Sorry if I'm out of line here, I don't comment on the site or use it for much but downloading mods but do you have any idea how you'd make this work for Fallout London? There are a lot of items that just get ignored by Quick-Aid
i enjoy the quick aid mod because it simplifies the eating mechanic for all of your eatable items, but the issue i have with it is i can't use the same mod for thirst when it comes to purified water, so i end up having to have 2 slots for food items anyway, one for the quick food and the other for my purified water because the mod doesn't allow you to put the water in there, for some reason it includes alcohol beverages but i don't really understand why because in this game alcohol really has no purpose outside of the perks i never use in any playthrough because they effectively do nothing for you and are utterly useless anyhow.
all i want is the purified water to be included with the thirst mechanic.
i also don't use vanilla survival anymore, i decided to use Advanced Needs 76, which is a fantastic mod that does everything you want from vanilla survival but it allows you to play survival at any difficulty and to turn off some options just incase something goes wrong in that playthrough without compromising your save game.
anyway i also like the idea that you can use Nuka cola as something in this list, but that is usually something i only use in survival whenever i'm tired because of the caffeine content, so it's also kind of like the alcohol where it's very rarely used, but it is arguably more used than the alcohol because it's actually useful.
there was this really cool mod for skyrim back in the day called smart cast and what the mod would allow the user to do is use what they had and set it to cast based on specific thresholds, and i wonder if something like that could exist for this game except in this game it's based in the items you have on hand and not something like magic that regenerates, but it makes me wonder if something like that could work in this mod so when your player gets tired and you use the quick aid item you will automatically drink some soda to bypass that sleepy aspect based on the threshold set by the player, and the same when it comes to the water and food, the food items work well enough via the quick aid mod, but so many things could be tweaked on condition is where i'm getting at.
that mod was more automatic script based, where this one is more hands on when it comes to eating at the right time but i do think the threshold factor could work well in a mod like this.
Base Quick Aid absolutely uses Purified water as a "food" option for healing. Because I don't carry much actual cooked food in game, but often have a ton of purified water from my settlements, I found using Quick aid in combat caused me to drink water more often than not when used while injured. That's actually part of the reason I made this mod: to have it use more of the colas including ones that are healing focused.
But to be clear: Quick Aid wasn't intended to be a survival mod. It's doesn't care if you're hungry or thirsty. It's a combat healing mod that somewhat intelligently looks at your health, radiation, and limb status and then expends a somewhat MCM configurable combination of food/drug/drink types to help with the situation.
This Soda Jerk patch is just about making it work better for a Soda focused playthrough, and isn't intended for Survival either.
oh, i had no idea it actually worked in combat, that's too bad it wasn't designed for Survival, i always thought that was the idea of it, but it never did state this so i just assumed that's what it was for because survival can be a bit of a pain in the ass when it comes to limited hot keys and constantly going into your pipboy just to eat something, i have a few other mods that are helpful in this but they also overly complicate it and this quick aid mod just does a better job on the fly, like an example of another mod that sort of helps in this regard is wheel menu, but it's still a menu it's just not the pipboy, so either i end up using a hot key for my water or i pick it from the wheel menu on the fly, non are really great as an option, but this quick aid mod has great untapped potential if it could work like the smart cast mod with the diffrent thresholds in mind because it was something you could tweak to how it was best used, it was a mod very ahead of it's time, it's actually got functionality i would want bethesda to implement in their future elder scrolls games, but they never think that ahead in anything they make.
it's always the modders who kick the most ass when it comes to features we actually need in these games lol.
I can see why having a 1 key "eat a meal" power would be useful, although I don't play Survival mode myself. I'm sorry to hear you haven't found a good fit for that. Trying to make Quick Aid be that would be problematic based on how it was designed. You'd definitely need to edit the scripts, while my patch here is just some xEdit tweaks to existing lists.
Although I can certainly see how you might have missed it, the Last line of Quick Aid's Nexus page talks a bit directly about the design of the mod not being survival:
While there's no reason why this wouldn't work in Survival Mode, just remember that it was tailored towards non-survival mode and some of the choices may not be good fits for survival.
ok so like the alcohol option in the MCM, i will admit i first used this mod without survival mode and it functioned the same way i still had no use for the alcohol perk and never used it because it always felt like a meaningless mechanic to use.
i only recently started playing this game in survival and it's tough to manage some things in survival, which is why i don't like the vanilla survival and why i use that advanced needs mod, because everything that mod provides comes down to as much choice as possible, so if there was a vanilla survival function you didn't like you could just take it out of your game through the options in the MCM.
