I really like the mod - it's become a regular part of my load order, and gives just enough of a leg up to smooth things out at the beginning of the game.
When I saw that the mod had an update removing "some bushes that were in the way" I hoped that the removed bushes might be the ones inside the shelter covering the furniture (and making the shelter interior pretty much unusable). I think they're the same ones Josejr mentioned below. I suppose I'm just popping by to say that, if those were the bushes removed, they're still appearing when I load the mod on a new game.
Thank you for letting me know about this. I Actually moved them out of sight and marked them as initially disabled, which is the proper fix according to xedit... I have recently discovered that some of the mods that replace trees also restore some settings, as well as add new content. If you have some of those you could try working with your load order... I can assure you I will continue to try resolve this issue, as it appears to be affecting some of my other mods as well. They all test clean with xedit, but have had a couple other complaints from users who have these types of mods. I'm really glad you see the purpose of the mod, and am sorry you can't enjoy it completely...
Oh, no worries - it's a relatively minor thing. I don't have any tree mods that I'm aware of (but truthfully, I'm using a collection on Nexus that contains 700+ mods, and I sometimes have to review that lengthy list to remind myself what's included in that group). I appreciate your having taken the time to reply, and I'll continue to use it as though it were an abandoned camp showing signs of overgrowth that my character stumbles across. Either way, it's still good fun.
any chance you know if PRP could be interfering with your mod? I have part of the rock and a bush covering the bed and chair closest to it and i don't see anything else that could be the problem. In case you or someone else is will to take a look this is my LO
Spoiler:
Show
0 0 Fallout4.esm 1 1 DLCRobot.esm 2 2 DLCworkshop01.esm 3 3 DLCCoast.esm 4 4 DLCworkshop02.esm 5 5 DLCworkshop03.esm 6 6 DLCNukaWorld.esm 254 FE0 ccbgsfo4014-pipboy(white).esl 254 FE1 ccbgsfo4018-gaussrifleprototype.esl 254 FE2 ccbgsfo4019-chinesestealtharmor.esl 254 FE3 ccbgsfo4033-powerarmorskinwhite.esl 254 FE4 ccBGSFO4044-HellfirePowerArmor.esl 254 FE5 ccfsvfo4002-midcenturymodern.esl 254 FE6 cceejfo4001-decorationpack.esl 254 FE7 ccbgsfo4045-advarccab.esl 254 FE8 ccfsvfo4003-slocum.esl 254 FE9 ccgcafo4003-factionws03bos.esl 254 FEa ccgcafo4004-factionws04gun.esl 254 FEb ccgcafo4005-factionws05hrpink.esl 254 FEc ccgcafo4011-factionws11vt.esl 254 FEd ccgcafo4013-factionas02bos.esl 254 FEe ccgcafo4014-factionas03gun.esl 254 FEf ccgcafo4015-factionas04hrpink.esl 254 FE 10 ccgcafo4022-factionas11vt.esl 254 FE 11 ccawnfo4001-brandedattire.esl 254 FE 12 ccbgsfo4055-dghusk.esl 254 FE 13 ccbgsfo4036-trnsdg.esl 254 FE 14 ccfrsfo4002-antimaterielrifle.esl 254 FE 15 cceejfo4002-nuka.esl 254 FE 16 ccbgsfo4078-pipreily.esl 7 7 cczsef04001-bhouse.esm 8 8 cctosfo4001-neosky.esm 254 FE 17 cckgjfo4001-bastion.esl254 FE 18 ccqdrfo4001_powerarmorai.esl254 FE 19 ccbgsfo4048-dovah.esl 254 FE 1a ccBGSFO4115-X02.esl 254 FE 1b ccBGSFO4116-HeavyFlamer.esl 254 FE 1c ccbgsfo4118-ws_tunnelsnakes.esl 254 FE 1d ccBGSFO4110-WS_Enclave.esl 254 FE 1e ccbgsfo4103-as_tunnelsnakes.esl 254 FE 1f ccBGSFO4096-AS_Enclave.esl 254 FE 20 ccfrsfo4003-cr75l.esl 9 9 cczsefo4002-smanor.esm 