest part to manufacture, so people would take care of them, but all the other parts don't need as much manufacturing ability to work enough. doesn't have to be pretty, just put rounds down range and not blow up in my hands.
  8. oofalladeez
    oofalladeez
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    • 0 kudos
    What is the weapon ID for this weapon? I would like to spawn one in to test it out before I continue on into Concord.
    1. CosmicCrisis69
      CosmicCrisis69
      • member
      • 9 kudos
      go on the console, type
      help spadey 4 weap

      the id should come up
  9. WastelandSentinel
    WastelandSentinel
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    • 5 kudos
    any chance for a replacer? Have this replace the vanilla pipe pistol and rifle?
    1. CommissarHark
      CommissarHark
      • member
      • 11 kudos
      The vanilla pipe guns are actually some of the easiest to make a replacer for since they don't have any uniques or companion weapons. So long as the weapon animations are compatible with Super Mutants, since they use a lot of pipe weapons early on, you can throw one together in xEdit in like 5 minutes.
    2. WastelandSentinel
      WastelandSentinel
      • member
      • 5 kudos
      oh? ill give it a shot 
  10. payback13
    payback13
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    • 0 kudos
    well sadly the unique gun don't recognize the nail ammo in my inventory.
    1. PhoenixKnight13
      PhoenixKnight13
      • member
      • 24 kudos
      You're looking at the wrong ammo most likely... Munitions nails come boxed, vanilla nails look like loose bent junky things a scavver found lol.
    2. payback13
      payback13
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      wait so the ammo is junk nails ?? thanks for the info XD