but as i said even though this mod isn't meant for survival it helps to have it using survival because nobody likes to favorite a food group only to run out and pick another to favorite down the road when they run out, and in survival you can't use stimpacks as often in vanilla difficulties, because they give major debuffs when you use them, such as your thirst will become an issue which debuffs your stamina or AP VATS usage and also if you use to many of them they can also cause you to have poor vision, they will heal your injuries like when your crippled but that's typically the only time i use them and they are a lot more rare to find in the game in survival, so i end up eating cooked food most of the time and the quick aid mod has the option to use the most filling food for healing so you can better use the mechanic to aid you in combat situations as well as in your typical eating mechanic.
the chems also have some of the same effects as the stimpacks do because they cause major thirst which means you can't just use them willy nilly, it's how it keeps the balance and keeps the game challenging.
i have grown to really like playing in survival because it makes the game experience last longer and it just feels far more in depth, before embracing it i hated the idea of it, but it really does offer some great gameplay aspects that makes the game last longer and can be far more addicting than the vanilla game by itself, you really have to pay attention to your surrounding's and other NPC's and their resistance's and such.
sorry for my long comments, i know they probably go too long, i just enjoy talking about this kind of stuff.
8 comments
all i want is the purified water to be included with the thirst mechanic.
i also don't use vanilla survival anymore, i decided to use Advanced Needs 76, which is a fantastic mod that does everything you want from vanilla survival but it allows you to play survival at any difficulty and to turn off some options just incase something goes wrong in that playthrough without compromising your save game.
anyway i also like the idea that you can use Nuka cola as something in this list, but that is usually something i only use in survival whenever i'm tired because of the caffeine content, so it's also kind of like the alcohol where it's very rarely used, but it is arguably more used than the alcohol because it's actually useful.
there was this really cool mod for skyrim back in the day called smart cast and what the mod would allow the user to do is use what they had and set it to cast based on specific thresholds, and i wonder if something like that could exist for this game except in this game it's based in the items you have on hand and not something like magic that regenerates, but it makes me wonder if something like that could work in this mod so when your player gets tired and you use the quick aid item you will automatically drink some soda to bypass that sleepy aspect based on the threshold set by the player, and the same when it comes to the water and food, the food items work well enough via the quick aid mod, but so many things could be tweaked on condition is where i'm getting at.
that mod was more automatic script based, where this one is more hands on when it comes to eating at the right time but i do think the threshold factor could work well in a mod like this.
But to be clear: Quick Aid wasn't intended to be a survival mod. It's doesn't care if you're hungry or thirsty. It's a combat healing mod that somewhat intelligently looks at your health, radiation, and limb status and then expends a somewhat MCM configurable combination of food/drug/drink types to help with the situation.
This Soda Jerk patch is just about making it work better for a Soda focused playthrough, and isn't intended for Survival either.
it's always the modders who kick the most ass when it comes to features we actually need in these games lol.
Although I can certainly see how you might have missed it, the Last line of Quick Aid's Nexus page talks a bit directly about the design of the mod not being survival:
i only recently started playing this game in survival and it's tough to manage some things in survival, which is why i don't like the vanilla survival and why i use that advanced needs mod, because everything that mod provides comes down to as much choice as possible, so if there was a vanilla survival function you didn't like you could just take it out of your game through the options in the MCM.
but as i said even though this mod isn't meant for survival it helps to have it using survival because nobody likes to favorite a food group only to run out and pick another to favorite down the road when they run out, and in survival you can't use stimpacks as often in vanilla difficulties, because they give major debuffs when you use them, such as your thirst will become an issue which debuffs your stamina or AP VATS usage and also if you use to many of them they can also cause you to have poor vision, they will heal your injuries like when your crippled but that's typically the only time i use them and they are a lot more rare to find in the game in survival, so i end up eating cooked food most of the time and the quick aid mod has the option to use the most filling food for healing so you can better use the mechanic to aid you in combat situations as well as in your typical eating mechanic.
the chems also have some of the same effects as the stimpacks do because they cause major thirst which means you can't just use them willy nilly, it's how it keeps the balance and keeps the game challenging.
i have grown to really like playing in survival because it makes the game experience last longer and it just feels far more in depth, before embracing it i hated the idea of it, but it really does offer some great gameplay aspects that makes the game last longer and can be far more addicting than the vanilla game by itself, you really have to pay attention to your surrounding's and other NPC's and their resistance's and such.
sorry for my long comments, i know they probably go too long, i just enjoy talking about this kind of stuff.