254 FE 21 ccacxfo4001-vsuit.esl 254 FE 22 ccFSVFO4007-Halloween.esl 10 a cctosfo4002_neonflats.esm 254 FE 23 ccBGSFO4046-TesCan.esl 254 FE 24 ccSBJFO4003-Grenade.esl 254 FE 25 ccOTMFO4001-Remnants.esl 11 b Unofficial Fallout 4 Patch.esp 254 FE 26 BakaFramework.esm 12 c HUDFramework.esm 13 d WorkshopFramework.esm 254 FE 27 Loot Detector.esl 254 FE 28 LootDetector_DisableFX.esl 254 FE 29 LootDetector_Expansion.esl 254 FE 2a PPF.esm 254 FE 2b Community Fixes Merged.esp 14 e NoraSpouse.esm 15 f SS2.esm 16 10 SS2_XPAC_Chapter2.esm 17 11 SS2_XPAC_Chapter3.esm 18 12 Snap'n Build.esm 254 FE 2c Rebuild_SharedResources.esm 254 FE 2d vaultbox.esl 254 FE 2e New Bobbleheads.esl 254 FE 2f CellRespawnMod_SURVIVAL_QUICK.esl 254 FE 30 ImmersiveDogmeatQuietPaws.esl 254 FE 31 PPF-HeavyFlamer-CR.esm 254 FE 32 PPF-NeonFlats-CR.esm 19 13 NoSharedDogmeatTemplate.esp 20 14 Scrapper Corpse Highlighting - DLCRobots Fixes.esp 21 15 VisibleCompanionAffinity.esp 22 16 EBMD_AllInOne.esp 23 17 Cyan's Perk Mod 2.esp 24 18 JSurvival.esp 25 19 ReusableSPECIAL.esp 26 1a PlayerComments.esp 254 FE 33 Keep Radiants In Commonwealth.esp 27 1b OA_LootableMaterialsCrates_vanilla_mergedDLC.esp 28 1c LootableCrates.esp 29 1d SS2Extended.esp 30 1e LootableCrates MergedDLCs.esp 31 1f SkyCamps.esp 32 20 PlayerComments_NoraSpouse_Patch.esp 33 21 FaceMaxson.esp 34 22 SkyCamps-Southern Outposts.esp 35 23 SkyCamps-High Dives.esp 36 24 Dog_C418-Unclaimed-No_Stealing-Drumlin_Diner.esp 37 25 You'reSpecialAbove10.esp 38 26 BobbleGirl.esp 39 27 VaultGirl.esp 40 28 Bauble_Bobble_1.02.esp 254 FE 34 Maxson's Lootable Legendary Equipment .esp 254 FE 35 Maxson's Lootable Legendary Equipment - Face Maxson Patch.esp 254 FE 36 QwibPipBoyGlove.esp254 FE 37 Pip-Boy Glove Integration Patch.esp 41 29 Survivors Treehouse.esp 42 2a survivors combat weapons.esp 43 2b Northern Survival Shelter.esp 44 2c Survivors Starter Camp.esp 45 2d Simple_starter_stash.esp 46 2e StarterKitPro.esp 47 2f V111 Good Start Boxes.esp 48 30 V111-StarterPack.esp 49 31 Starter Chest.esp 254 FE 38 Rebuild_TheCastle.esp 50 32 Red Rocket SubLevel.esp 254 FE 39 Rebuild_RedRocket.esp 51 33 Backpacks of the Commonwealth.esp 254 FE 3a EveryonesBestFriend.esp 52 34 Grab and Eat.esp 53 35 PlayerComments_UFO4P_Patch.esp 54 36 DualSurvivors.esp 55 37 SKKSurvivalUtilities.esp254 FE 3b LootableVertibirds.esp 254 FE 3c Rebuild_TheCastle_Extras.esp 56 38 SKKUnlockCompanions.esp 57 39 BallisticWeaveBook.esp 254 FE 3d SS2-Ch2-CR-NeonFlats.esp 58 3a DakSurvivalHatchet.esp 59 3b AzarPonytailHairstyles.esp 60 3c YoungLaraCroftFacePreset.esp 61 3d KSHairdos_oel.esp 62 3e CBBE.esp 63 3f LooksMenu Customization Compendium.esp 254 FE 3e SS2_DLCSettlerPatch.esp 64 40 EBMD-UF04P Patch.esp 65 41 The Eyes Of Beauty.esp 66 42 Better_Notes.esp 254 FE 3f AB-UFO4P-BetterNotes-Patch.esp 67 43 SaveManager.esp 68 44 LooksMenu.esp254 FE 40 NameAndTradeWithDogs.esp 69 45 DogmeatChewToy.esp 70 46 CompanionWhistle.esp 254 FE 41 Simple Dog Bed.esp 254 FE 42 M8rDisablePipboyEffects.esp 254 FE 43 FOVSlider.esp 71 47 Dogmeat's Backpack.esp 254 FE 44 Dogmeat Follow Behind.esp 254 FE 45 NameAndTradeWithDogs_CCPatch.esp 72 48 WmkActiveEffects.esp 73 49 Cyan's Legendary Mod 2.esp 74 4a WorkshopPlus.esp 75 4b SettlementMenuManager.esp 76 4c NoBoSHostilityDirty_FaceMaxonPATCH.esp 77 4d KSHairdos.esp 78 4e BetterGenerators.esp 79 4f SkjAlert_All_DLC.esp 80 50 BetterCompanions.esp 81 51 EBMD-BetterCompanions_Patch.esp 82 52 WeightlessJunkDLC.esp 83 53 WeightlessAid.esp 