I'm fairly new to using mods, so I'm not sure whether I'm looking in the wrong place or just didn't install this correctly. In the workshop I'm still only seeing E)workshop and R)transfer; where should I be looking for "Manage" ?
I thank you so so MUCH for these. Rest of the layouts that use the workshop mod need dozens of other mods. These are great, just neat and simple layouts that are very practical and useful to expand on. I can't wait more from you especially Castle would be great. 5/5 for ALL your jump starts. Perfect for lazy people like me.
Love these. Started a new playthrough and prefer your settlement layouts to Sim Settlements, that got too overpowering even for my i7 13700, rtx4080 and 64Gb ram.
I hope you carry on with these and make a few more, like Starlight Drive-In, etc.
EDIT: Just noticed Starlight Drive-in was already done, sorry. Keep it up though, love all 4 so far.
This is exactly the type of settlement I was looking for. Simple, and doesn't affect fps. Quick question though, workshop framework menu is claiming that I am missing the Vault88Essentials.esp plugin, despite this mod not having that requirement in the description. Is it okay to build this without that mod? Thanks.
Really like the layout, but WSFW gets stuck. First time I tried it, the entire thing appeared to build but the progress bar got stuck at 2%. I scrapped it and loaded a different layout. Then scrapped that one and tried loading this one again. This time it loaded to 51% then stopped. In both cases, the build looks complete as far as I can tell. I'm guessing stuck on wiring?
EDIT - Loaded the saved game from before I did anything with layouts. Scrapped the vanilla workstations then set layout for Sanctuary. It completed build in 80 seconds. So successful. Sooo, I just realized... The chem station normally behind the one house I had moved up near the other stations at the main yellow house. I'd also moved the cook station which was normally down by the first house up to the yellow house. When I did Scrap All and Build, those stations didn't get scrapped or moved. There were 2 chemistry stations after the build, the one from the build and the one I'd moved up there. The cooking station was exactly where I'd moved it to all. So maybe that is why the build wouldn't complete... because there were errant objects which weren't included in the Scrap profile?
I need to create a really bar bones mod setup and test some scenarios. I don't have any settlement mods installed when I build these, but I wonder if something else is interfering because I have also noticed a few things that refuse to get recorded correctly with WSFW. A few counter pieces and stoves in Sanctuary refuse to register as scrapped or moved, so I just built them into the design. The same with the chair that is still laying on the floor in the main building. That is because no matter what I did, the scrapping or moving of it was not recorded. Even if I started a new game and the only thing I did was scrap that chair, or move it, and export the layout, it would not be saved.
Don't get me wrong, I really love the designs. My feedback wasn't meant as criticism; just feedback of my experience. I really only found one other pack with WSFW layouts that don't require SS2 (Fort of the Box), but I like your Sanctuary and Red Rocket much better than those. Sanctuary from the Fort layout required scrapping an intact building via Scrap Everything (which I don't want to load). And their Red Rocket fort was super bare-bones.
Your layouts feel organic and as if they belong in the game. While I have to build them up more in order to have 20 settlers, they are a great starting point and save hours of work. I am looking forward to layouts for other settlements, but I wager I'll get to those settlements long before you have a chance to build them :) Only so much time in the day. Thanks for your contributions to modding and for the thoughtful layouts.
This looks great. I assume there are no requirements to leave the settlement for 2 days after the build process as is the case with the Transfer Settlements mod?
Although I use The Rebuild Collection - AIO, I quite like these types of push designs that use precisely what the settlement gives. I don't know if you plan to do the same with other settlements in the game, but if so, here you will have a new follower and fan of the work. Maybe I won't use this one in particular because I have my own version of Santuary with its reconstruction, but it is still a great job and using the Workshop Framework option to load the plans, something that I have always found very useful.
23 comments
I hope you carry on with these and make a few more, like
Starlight Drive-In, etc.EDIT: Just noticed Starlight Drive-in was already done, sorry. Keep it up though, love all 4 so far.
Only issue i have is Settlers are randomly stuck on the spot wallking into Walls, chairs and other objects and not moving.
Im guessing its common due to the build of the new place ?
EDIT - Loaded the saved game from before I did anything with layouts. Scrapped the vanilla workstations then set layout for Sanctuary. It completed build in 80 seconds. So successful. Sooo, I just realized... The chem station normally behind the one house I had moved up near the other stations at the main yellow house. I'd also moved the cook station which was normally down by the first house up to the yellow house. When I did Scrap All and Build, those stations didn't get scrapped or moved. There were 2 chemistry stations after the build, the one from the build and the one I'd moved up there. The cooking station was exactly where I'd moved it to all. So maybe that is why the build wouldn't complete... because there were errant objects which weren't included in the Scrap profile?
Your layouts feel organic and as if they belong in the game. While I have to build them up more in order to have 20 settlers, they are a great starting point and save hours of work. I am looking forward to layouts for other settlements, but I wager I'll get to those settlements long before you have a chance to build them :) Only so much time in the day. Thanks for your contributions to modding and for the thoughtful layouts.
Nevermind I just had to wait a bit longer :D.
That being said I had no problem getting it to build v1.1. Let me know if it works or not.