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Eni819

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  1. eni819
    eni819
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    I'm always looking for more ideas to add more depth to Power Armor. If anyone has any ideas, please feel free to post or PM them to me. Sadly, I'm not a modeler, so graphical changes are a no-go for me, but anything else goes. I prefer lore-friendly, immersion style mods, but I'm willing to break out of my shell if an idea is cool enough.

    Also, if anyone has modeling experience and wants to make custom PA with a little something special to them, I'd be happy to lend a hand if I can.
  2. eni819
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    The mod now has support for all vanilla power armor pieces. Mix and match to your heart's content.

    Thanks to everyone giving the mod a try so soon. I hope this little thing makes the game a little bit better for you
    1. PaulMcGann
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      Awesome! Going to add Tumbajamba's too, please?
    2. eni819
      eni819
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      Just looked at his mod and it should be do-able. I'll shoot him a message to see if he'll allow it.
    3. PaulMcGann
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      Hooray!
    4. eni819
      eni819
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      Done!
    5. PaulMcGann
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      Double hooray!
  3. oktobor
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    someone should make a power armor mod that if you hit with a melee attack from anything less then a supersledge or deathclaw the enemy's arm is instantly crippled because they just tried to kill a dude wearing over 500 pounds of armor with a fucking tire iron
    1. itsbooby
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      sounds like a good idea but might be very hard to implement correctly
  4. Arkideit1
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    Unfortiently doesnt work for me. Still got damage in PA by mosquitos.
    Im using Better Power Armor - Power Armor Overhaul and Arbitration. Maybe because of that.
    Plus i had mixed set of T45 and Raider PA.
  5. TheClockworks
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    Does this also prevent the player from acquiring the molerat disease from Vault 81 if they're wearing a full suit of power armor?
    1. BushJr
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      Molerat.. Ha! With this super-awesome-balanced survival mode I got worms just from trying to ford a river! F!@#n beth..
  6. icefrout
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    Does this include DLC armor? If not, are you working on a patch?
    1. acelogan
      acelogan
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      sadly, not likely to get an update any time soon - I believe eni819 has taken a hiatus from modding.
  7. garompaestomper
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    I have an idea. Make it so you also are almost immune to fire damage, (paladin danse ring a bell?) and reduce water radiation damage by a lot too, should make sense!
    1. Epickzilla
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      Yeah, I remember on my first run through that I had no power armor, so I couldn't go into the engine room without dying, and I knew it.
      I figured, in my most recent run-through that since I had Power Armor, I'd be O.K
      I was so wrong.
  8. ankhyindell
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    Any chance of a patch for teaLz's Legendary Modification? http://www.nexusmods.com/fallout4/mods/4042/? I was bamboozled for a minute when the poison I'd been happily immune to was kicking my butt after crafting a 2LM set of Power Armor.
  9. Mausava
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    Could you make this compatible with Worsin's Immersive Power Armor Garage?
    1. eni819
      eni819
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      Sent out a permissions request. I'll add it if he gives the OK.
    2. eni819
      eni819
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      FYI, I'm working with Worsin on his next big release. Once he finishes it I'll do a patch.
  10. sydtrakked
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    Has anyone tried this alongside FO4 Power Armor Overhaul?? Just curious on compatibility
    1. eni819
      eni819
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      Not compatible. That mod is dependent on 3 different mods, one of which is an outdated version of Worsin's Garage. I'll be releasing a patch for Worsin's next update, but unless the PA Overhaul mod updates or cuts back on his dependencies, it's not really worth my time to provide support for old and relatively obscure mods. Sorry =/
    2. sydtrakked
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      As far as I know there are no dependencies? just to make sure we're talking about the same mod: http://www.nexusmods.com/fallout4/mods/4415/?

      (would be really awesome if your mod was incorporated into that one)
    3. eni819
      eni819
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      The current state of that mod is a mess... Once he finishes his release I'll look into doing a compatibility patch for it.
  11. xXSerdesXx
    xXSerdesXx
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    it will only prevent if the suit is FULL? as in, if you're not wearing one part it won't work?
    1. eni819
      eni819
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      Yep. My intent was to create a lore-friendly, immersion mod. By loosing or not having a piece of armor you break the "seal" that prevents poisons from entering into the suit. If I get enough requests for alternatives to this system, I may decide to make less "hard-core" versions. If you have an idea let me know and I'll add it to the list.
    2. PaulMcGann
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      I like it this way. So if a big, bad bug breaks a piece, then its poison can hit me there.
  12. spanian77
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    Seems fair enough for me, nice. But does it have scripts..? Did we start trusty scripting tweaks for FO4 ?
    1. eni819
      eni819
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      Yeppers. There is a single script applied to every piece of power armor that makes this work. From what I've been told we only have about 5 mods that use scripts so far, but the tools are getting easier to handle so more should start rolling out as people get adventurous.