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TheGamerX20

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TheGamerX20

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21 comments

  1. batbutboth
    batbutboth
    • member
    • 0 kudos
      Amazing mod but I noticed that in the description that the Rad-Powered legendary was not included in this revert. Sorry if this is a lot to ask, but if possible could you make a separate file that that also reverts the Rad-Powered legendary spawning? Again, great mod, will definitely be adding this as a permanent addition to my load order.
    1. TheGamerX20
      TheGamerX20
      • member
      • 10 kudos
      The UFO4P changelogs do not mention anything about altering Rad-Powered's spawns, are you sure it alters it?
    2. batbutboth
      batbutboth
      • member
      • 0 kudos
      I'm very certain that it has been changed, I've spent many hours farming for legendaries before and have never seen Rad-Powered spawn on anything other than chest armor.

      Edit: apparently I was just extremely unlucky just found a left arm with the prefix after 5 days of playtime on my current save
  2. chadoftoons
    chadoftoons
    • member
    • 0 kudos
    Don't think its right to bash the UFO4P guy as much as the others here but the revert is absolutely justified. While the Martyr on chest piece is a bug it is also a logical "bug" for it to work that way to even be able to get it to drop in the game world with how the legendary system assigns effects. Now i won't claim to know how it works but it is very obvious that the system tries to avoid repeats anyway until you have seen some percentage of available modifiers (obviously merchant ones are exluded in this) in my latest savefile i've played around over 24 hours and only come across one extra piece of chameleon (the other was bought). Not having these modifiers appear on every armor is essentially just removing them by giving them near 0 chance to appear. I quite doubt the system selects modifier first then rolls based on available pieces the effect can be put on because it also has to respect some sort of leveled list. Unless someone here has ever gotten a legendary rocket launcher at the start of the game from a radroach.

    The way the patch seems to treat problems is minimalist non-commital anyway, the jamaica plains navmesh one is just one ramp which routes every settler through it. Took a SS2 player to remake that mesh to improve upon that. And i can't blame the guy for not wanting to remake the navmesh since that is a ton of effort.. but i bet most of the changes UFO4P does need to be looked at again just to make sure it does not sledgehammer fix things like bethesda does. It can happen to anyone.
  3. Magragoc
    Magragoc
    • member
    • 1 kudos
    Thank you for this mod!  I've been looking for something like this for ages.  Does the Martyr effect do anything when stacked?  I had always assumed it was just the Nerd Rage perk, I have no clue how it even COULD stack... increased duration?  Magnitude?
  4. livipup
    livipup
    • premium
    • 62 kudos
    Huh, didn't know that was a glitch
    1. mremreozel
      mremreozel
      • member
      • 0 kudos
      I dont think it was a glitch. Unyielding can still be on every armor piece in fallout 76.
  5. NightSykes
    NightSykes
    • member
    • 0 kudos
    Wish i could endorse more than once. Thanks!
    1. TheGamerX20
      TheGamerX20
      • member
      • 10 kudos
      You are welcome! :)
  6. AnyMelody
    AnyMelody
    • premium
    • 0 kudos
    Didn't even know that, he should fix in game bugs and not gameplay aspects. Guess it's last time I'm using one of his mods.
  7. RowanSkie
    RowanSkie
    • premium
    • 40 kudos
    You might want to keep a very close eye. Arthmoor is known to make hissy fits with these types of mods.
    1. ToadR
      ToadR
      • supporter
      • 7 kudos
      Yep, unfortunately, there's quite a chance this mod will be taken down because the 7-year-old-trapped-in-the-body-of-a-modder might think this infringes his holy opinion
    2. TheGamerX20
      TheGamerX20
      • member
      • 10 kudos
      I mean, I am only reverting a change to Vanilla.. not doing anything wrong really.
    3. Rawr40k
      Rawr40k
      • premium
      • 12 kudos
      That's the thing. Arthmoor think his patch is how the game should be. Undoing those changes is a bad thing in his eyes.
  8. fraquar
    fraquar
    • member
    • 25 kudos
    This begs the question.
    Is this for 1.10,980 or for 1.10.163.
    With the Bethedsa update and UFO4P having two distinct versions (for obvious reasons) - it can only apply to one.
    1. TattleByTale
      TattleByTale
      • BANNED
      • 10 kudos
      It reverts a change from back in 2016.
    2. TheGamerX20
      TheGamerX20
      • member
      • 10 kudos
      I have tested it on both UFO4P 2.1.5 and 2.1.6, works with both.
      I have had this and been using it for a long time and just uploaded it due to a request on YouTube. :)
  9. LrrrASW
    LrrrASW
    • member
    • 1 kudos
    un-nerfing those Adrenalin Junkies!
    it's a light .esp for anyone wondering.
  10. TattleByTale
    TattleByTale
    • BANNED
    • 10 kudos
    "due to an incorrectly added ObjectTypeArmor keyword" How does he know it's incorrectly added lol. For F76, Bethesda allows you to have unyielding on all armor pieces as well. Guess that's a bug too xD 
    Great 'fix' btw.
    1. fraquar
      fraquar
      • member
      • 25 kudos
      Since pretty much any other effect can be stacked, and that Martyr could be stacked as well in the base game with that keyword - it's hard to see that as anything more than projecting your opinion.