File information

Last updated

Original upload

Created by

RangerBoyd

Uploaded by

RangerBoyd

Virus scan

Safe to use

9 comments

  1. dstansberry
    dstansberry
    • premium
    • 14 kudos
    I really like the mod - it's become a regular part of my load order, and gives just enough of a leg up to smooth things out at the beginning of the game.

    When I saw that the mod had an update removing "some bushes that were in the way" I hoped that the removed bushes might be the ones inside the shelter covering the furniture (and making the shelter interior pretty much unusable). I think they're the same ones Josejr mentioned below. I suppose I'm just popping by to say that, if those were the bushes removed, they're still appearing when I load the mod on a new game. 
    1. RangerBoyd
      RangerBoyd
      • premium
      • 35 kudos
      Thank you for letting me know about this. I Actually moved them out of sight and marked them as initially disabled, which is the proper fix according to xedit... I have recently discovered that some of the mods that replace trees also restore some settings, as well as add new content. If you have some of those you could try working with your load order... I can assure you I will continue to try resolve this issue, as it appears to be affecting some of my other mods as well. They all test clean with xedit, but have had a couple other complaints from users who have these types of mods. I'm really glad you see the purpose of the mod, and am sorry you can't enjoy it completely... 
    2. dstansberry
      dstansberry
      • premium
      • 14 kudos
      Oh, no worries - it's a relatively minor thing. I don't have any tree mods that I'm aware of (but truthfully, I'm using a collection on Nexus that contains 700+ mods, and I sometimes have to review that lengthy list to remind myself what's included in that group). I appreciate your having taken the time to reply, and I'll continue to use it as though it were an abandoned camp showing signs of overgrowth that my character stumbles across. Either way, it's still good fun. 

    3. RangerBoyd
      RangerBoyd
      • premium
      • 35 kudos
      I just released an update attempting to fix this one more time. Try version 2.0.0 I really hope it works for you.
  2. Josejr
    Josejr
    • premium
    • 1 kudos
    any chance you know if PRP could be interfering with your mod? I have part of the rock and a bush covering the bed and chair closest to it and i don't see anything else that could be the problem.
    In case you or someone else is will to take a look this is my LO
    Spoiler:  
    Show

