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LarannKiar

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LarannKiar

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28 comments

  1. loben361
    loben361
    • supporter
    • 0 kudos
    Hi, i installed this with the hope of fixxing the shop of "brother ogden" at the crater of the atom in the glowing sea but it doesnt work, any idea why is bugged? I had this same bug with carla and it did fixed it so idk why it doesnt work with ogden.
    1. Atahan4536
      Atahan4536
      • member
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      Do you use Protected Glowing Sea Children of Atom mod?   https://www.nexusmods.com/fallout4/mods/59925

      Edit:I just checked it. https://www.nexusmods.com/fallout4/mods/59925 this mod cause the problem unfortunetly :(
  2. FNVPlayer85
    FNVPlayer85
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    • 4 kudos
    Am I the only one who this fix didn't help in Fallout London? General tab is empty, as are all other sections.

    Trader Meghna Singh
    ID 112DEA0D
    baseID 1119CBB4

    https://imgur.com/a/fallout-london-empty-vendor-list-bug-yQ7vyzN
  3. livipup
    livipup
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    Oh, is that why my Slocum's Joe vendor doesn't sell anything?
    1. AzureFang
      AzureFang
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      No, that's a different issue, and this sadly does not fix that specific issue.
    2. livipup
      livipup
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      :( Yeah, I still can't buy from them
      EDIT: Wait, I just realized I forgot to install this >_> disregard
    3. Drivinghard
      Drivinghard
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      • 10 kudos
      I know the Slocum's counters are very sensitive to theu proximity to the actual workshops in a settlement . . did you find a resolution?
  4. Drivinghard
    Drivinghard
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    • 10 kudos
    hi :)
    in Reference to SLocum's Joe vendors losing their inventories . . 
    you mentioned to another poster that was a bug THIS mod doesn't fix . .
    but it sounded like you knw WHY the Slocum's Joe vendors stop offering Slocum's inventories for trade . .

     they have all stopped inventorying for sale Slocum's products

    ALL other vendors in the game are working perfectly . . any Slocum's Joe Vendor items Solutions?
    Might have to just leave the Shops i built as Self-Serve . . settlers visit the Slocum's machines and use them too

    UPDATE: i found your POST on this topic ( here )  . . and i grabbed that esp you linked a guy to because that would be a workaround too . .
    "WorkshopRestaurantVendorsSellDonutsAndCoffee.esp" . . is this esp safe to use or were you just showing that guy an example ??

    because I could simply re-assign my Slocum's vendors to a Restaurant matt and thus would be perfect!
    (could even buy a beer at the donute shop then )
  5. Markuzkiller
    Markuzkiller
    • member
    • 2 kudos
    Do I need to reload the cell I'm currently in? Because even after installing this, Polly (in diamond city) has her inventory totally empty.

    And after the initial trade dialog, I can't talk to her anymore, she will just chase me away

    I have reloaded the save 2 times and it's the same.
  6. SuperDaddyD
    SuperDaddyD
    • member
    • 18 kudos
    Can you do something about the legendary enemies not dropping legendary items?
    1. mepradayounada
      mepradayounada
      • supporter
      • 11 kudos
  7. calazzo
    calazzo
    • supporter
    • 12 kudos
    Thanks, can we integrate this in Unofficial Patch or Community fixes to have a single place with a lot of fixes?
  8. ZPascalionZ
    ZPascalionZ
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    • 366 kudos
    I like bugs fix )
  9. Atahan4536
    Atahan4536
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    • 0 kudos
    Thank youuuuuuuuuuuuuu !!!!!! I really needed that.
  10. kevkas
    kevkas
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    Out of curiosity, can you explain what caused the bug and how you fixed it?
    1. LarannKiar
      LarannKiar
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      It patches the BarterMenu initializer function to ensure NPC vendor data (which is mandatory for the linked vendor chest to be found) is present by the time the code is about to populate the item entry list. As for why vendor data is missing, that can come from both vanilla design as well from engine bugs that mostly affect settlers. The vanilla code sometimes just doesn't set it even when native functions GetOffersServicesNow() and IsInFaction(SomeVendorFaction) are True. This usually happens after fast traveling to a location where there are many actors (e.g. at settlements). It also patches GetOffersServicesNow(). This function is often called by the actor background process. The plugin doesn't alter its behavior but adds a simple "clear invalid vendor data" statement to it (checks if the NPC is actually a member of the vendor faction and if not, clears it because vanilla code doesn't always do it (not sure why. Can happen after settler assignments). Thus, the vanilla background process evaluates NPC vendor data in the update phase).
    2. kevkas
      kevkas
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      Thanks for the detailed reply, I have had this issue happen to me once and was trying to determine whether it was being caused by a mod conflict on my end, or whether it was a vanilla bug that I should try to fix using your mod (latter seems to be the case).

      While download and endorse then. :thumbsup:

      Also, thanks for uploading versions for last-gen for those of us who chose not to update, can't stress how useful that is to some of us.