Fallout 4
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DOOM

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DOOMBASED

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136 comments

  1. EpicWaster4
    EpicWaster4
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    This mod is very well made. I use this alongside D.E.C.A.Y. and Terrifyer Ghouls. This with damage multipliers on 3x make for a truly terrifying experience. Thank you!
    1. pokara06
      pokara06
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      im not sure if this and decay are 100% compatible..
    2. bgshepard1
      bgshepard1
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      It's compatible with D.E.C.A.Y. because I use it with this mod.
  2. THIRDG3N3RATIONx
    THIRDG3N3RATIONx
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    a lot of the ghouls seem to run if they get too close
  3. LaytonUK
    LaytonUK
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    They are way too slow ._.
    1. DarkDominion
      DarkDominion
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      What the hell do you expect when you download a WALKING Dead ghoul mod ?
    2. Luke1987
      Luke1987
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      Ugh.. I think he expected that they will at least have an walking speed, but they barely have crawling speed.. :<
    3. TheCoolCrushIceKilla
      TheCoolCrushIceKilla
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      When I download WALKING Dead ghouls, I expect them to stand upright with good posture and be lively in a social setting.
    4. RosintheBow
      RosintheBow
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      nah ghouls and jet heads should be painfully slow like in fallout 1 and 2 fallout 3 fucked it all up. 
  4. DevilsSpawn95
    DevilsSpawn95
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    since this messes with their health and damage resistance to limbs and torso would it be incompatible with BLD? or if I have it higher in load order would BLD overwrite it? 
  5. welloliveira
    welloliveira
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    i love it
  6. Frigidman
    Frigidman
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    This would be interesting mixed with the "Tons of Roaches" mod (changing all roaches to ghouls), and the "NPCs Travel" mod (changing all npcs to ghouls as well). Then of course True Storms with its Ghoul Swarms enabled.......

    Talk about a zombie infested wasteland then!
  7. xlexkin
    xlexkin
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    Great mod! i hope that we have speed selection
  8. kostaskladianos
    kostaskladianos
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    100% Lore friendly, Fallout1 and 2 canon!
  9. orsowox
    orsowox
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    Hmmm. Are the feral textures in the screenshot vanilla? They seem bloodier and... almost nicer.
  10. korzac81
    korzac81
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    Just wanted to mess around with the animations since it bothered me a little that they would run when dodging. I just replaced the evade animation with "exhale" and they no longer run when shooting at them. I figured I'd mention it in case you wanted to get rid of that for a more "walking" effect
    1. DPnavpoc
      DPnavpoc
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      cool
    2. Ape75
      Ape75
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      Any chance of uploading your changes? This mod looks dead..
    3. VegasOriginal
      VegasOriginal
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      Yes, please upload or share instructions! This is a much needed fix to a significant bug!
    4. KratzmenschfuerTodeskralle
      KratzmenschfuerTodeskralle
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      I extracted the animations from "Fallout4 - Animations.ba2" file. So it seems the important folder we are searching for is under this path: "Meshes\Actors\FeralGhoul\Animations". Here i found "EvadeLeft.hkx", "EvadeLeft2.hkx", EvadeRight.hkx and EvadeRight2.hkx. It seems that are the four files you were referring to as "evade animations". Are those the right ones or are there more of them with a different name?
      And what are those "exhale" animations? My english is not perfect so i was not sure what other word could described that as "exhale" for you.

      edit 1: I try it by replacing it with walkleft.hkx respectively walkright.hkx

      edit 2: yep. that does the trick. now they are truly walkers!

      TL;DR

      1. With BAE (Bethesda Archive Extractor) just extract two files from "Fallout4 - Animations.ba2" namely "WalkLeft.khx" and "WalkRight.khx".
      (You can find the .ba2 in your steam directory data folder)
      2. Duplicate both files and rename them into EvadeLeft.khx, EvadeLeft2.khx respectively EvadeRight.khx and EvadeRight2.khx.
      3. Now put them into the right path in your steam directory: something like this:
      D:\Steam\steamapps\common\Fallout 4\Data\Meshes\actors\FeralGhoul\Animations.

      Maybe you can write if that does the trick for you as well or if you did something different that's even better?
    5. whatever1978
      whatever1978
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      You got me a good hint at this point.
      I also created each Run and Sprint files like Evade ones as you already explained and put them in the same located folder.
      Now the ferals are completely forced to walk and this is what I expected in this mod.