Disables pretty all PA spawn locations from the base game AND places PA Parts in the Commonwealth. Optional = adds also PERK requirements for repair (visible ingame)
Optional needed = Only the "PARTS - Visible Requirements" file !!
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Disables pretty all Power Armor spawn locations from the base game AND places PA Parts in the Commonwealth
Does not remove spawned / placed NPC's with a PowerArmor ! (I am working on adding some PA-Parts and Armors which will be placed all over the world.)
Keeps the main quest PowerArmor (located on top of the Museum of Freedom) and also the PowerArmor at the Prydwen
Does not remove spawned / placed PowerArmor wearing NPC's
I did also not include the PowerArmor from Far Harbor & Nuka World (unique paints)
Main Quest on top of the Museum of Freedom => I changed the PA, now it is a PA which can NOT be repaired/upgraded/painted but is scrappable. This way I prevent using scripts and solved the Problem that a "free" PA was given to the Players.
OPTIONAL FILE = PERKS NEEDED TO REPAIR PAs Raider PA = Armorer T45 PA = Armorer + Science T51 PA = Armorer + Science T60 PA = Armorer + Science + Nuclear X01 PA = Armorer + Science + Nuclear
Combatibility: - some cells may get overridden if another mod which loads after this one also edits cells
Install: As usual, with your Mod-Manager (MO2, Vortex)