    0  0  Fallout4.esm 
    1  1  DLCRobot.esm 
    2  2  DLCworkshop01.esm 
    3  3  DLCCoast.esm 
    4  4  DLCworkshop02.esm
      5  5  DLCworkshop03.esm
      6  6  DLCNukaWorld.esm
    254 FE0 ccbgsfo4014-pipboy(white).esl
    254 FE1 ccbgsfo4018-gaussrifleprototype.esl
    254 FE2 ccbgsfo4019-chinesestealtharmor.esl
    254 FE3 ccbgsfo4033-powerarmorskinwhite.esl
    254 FE4 ccBGSFO4044-HellfirePowerArmor.esl
    254 FE5 ccfsvfo4002-midcenturymodern.esl
    254 FE6 cceejfo4001-decorationpack.esl
    254 FE7 ccbgsfo4045-advarccab.esl
    254 FE8 ccfsvfo4003-slocum.esl
    254 FE9 ccgcafo4003-factionws03bos.esl
    254 FEa ccgcafo4004-factionws04gun.esl
    254 FEb ccgcafo4005-factionws05hrpink.esl
    254 FEc ccgcafo4011-factionws11vt.esl
    254 FEd ccgcafo4013-factionas02bos.esl
    254 FEe ccgcafo4014-factionas03gun.esl
    254 FEf ccgcafo4015-factionas04hrpink.esl
    254 FE  10 ccgcafo4022-factionas11vt.esl
    254 FE  11 ccawnfo4001-brandedattire.esl
    254 FE  12 ccbgsfo4055-dghusk.esl
    254 FE  13 ccbgsfo4036-trnsdg.esl
    254 FE  14 ccfrsfo4002-antimaterielrifle.esl
    254 FE  15 cceejfo4002-nuka.esl
    254 FE  16 ccbgsfo4078-pipreily.esl 
    7  7  cczsef04001-bhouse.esm
    8  8  cctosfo4001-neosky.esm
    254 FE  17 cckgjfo4001-bastion.esl254
    FE  18 ccqdrfo4001_powerarmorai.esl254
    FE  19 ccbgsfo4048-dovah.esl
    254 FE  1a ccBGSFO4115-X02.esl
    254 FE  1b ccBGSFO4116-HeavyFlamer.esl
    254 FE  1c ccbgsfo4118-ws_tunnelsnakes.esl
    254 FE  1d ccBGSFO4110-WS_Enclave.esl
    254 FE  1e ccbgsfo4103-as_tunnelsnakes.esl
    254 FE  1f ccBGSFO4096-AS_Enclave.esl
    254 FE  20 ccfrsfo4003-cr75l.esl 
    9  9  cczsefo4002-smanor.esm
    254 FE  21 ccacxfo4001-vsuit.esl
    254 FE  22 ccFSVFO4007-Halloween.esl
     10  a  cctosfo4002_neonflats.esm
    254 FE  23 ccBGSFO4046-TesCan.esl
    254 FE  24 ccSBJFO4003-Grenade.esl
    254 FE  25 ccOTMFO4001-Remnants.esl 
    11  b  Unofficial Fallout 4 Patch.esp
    254 FE  26 BakaFramework.esm 
    12  c  HUDFramework.esm 
    13  d  WorkshopFramework.esm
    254 FE  27 Loot Detector.esl
    254 FE  28 LootDetector_DisableFX.esl
    254 FE  29 LootDetector_Expansion.esl
    254 FE  2a PPF.esm
    254 FE  2b Community Fixes Merged.esp 
    14  e  NoraSpouse.esm 
    15  f SS2.esm 
    16 10  SS2_XPAC_Chapter2.esm 
    17 11  SS2_XPAC_Chapter3.esm 
    18 12  Snap'n Build.esm
    254 FE  2c Rebuild_SharedResources.esm
    254 FE  2d vaultbox.esl
    254 FE  2e New Bobbleheads.esl
    254 FE  2f CellRespawnMod_SURVIVAL_QUICK.esl
    254 FE  30 ImmersiveDogmeatQuietPaws.esl
    254 FE  31 PPF-HeavyFlamer-CR.esm
    254 FE  32 PPF-NeonFlats-CR.esm
     19 13  NoSharedDogmeatTemplate.esp 
    20 14  Scrapper Corpse Highlighting - DLCRobots Fixes.esp 
    21 15  VisibleCompanionAffinity.esp 
    22 16  EBMD_AllInOne.esp 
    23 17  Cyan's Perk Mod 2.esp 
    24 18  JSurvival.esp 
    25 19  ReusableSPECIAL.esp 
    26 1a  PlayerComments.esp
    254 FE  33 Keep Radiants In Commonwealth.esp 
    27 1b  OA_LootableMaterialsCrates_vanilla_mergedDLC.esp 
    28 1c  LootableCrates.esp 
    29 1d  SS2Extended.esp 
    30 1e  LootableCrates MergedDLCs.esp
    31 1f  SkyCamps.esp 
    32 20  PlayerComments_NoraSpouse_Patch.esp
    33 21  FaceMaxson.esp 
    34 22  SkyCamps-Southern Outposts.esp 
    35 23  SkyCamps-High Dives.esp 
    36 24  Dog_C418-Unclaimed-No_Stealing-Drumlin_Diner.esp 
    37 25  You'reSpecialAbove10.esp 
    38 26  BobbleGirl.esp 
    39 27  VaultGirl.esp 
    40 28  Bauble_Bobble_1.02.esp
    254 FE  34 Maxson's Lootable Legendary Equipment .esp
    254 FE  35 Maxson's Lootable Legendary Equipment - Face Maxson Patch.esp
    254 FE  36 QwibPipBoyGlove.esp254 FE  37 Pip-Boy Glove Integration Patch.esp 
    41 29  Survivors Treehouse.esp 
    42 2a  survivors combat weapons.esp 
    43 2b  Northern Survival Shelter.esp 
    44 2c  Survivors Starter Camp.esp 
    45 2d  Simple_starter_stash.esp 
    46 2e  StarterKitPro.esp 47 2f  
    V111 Good Start Boxes.esp 
    48 30  V111-StarterPack.esp 
    49 31  Starter Chest.esp
    254 FE  38 Rebuild_TheCastle.esp 
    50 32  Red Rocket SubLevel.esp
    254 FE  39 Rebuild_RedRocket.esp 
    51 33  Backpacks of the Commonwealth.esp
    254 FE  3a EveryonesBestFriend.esp
    52 34  Grab and Eat.esp 
    53 35  PlayerComments_UFO4P_Patch.esp 
    54 36  DualSurvivors.esp 
    55 37  SKKSurvivalUtilities.esp254 FE  3b LootableVertibirds.esp
    254 FE  3c Rebuild_TheCastle_Extras.esp 
    56 38  SKKUnlockCompanions.esp 
    57 39  BallisticWeaveBook.esp
    254 FE  3d SS2-Ch2-CR-NeonFlats.esp 
    58 3a  DakSurvivalHatchet.esp 
    59 3b  AzarPonytailHairstyles.esp 
    60 3c  YoungLaraCroftFacePreset.esp 
    61 3d  KSHairdos_oel.esp 
    62 3e  CBBE.esp 
    63 3f  LooksMenu Customization Compendium.esp
    254 FE  3e SS2_DLCSettlerPatch.esp 
    64 40  EBMD-UF04P Patch.esp 
    65 41  The Eyes Of Beauty.esp 
    66 42  Better_Notes.esp
    254 FE  3f AB-UFO4P-BetterNotes-Patch.esp 
    67 43  SaveManager.esp 
    68 44  LooksMenu.esp254
    FE  40 NameAndTradeWithDogs.esp 
    69 45  DogmeatChewToy.esp 
    70 46  CompanionWhistle.esp
    254 FE  41 Simple Dog Bed.esp
    254 FE  42 M8rDisablePipboyEffects.esp
    254 FE  43 FOVSlider.esp
    71 47  Dogmeat's Backpack.esp
    254 FE  44 Dogmeat Follow Behind.esp
    254 FE  45 NameAndTradeWithDogs_CCPatch.esp 
    72 48  WmkActiveEffects.esp 
    73 49  Cyan's Legendary Mod 2.esp 
    74 4a  WorkshopPlus.esp 
    75 4b  SettlementMenuManager.esp 
    76 4c  NoBoSHostilityDirty_FaceMaxonPATCH.esp 
    77 4d  KSHairdos.esp 
    78 4e  BetterGenerators.esp 
    79 4f  SkjAlert_All_DLC.esp 
    80 50  BetterCompanions.esp 
    81 51  EBMD-BetterCompanions_Patch.esp 
    82 52  WeightlessJunkDLC.esp 
    83 53  WeightlessAid.esp 
    84 54  WeightlessJunk.esp 
    85 55  DualSurvivors_additionaldialogue.esp 
    86 56  NoraSpouseFarHarbor.esp
    254 FE  46 SS2 Nora Spouse Patch.esp
    254 FE  47 K9TacticalHarness.esp 
    87 57  LongerPowerLines3x.esp 
    88 58  Faster Terminal Displays (20x).esp 
    89 59  funcweddingrings.esp 
    90 5a  NoAffinityCooldown.esp 
    91 5b  NoNegativeAffinity.esp 
    92 5c  RichMerchants.esp
    254 FE  48 BG_UnderArmor_Fix.esp 
    93 5d  Quieter Settlements - Contraptions.esp 
    94 5e  Quieter Settlements - Vanilla.esp 
    95 5f  Quieter Settlements - Wasteland Workshop.esp 
    96 60  Starting Stats Husband.esp 
    97 61  Lots More Male Hairstyles.esp
    254 FE  49 DiscreteFemaleSkeleton.esp
    254 FE  4a PRP.esp
    254 FE  4b PRP-SS2.esp
    254 FE  4c Rebuild_RedRocket_Previs.esp
    254 FE  4d Red Rocket SubLevel_Patch.esp
    254 FE  4e Rebuild_TheCastle_Previs.esp
    254 FE  4f FaceMaxson_Patch.esp 
    98 62  Pip-Boy Flashlight.esp 
    99 63  Tactical Flashlights.esp
    100 64  Tactical Flashlights - Settings.esp
    101 65  M8r Complex Sorter.esp
     
