Cannot wait for you to retexture every object in FO4!
I know this is totally up to my preference, but I feel that this box and the Kitchen Bar are just a shade too dark. Maybe it's just because I don't use any other models in my playthrough, but they just stick out a little more. Keep up the awesome work!
Thank you for approving my work. π "retexture every object in FO4" ? Retexture it's a replacement texture for a vanilla mesh (model). I don't do retextures for vanilla. I make replacers for vanilla meshes. I make completely new models, new meshes. My own models. And after that I make my own textures for my new models. π All my life is not enough to replace every object in this game. ππ π
Hi. My mod has nothing to do with sound. This is just the mesh (3D model) and textures. Replacers of vanilla mesh and vanilla textures. There is not any sound file here. My mesh does not edit the sound files and has no effect on the sounds from the original game. And of course it doesnβt add any new sounds. So the answer to your question: no. There are no sounds here. My model will use the same sounds that the Fallout engine assigned to the original boxes. I only create 3D models and HD textures. I don't work with audio files in total.
This file is "bnkNPCollisionObject" in Nifskope, when I change it to the same file from a plastic box, the sound of falling appears, but the problem is collisions. I didn't find anything in FO4Edit that is responsible for the sound for this particular problem, so the sound is linked to this file, perhaps. And if you offer your meshes, then I thought you might have solved this problem.
1) "bnkNPCollisionObject" is not a file. This is just a collision. Lines of contact (collisions) invisible in the game. They provide the βmaterializationβ of an object in the game. Its "solid" state. So that you can't walk through an object as if it were a hologram. For example, so that this wooden box lies on the surface of the table (which has its own collision), and does not fall through the table and through the ground. 2) "bnkNPCollisionObject" is not a sound. "bnkNPCollisionObject" has no sound. When you change the collision of this wooden box to the collision of a plastic box, then you change the information for the game engine. You tell the game engine that this is no longer wood, now it's a plastic. And based on this information, the engine selects a sound file from the data base. But these sound files themselves are located in a different place, in a different archive. Not in the "bnkNPCollisionObject"? not in the NIF 3) There are no sound files in "bnkNPCollisionObject", not in the mesh (nif). Nif does not contain any sounds. For this reason, my mod in no way changes the game's sound files or creates new sounds. Doesn't change anything related to sounds. My mod is just a 3D model and texture. They have nothing to do with sounds, just like a collision (bnkNPCollisionObject) does not contain any sounds. If this wooden box does not make a sound in the game, then Bethesda for some reason decided not to create sound files for this item in the game. Or this is one of the many bugs for which Bethesda is so famous. In any case, my mod has nothing to do with sound, and if without my mod the wooden box does not make a sound, then after installing my mod the sound will not appear either.
Unfortunately, my knowledge of how the Bethesda engine works is minimal. As I said at the very beginning, I only deal with 3D models and textures. I don't work with the engine, with scripts (responsible for assigning sound files to objects), with sound files. I didn't even try to study it. I started modding Skyrim just 5 months ago (Fallout - a month ago). And I'm still newbie even to models and textures. Even in this area, my knowledge is very small and I still have a lot to learn. For these reasons, I don't even try to study other areas of knowledge (scripts, engine operation, animations, sounds, etc.). I am telling you this so that you understand that my knowledge is useless for solving this problem (lack of sound for an object in the Bethesda engine). Sorry, but I am not able to solve this problem. π
Minecraft??? Hmmmm... π€ I've heard a lot about this game, but I've never played this game because it's just not to my taste. π I don't like games like Minecraft. As for the texture (wood), I made it myself, from a real photo. I took pictures (photo) of old boards and then made a texture using GIMP and Substance Painter. So if it looks like Minecraft textures, then it's just a coincidence. πππ Just a joke! Thanks a lot for endorsement!
Yeah, I know. In vanilla assests there was an invisible wooden box because for some reason Bethesda decided not to add textures for the "WoodBox01.nif". I decided to add them π
I'm really liking your remesh and retexture mods recently. Keep it up! And please try to keep them within the atmosphere of the Fallout design and color palatte (you know, 1950's).
20 comments
I know this is totally up to my preference, but I feel that this box and the Kitchen Bar are just a shade too dark. Maybe it's just because I don't use any other models in my playthrough, but they just stick out a little more. Keep up the awesome work!
"retexture every object in FO4" ? Retexture it's a replacement texture for a vanilla mesh (model). I don't do retextures for vanilla. I make replacers for vanilla meshes. I make completely new models, new meshes. My own models. And after that I make my own textures for my new models. π
All my life is not enough to replace every object in this game. ππ π
So the answer to your question: no. There are no sounds here. My model will use the same sounds that the Fallout engine assigned to the original boxes. I only create 3D models and HD textures. I don't work with audio files in total.
2) "bnkNPCollisionObject" is not a sound. "bnkNPCollisionObject" has no sound. When you change the collision of this wooden box to the collision of a plastic box, then you change the information for the game engine. You tell the game engine that this is no longer wood, now it's a plastic. And based on this information, the engine selects a sound file from the data base. But these sound files themselves are located in a different place, in a different archive. Not in the "bnkNPCollisionObject"? not in the NIF
3) There are no sound files in "bnkNPCollisionObject", not in the mesh (nif). Nif does not contain any sounds. For this reason, my mod in no way changes the game's sound files or creates new sounds. Doesn't change anything related to sounds. My mod is just a 3D model and texture. They have nothing to do with sounds, just like a collision (bnkNPCollisionObject) does not contain any sounds.
If this wooden box does not make a sound in the game, then Bethesda for some reason decided not to create sound files for this item in the game. Or this is one of the many bugs for which Bethesda is so famous.
In any case, my mod has nothing to do with sound, and if without my mod the wooden box does not make a sound, then after installing my mod the sound will not appear either.
I started modding Skyrim just 5 months ago (Fallout - a month ago). And I'm still newbie even to models and textures. Even in this area, my knowledge is very small and I still have a lot to learn. For these reasons, I don't even try to study other areas of knowledge (scripts, engine operation, animations, sounds, etc.).
I am telling you this so that you understand that my knowledge is useless for solving this problem (lack of sound for an object in the Bethesda engine). Sorry, but I am not able to solve this problem. π
Just a joke! Thanks a lot for endorsement!