Hi, i installed this with the hope of fixxing the shop of "brother ogden" at the crater of the atom in the glowing sea but it doesnt work, any idea why is bugged? I had this same bug with carla and it did fixed it so idk why it doesnt work with ogden.
hi :) in Reference to SLocum's Joe vendors losing their inventories . . you mentioned to another poster that was a bug THIS mod doesn't fix . . but it sounded like you knw WHY the Slocum's Joe vendors stop offering Slocum's inventories for trade . .
they have all stopped inventorying for sale Slocum's products
ALL other vendors in the game are working perfectly . . any Slocum's Joe Vendor items Solutions? Might have to just leave the Shops i built as Self-Serve . . settlers visit the Slocum's machines and use them too
UPDATE: i found your POST on this topic ( here ) . . and i grabbed that esp you linked a guy to because that would be a workaround too . . "WorkshopRestaurantVendorsSellDonutsAndCoffee.esp" . . is this esp safe to use or were you just showing that guy an example ??
because I could simply re-assign my Slocum's vendors to a Restaurant matt and thus would be perfect! (could even buy a beer at the donute shop then )
It patches the BarterMenu initializer function to ensure NPC vendor data (which is mandatory for the linked vendor chest to be found) is present by the time the code is about to populate the item entry list. As for why vendor data is missing, that can come from both vanilla design as well from engine bugs that mostly affect settlers. The vanilla code sometimes just doesn't set it even when native functions GetOffersServicesNow() and IsInFaction(SomeVendorFaction) are True. This usually happens after fast traveling to a location where there are many actors (e.g. at settlements). It also patches GetOffersServicesNow(). This function is often called by the actor background process. The plugin doesn't alter its behavior but adds a simple "clear invalid vendor data" statement to it (checks if the NPC is actually a member of the vendor faction and if not, clears it because vanilla code doesn't always do it (not sure why. Can happen after settler assignments). Thus, the vanilla background process evaluates NPC vendor data in the update phase).
Thanks for the detailed reply, I have had this issue happen to me once and was trying to determine whether it was being caused by a mod conflict on my end, or whether it was a vanilla bug that I should try to fix using your mod (latter seems to be the case).
While download and endorse then. :thumbsup:
Also, thanks for uploading versions for last-gen for those of us who chose not to update, can't stress how useful that is to some of us.
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Edit:I just checked it. https://www.nexusmods.com/fallout4/mods/59925 this mod cause the problem unfortunetly :(
Trader Meghna Singh
ID 112DEA0D
baseID 1119CBB4
https://imgur.com/a/fallout-london-empty-vendor-list-bug-yQ7vyzN
EDIT: Wait, I just realized I forgot to install this >_> disregard
in Reference to SLocum's Joe vendors losing their inventories . .
you mentioned to another poster that was a bug THIS mod doesn't fix . .
but it sounded like you knw WHY the Slocum's Joe vendors stop offering Slocum's inventories for trade . .
they have all stopped inventorying for sale Slocum's products
ALL other vendors in the game are working perfectly . . any Slocum's Joe Vendor items Solutions?
Might have to just leave the Shops i built as Self-Serve . . settlers visit the Slocum's machines and use them too
UPDATE: i found your POST on this topic ( here ) . . and i grabbed that esp you linked a guy to because that would be a workaround too . .
"WorkshopRestaurantVendorsSellDonutsAndCoffee.esp" . . is this esp safe to use or were you just showing that guy an example ??
because I could simply re-assign my Slocum's vendors to a Restaurant matt and thus would be perfect!
(could even buy a beer at the donute shop then )
And after the initial trade dialog, I can't talk to her anymore, she will just chase me away
I have reloaded the save 2 times and it's the same.
While download and endorse then. :thumbsup:
Also, thanks for uploading versions for last-gen for those of us who chose not to update, can't stress how useful that is to some of us.