    1. RangerBoyd
      RangerBoyd
      • premium
      • 35 kudos
      Not Very Tech Savvy. Someday I hope to understand this document. But if you have a solution to my mod being overwritten, I'm all ears. If I hang out here long enough, I may be able to answer your LO questions with confidence.   Thanks for info... always looking to gain a better understanding of technical processes 
    2. jaydawg55
      jaydawg55
      • member
      • 11 kudos
      Josejr and RangerBoyd: 

      My understanding of previsibines (as some call them) or pre-combines is they are only damaged if a mod author deletes objects in the game. For example, say that in the vanilla game there were boulders in front of this rock ledge. If the mod author deleted those boulders to make room for other objects being added to the campsite that might break previsibines. Or if this rock formation in the vanilla game was flat-faced with no overhang and the author changed it through editing to create an overhang, that could break previsibines. 

      If a player using this mod places it between the PRP plugins ppf.esm and prp.esp in their load order there should not be any previsbines/precombines problems. That's because ppf.esm breaks previsibines and then prp.esp restores them. 

      Sorry for the jargon. And thank you RangerBoyd for creating your mods. 
    3. RangerBoyd
      RangerBoyd
      • premium
      • 35 kudos
      You're Welcome. Thank you for the information on pre-combines... As far as I know there have been no major issues with this, but if something could cause a problem for the Player, I would want to fix it. Will do some research on this.
    4. RangerBoyd
      RangerBoyd
      • premium
      • 35 kudos
      A solution appears fairly simple... Don't delete stuff. Just learned this about navmesh also. Never realized deleting objects could cause so many problems. From now on unwanted objects will simply be moved out of view, this should eliminate any possibility of conflicts. Will explore possible fixes for this going forward...          Thanks again for your input on this subject.