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Cyan49

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cyan49

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8 comments

  1. bechitter
    bechitter
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    • 4 kudos
    Thank you very much.
    It is very common in death avoidance mods such as Infinite Combat.
    I'm more happy if there is a source.
    1. cyan49
      cyan49
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      • 126 kudos
      Excluding commented out lines and unimplemented options, the source looks like this:
      Scriptname ConsumeFixInGhostModeScript extends Quest

      Actor Property pPlayerRef Auto

      Event OnQuestInit()
      RegisterForRemoteEvent(pPlayerRef, "OnItemEquipped")
      RegisterForRemoteEvent(pPlayerRef, "OnPlayerLoadGame")
      EndEvent

      Event OnQuestShutdown()
      UnregisterForAllRemoteEvents()
      EndEvent

      Event Actor.OnItemEquipped(Actor akSender, Form akBaseObject, ObjectReference akReference)
      if pPlayerRef.IsGhost() == true && akBaseObject as Potion
      pPlayerRef.AddItem(akBaseObject, 1, True)
      endif
      EndEvent
    2. bechitter
      bechitter
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      • 4 kudos
      Thank you. I understood that the item is being returned as described.
  2. IcewaterKat
    IcewaterKat
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    • 88 kudos
    Is this one o those mods that everyone needs or the kind that if I don't understand what it does, that I don't need to worry?


    I don't understand what this mod does, but I want my game to work right, not 'it just works' style.
    1. cyan49
      cyan49
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      • 126 kudos
      The latter but unless you understand what it does, you don't need it.

      One example I've seen is
      Spoiler:  
      Show
      Having issue after interacting with Workshop with Workshop Plus installed:
      VAFS Redux cannot slow time, Wheelmenu cannot slow time, Using setting item like Outfit Switch, Eco, SKK Global stash will not open their popout menu and item will be removed. Don't know how to fix this so I had to removed this mods.
    2. IcewaterKat
      IcewaterKat
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      • 88 kudos
      Thanks you for your response.
      I use workshop and workshop plus as well as eco and global stash but I have never noticed popout menu or item removal. Of course if my game is glitchy, I've gotten used to ignoring them, so it's possible I've encountered the issue but ¯\_(ツ)_/¯

      I guess if it ain't broke, I don't need to fix it.
  3. BlademasterX
    BlademasterX
    • member
    • 5 kudos
    Finally! I don't use ghost mode on my SSs as often but a lot of I've flagged some NPCs in ghost mode for some reasons. Thank you.
    1. cyan49
      cyan49
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      • 126 kudos
      I don't know what you wanted, but maybe the mod description misled you? This is one minor fix for Player, for now.