The latter but unless you understand what it does, you don't need it.
One example I've seen is
Spoiler:
Show
Having issue after interacting with Workshop with Workshop Plus installed: VAFS Redux cannot slow time, Wheelmenu cannot slow time, Using setting item like Outfit Switch, Eco, SKK Global stash will not open their popout menu and item will be removed. Don't know how to fix this so I had to removed this mods.
Thanks you for your response. I use workshop and workshop plus as well as eco and global stash but I have never noticed popout menu or item removal. Of course if my game is glitchy, I've gotten used to ignoring them, so it's possible I've encountered the issue but ¯\_(ツ)_/¯
I guess if it ain't broke, I don't need to fix it.
8 comments
It is very common in death avoidance mods such as Infinite Combat.
I'm more happy if there is a source.
Scriptname ConsumeFixInGhostModeScript extends Quest
Actor Property pPlayerRef Auto
Event OnQuestInit()
RegisterForRemoteEvent(pPlayerRef, "OnItemEquipped")
RegisterForRemoteEvent(pPlayerRef, "OnPlayerLoadGame")
EndEvent
Event OnQuestShutdown()
UnregisterForAllRemoteEvents()
EndEvent
Event Actor.OnItemEquipped(Actor akSender, Form akBaseObject, ObjectReference akReference)
if pPlayerRef.IsGhost() == true && akBaseObject as Potion
pPlayerRef.AddItem(akBaseObject, 1, True)
endif
EndEvent
I don't understand what this mod does, but I want my game to work right, not 'it just works' style.
One example I've seen is
VAFS Redux cannot slow time, Wheelmenu cannot slow time, Using setting item like Outfit Switch, Eco, SKK Global stash will not open their popout menu and item will be removed. Don't know how to fix this so I had to removed this mods.
I use workshop and workshop plus as well as eco and global stash but I have never noticed popout menu or item removal. Of course if my game is glitchy, I've gotten used to ignoring them, so it's possible I've encountered the issue but ¯\_(ツ)_/¯
I guess if it ain't broke, I don't need to fix it.