This mod is very well made. I use this alongside D.E.C.A.Y. and Terrifyer Ghouls. This with damage multipliers on 3x make for a truly terrifying experience. Thank you!
since this messes with their health and damage resistance to limbs and torso would it be incompatible with BLD? or if I have it higher in load order would BLD overwrite it?
This would be interesting mixed with the "Tons of Roaches" mod (changing all roaches to ghouls), and the "NPCs Travel" mod (changing all npcs to ghouls as well). Then of course True Storms with its Ghoul Swarms enabled.......
Just wanted to mess around with the animations since it bothered me a little that they would run when dodging. I just replaced the evade animation with "exhale" and they no longer run when shooting at them. I figured I'd mention it in case you wanted to get rid of that for a more "walking" effect
I extracted the animations from "Fallout4 - Animations.ba2" file. So it seems the important folder we are searching for is under this path: "Meshes\Actors\FeralGhoul\Animations". Here i found "EvadeLeft.hkx", "EvadeLeft2.hkx", EvadeRight.hkx and EvadeRight2.hkx. It seems that are the four files you were referring to as "evade animations". Are those the right ones or are there more of them with a different name? And what are those "exhale" animations? My english is not perfect so i was not sure what other word could described that as "exhale" for you.
edit 1: I try it by replacing it with walkleft.hkx respectively walkright.hkx
edit 2: yep. that does the trick. now they are truly walkers!
TL;DR
1. With BAE (Bethesda Archive Extractor) just extract two files from "Fallout4 - Animations.ba2" namely "WalkLeft.khx" and "WalkRight.khx". (You can find the .ba2 in your steam directory data folder) 2. Duplicate both files and rename them into EvadeLeft.khx, EvadeLeft2.khx respectively EvadeRight.khx and EvadeRight2.khx. 3. Now put them into the right path in your steam directory: something like this: D:\Steam\steamapps\common\Fallout 4\Data\Meshes\actors\FeralGhoul\Animations.
Maybe you can write if that does the trick for you as well or if you did something different that's even better?
You got me a good hint at this point. I also created each Run and Sprint files like Evade ones as you already explained and put them in the same located folder. Now the ferals are completely forced to walk and this is what I expected in this mod.
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Talk about a zombie infested wasteland then!
And what are those "exhale" animations? My english is not perfect so i was not sure what other word could described that as "exhale" for you.
edit 1: I try it by replacing it with walkleft.hkx respectively walkright.hkx
edit 2: yep. that does the trick. now they are truly walkers!
TL;DR
1. With BAE (Bethesda Archive Extractor) just extract two files from "Fallout4 - Animations.ba2" namely "WalkLeft.khx" and "WalkRight.khx".
(You can find the .ba2 in your steam directory data folder)
2. Duplicate both files and rename them into EvadeLeft.khx, EvadeLeft2.khx respectively EvadeRight.khx and EvadeRight2.khx.
3. Now put them into the right path in your steam directory: something like this:
D:\Steam\steamapps\common\Fallout 4\Data\Meshes\actors\FeralGhoul\Animations.
Maybe you can write if that does the trick for you as well or if you did something different that's even better?
I also created each Run and Sprint files like Evade ones as you already explained and put them in the same located folder.
Now the ferals are completely forced to walk and this is what I expected in this mod.