84 54 WeightlessJunk.esp 85 55 DualSurvivors_additionaldialogue.esp 86 56 NoraSpouseFarHarbor.esp 254 FE 46 SS2 Nora Spouse Patch.esp 254 FE 47 K9TacticalHarness.esp 87 57 LongerPowerLines3x.esp 88 58 Faster Terminal Displays (20x).esp 89 59 funcweddingrings.esp 90 5a NoAffinityCooldown.esp 91 5b NoNegativeAffinity.esp 92 5c RichMerchants.esp 254 FE 48 BG_UnderArmor_Fix.esp 93 5d Quieter Settlements - Contraptions.esp 94 5e Quieter Settlements - Vanilla.esp 95 5f Quieter Settlements - Wasteland Workshop.esp 96 60 Starting Stats Husband.esp 97 61 Lots More Male Hairstyles.esp 254 FE 49 DiscreteFemaleSkeleton.esp 254 FE 4a PRP.esp 254 FE 4b PRP-SS2.esp 254 FE 4c Rebuild_RedRocket_Previs.esp 254 FE 4d Red Rocket SubLevel_Patch.esp 254 FE 4e Rebuild_TheCastle_Previs.esp 254 FE 4f FaceMaxson_Patch.esp 98 62 Pip-Boy Flashlight.esp 99 63 Tactical Flashlights.esp 100 64 Tactical Flashlights - Settings.esp 101 65 M8r Complex Sorter.esp
Not Very Tech Savvy. Someday I hope to understand this document. But if you have a solution to my mod being overwritten, I'm all ears. If I hang out here long enough, I may be able to answer your LO questions with confidence. Thanks for info... always looking to gain a better understanding of technical processes
My understanding of previsibines (as some call them) or pre-combines is they are only damaged if a mod author deletes objects in the game. For example, say that in the vanilla game there were boulders in front of this rock ledge. If the mod author deleted those boulders to make room for other objects being added to the campsite that might break previsibines. Or if this rock formation in the vanilla game was flat-faced with no overhang and the author changed it through editing to create an overhang, that could break previsibines.
If a player using this mod places it between the PRP plugins ppf.esm and prp.esp in their load order there should not be any previsbines/precombines problems. That's because ppf.esm breaks previsibines and then prp.esp restores them.
Sorry for the jargon. And thank you RangerBoyd for creating your mods.
You're Welcome. Thank you for the information on pre-combines... As far as I know there have been no major issues with this, but if something could cause a problem for the Player, I would want to fix it. Will do some research on this.
A solution appears fairly simple... Don't delete stuff. Just learned this about navmesh also. Never realized deleting objects could cause so many problems. From now on unwanted objects will simply be moved out of view, this should eliminate any possibility of conflicts. Will explore possible fixes for this going forward... Thanks again for your input on this subject.
9 comments
When I saw that the mod had an update removing "some bushes that were in the way" I hoped that the removed bushes might be the ones inside the shelter covering the furniture (and making the shelter interior pretty much unusable). I think they're the same ones Josejr mentioned below. I suppose I'm just popping by to say that, if those were the bushes removed, they're still appearing when I load the mod on a new game.
In case you or someone else is will to take a look this is my LO
0 0 Fallout4.esm
1 1 DLCRobot.esm
2 2 DLCworkshop01.esm
3 3 DLCCoast.esm
4 4 DLCworkshop02.esm
5 5 DLCworkshop03.esm
6 6 DLCNukaWorld.esm
254 FE0 ccbgsfo4014-pipboy(white).esl
254 FE1 ccbgsfo4018-gaussrifleprototype.esl
254 FE2 ccbgsfo4019-chinesestealtharmor.esl
