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Rantanplan76

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Rantanplan76

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About this mod

Disables pretty all PA spawn locations from the base game AND places PA Parts in the Commonwealth.
Optional = adds also PERK requirements for repair (visible ingame)

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Disables pretty all Power Armor spawn locations from the base game AND places PA Parts in the Commonwealth

Does not remove spawned / placed NPC's with a PowerArmor !

(I am working on adding some PA-Parts and Armors which will be placed all over the world.)


  • Keeps the main quest PowerArmor (located on top of the Museum of Freedom) and also the PowerArmor at the Prydwen
  • Does not remove spawned / placed PowerArmor wearing NPC's
  • I did also not include the PowerArmor from Far Harbor & Nuka World (unique paints)


Main Quest on top of the Museum of Freedom => I changed the PA, now it is a PA which can NOT be repaired/upgraded/painted but is scrappable.
This way I prevent using scripts and solved the Problem that a "free" PA was given to the Players.



OPTIONAL FILE = PERKS NEEDED TO REPAIR PAs
Raider PA = Armorer
T45 PA = Armorer + Science
T51 PA = Armorer + Science
T60
PA = Armorer + Science + Nuclear
X01 PA = Armorer + Science + Nuclear



Combatibility:
- some cells may get overridden if another mod which loads after this one also edits cells

Install:
As usual, with your Mod-Manager (MO2, Vortex)

Uninstall:
Reverts back after cellreset