This mod doesn't seem to work well. I used it to replace the combat rifle with the AKM, but what I get is some weird, unmodifiable, .45 caliber hybrid gun.
People prob asked this question before, but can I use multiple weapon replacers at once? for example, if I use two weapons replacers to replace vanilla 10mm pistol, are they compatible with each other?
Hey, I'm having an issue with NPC's not spawning with ammo. The gun is there and everything but they don't have ammo to use it. I'm using Armament ammo mod + True damage and dropped them below in the LO. Dug into xedit and changed the leveled list ammo type to the Armament 5.56 and yet no luck. Got any ideas on how I can fix it?
Since you went into xEdit and changed the Leveled list ammo type to Armament 5.56, try using console commands like "resurrect" to reset NPC's and see if they start using the correct ammo
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In consequences Preston use the gun as a replacement but he use it without a magazine and so shoot bullet one by one at a verry slow rate.
for example, if I use two weapons replacers to replace vanilla 10mm pistol, are they compatible with each other?
*Figured out it was my Wrye Bash built patch. mod works great!