32 comments

  1. DanLarry
    DanLarry
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    I can't use the "V" (build) function, so I can't build a generator or pillar or anything like that. Please tell me if I made a wrong installation. Thanks in advance ! P.S. No WORKSHOP inside ?
  2. Paulixs
    Paulixs
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    very nice, always wanted this place to be something useful.  thou it seems the upstairs is too small and does not fit the area or something? other than lack of bedrooms space, this is just great, and i think settlers will wonder back n forth between greygarden.
  3. ewclerik
    ewclerik
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    I installed it, went in, everything is fine, except that I can't connect the generator
    1. SkyrimSloot
      SkyrimSloot
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      try connecting all available pylons/connectors to it, if all else fails, maybe try a "place everywhere" mod to see if that helps? 
  4. davarion9991
    davarion9991
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    hi, love the home, however i have a bug; the exterior spawns with the original broken walls ? apart from that it seems to work fine? i can even jump through the walls into the broken/untextured empty space inside?

    I tried putting this at the very bottom of my load order, and nothing seemed to change ?
    1. SkyrimSloot
      SkyrimSloot
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      I can only say try downloading it manually and adding the file to your mod manager, otherwise I'm really not sure why the old walls are spawning in since I deleted and replaced them all, seems like it must be a conflict
    2. davarion9991
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      hi, i manually added it with NMM. i assume some type of conflict indeed. at a guess maybe mutant menagerie?

      since i know that mod adds a dea boar and recipe in the garage - although it looked like it fit quite perfectly with your mod in that respect, since the recepie was on the side, and boar did not clip through anything.

      I had also tried moving it to the very bottom of my load order, looks like ill have to play around a bit and see what i can do

      thanks!
    3. SkyrimSloot
      SkyrimSloot
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      let me know how it goes! I removed my own files and downloaded the exact ones I uploaded here through NMM and I'm having no issues, I'm guessing yeah it could possibly be Mutant Menagerie, if I get chance i'll test that mod out too
  5. JohnnyGunn
    JohnnyGunn
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    Does this mod only work with the update or will it work for those who blocked the update as well?
    1. SkyrimSloot
      SkyrimSloot
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      I use it on a version that blocked the most recent update so it should work fine :)
    2. JohnnyGunn
      JohnnyGunn
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      thanks for the reply. :)
  6. BlazeStryker
    BlazeStryker
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    Wonderful work! I have always felt that Dr. Gray's residence would be a great way to have settlers there without disrupting Graygarden.

    As for the Far Harbor bit? Chances are very good that the house bits you patched in repairing the Gray house originated in Far harbor buildings. I'm aware you will have renamed things but for this game, the engine tends not to give a shit.

    Put it this way. When Automatron came out, the edits to the General Atomics factory caused their fair share of Hell but oldschool Videos of the Wasteland was the mod that broke the front entrance, a strange side effect of the mod author merely copying the factory for editing said copy into the VotW Showcase facility which was then placed in the Glowing Sea. Fallout 4 "just be like that"!
    1. SkyrimSloot
      SkyrimSloot
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      Thankyou for the kind words! As for the Far Harbour part, I actually only had Fallout.esm set as the master upon making the mod, however after discovering that followers kept wandering off to Far Harbour, I loaded DLCCoast.esm as a master too to see if I could find the cause. What makes it even stranger is that everything this mod used to rebuild the house is from the base game, no Far Harbour assets were loaded and the DLC esm wasn't even selected, so only base game assets were loaded into the CK, so I have no idea why followers go to Far Harbour (specifically Echo Lake Lumber Mill). It's really quite strange.
  7. AShadowhawk
    AShadowhawk
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    Sadly, after installing, the homestead is still the same :(
    1. ShawnAdam8276
      ShawnAdam8276
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      Check your load order in FO4EDIT.  Most likely another mod is overwriting the changes done within this mod.
    2. SkyrimSloot
      SkyrimSloot
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      drop towards the bottom of your load order :)
    3. AShadowhawk
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      Awesome, that was exactly it. Thought I did but it wasn't. Now that it's loaded I am getting this border: https://steamcommunity.com/id/shadowbirdy/screenshot/2442718470271332536/
    4. SkyrimSloot
      SkyrimSloot
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      Activate build mode then close it, it'll disappear :)
  8. ShawnAdam8276
    ShawnAdam8276
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    Anyone have any insight if this impacts precombines/previs in the area or conflicts with PRP?
    1. SkyrimSloot
      SkyrimSloot
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      As of the new version, Precombines and Previs have been regenerated
    2. ShawnAdam8276
      ShawnAdam8276
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  9. The5thViking
    The5thViking
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    any chance to get a loose file + esl version?
    1. SkyrimSloot
      SkyrimSloot
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      I'll look into it when I get chance, but if the form ID's need compressing then there's no point as it'll probably break the workbenches/parent quests
  10. Demandred1957
    Demandred1957
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    I don't see any mention of you rebuilding the previsblines or nav mesh.
    You did do that..right??
    1. SkyrimSloot
      SkyrimSloot
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      Edit: Done.