254 FE3 ccbgsfo4033-powerarmorskinwhite.esl
254 FE4 ccBGSFO4044-HellfirePowerArmor.esl
254 FE5 ccfsvfo4002-midcenturymodern.esl
254 FE6 cceejfo4001-decorationpack.esl
254 FE7 ccbgsfo4045-advarccab.esl
254 FE8 ccfsvfo4003-slocum.esl
254 FE9 ccgcafo4003-factionws03bos.esl
254 FEa ccgcafo4004-factionws04gun.esl
254 FEb ccgcafo4005-factionws05hrpink.esl
254 FEc ccgcafo4011-factionws11vt.esl
254 FEd ccgcafo4013-factionas02bos.esl
254 FEe ccgcafo4014-factionas03gun.esl
254 FEf ccgcafo4015-factionas04hrpink.esl
254 FE 10 ccgcafo4022-factionas11vt.esl
254 FE 11 ccawnfo4001-brandedattire.esl
254 FE 12 ccbgsfo4055-dghusk.esl
254 FE 13 ccbgsfo4036-trnsdg.esl
254 FE 14 ccfrsfo4002-antimaterielrifle.esl
254 FE 15 cceejfo4002-nuka.esl
254 FE 16 ccbgsfo4078-pipreily.esl
7 7 cczsef04001-bhouse.esm
8 8 cctosfo4001-neosky.esm
254 FE 17 cckgjfo4001-bastion.esl254
FE 18 ccqdrfo4001_powerarmorai.esl254
FE 19 ccbgsfo4048-dovah.esl
254 FE 1a ccBGSFO4115-X02.esl
254 FE 1b ccBGSFO4116-HeavyFlamer.esl
254 FE 1c ccbgsfo4118-ws_tunnelsnakes.esl
254 FE 1d ccBGSFO4110-WS_Enclave.esl
254 FE 1e ccbgsfo4103-as_tunnelsnakes.esl
254 FE 1f ccBGSFO4096-AS_Enclave.esl
254 FE 20 ccfrsfo4003-cr75l.esl
9 9 cczsefo4002-smanor.esm
254 FE 21 ccacxfo4001-vsuit.esl
254 FE 22 ccFSVFO4007-Halloween.esl
10 a cctosfo4002_neonflats.esm
254 FE 23 ccBGSFO4046-TesCan.esl
254 FE 24 ccSBJFO4003-Grenade.esl
254 FE 25 ccOTMFO4001-Remnants.esl
11 b Unofficial Fallout 4 Patch.esp
254 FE 26 BakaFramework.esm
12 c HUDFramework.esm
13 d WorkshopFramework.esm
254 FE 27 Loot Detector.esl
254 FE 28 LootDetector_DisableFX.esl
254 FE 29 LootDetector_Expansion.esl
254 FE 2a PPF.esm
254 FE 2b Community Fixes Merged.esp
14 e NoraSpouse.esm
15 f SS2.esm
16 10 SS2_XPAC_Chapter2.esm
17 11 SS2_XPAC_Chapter3.esm
18 12 Snap'n Build.esm
254 FE 2c Rebuild_SharedResources.esm
254 FE 2d vaultbox.esl
254 FE 2e New Bobbleheads.esl
254 FE 2f CellRespawnMod_SURVIVAL_QUICK.esl
254 FE 30 ImmersiveDogmeatQuietPaws.esl
254 FE 31 PPF-HeavyFlamer-CR.esm
254 FE 32 PPF-NeonFlats-CR.esm
19 13 NoSharedDogmeatTemplate.esp
20 14 Scrapper Corpse Highlighting - DLCRobots Fixes.esp
21 15 VisibleCompanionAffinity.esp
22 16 EBMD_AllInOne.esp
23 17 Cyan's Perk Mod 2.esp
24 18 JSurvival.esp
25 19 ReusableSPECIAL.esp
26 1a PlayerComments.esp
254 FE 33 Keep Radiants In Commonwealth.esp
27 1b OA_LootableMaterialsCrates_vanilla_mergedDLC.esp
28 1c LootableCrates.esp
29 1d SS2Extended.esp
30 1e LootableCrates MergedDLCs.esp
31 1f SkyCamps.esp
32 20 PlayerComments_NoraSpouse_Patch.esp
33 21 FaceMaxson.esp
34 22 SkyCamps-Southern Outposts.esp
35 23 SkyCamps-High Dives.esp
36 24 Dog_C418-Unclaimed-No_Stealing-Drumlin_Diner.esp
37 25 You'reSpecialAbove10.esp
38 26 BobbleGirl.esp
39 27 VaultGirl.esp
40 28 Bauble_Bobble_1.02.esp
254 FE 34 Maxson's Lootable Legendary Equipment .esp
254 FE 35 Maxson's Lootable Legendary Equipment - Face Maxson Patch.esp
254 FE 36 QwibPipBoyGlove.esp254 FE 37 Pip-Boy Glove Integration Patch.esp
41 29 Survivors Treehouse.esp
42 2a survivors combat weapons.esp
43 2b Northern Survival Shelter.esp
44 2c Survivors Starter Camp.esp
45 2d Simple_starter_stash.esp
46 2e StarterKitPro.esp 47 2f
V111 Good Start Boxes.esp
48 30 V111-StarterPack.esp
49 31 Starter Chest.esp
254 FE 38 Rebuild_TheCastle.esp
50 32 Red Rocket SubLevel.esp
254 FE 39 Rebuild_RedRocket.esp
51 33 Backpacks of the Commonwealth.esp
254 FE 3a EveryonesBestFriend.esp
52 34 Grab and Eat.esp
53 35 PlayerComments_UFO4P_Patch.esp
54 36 DualSurvivors.esp
55 37 SKKSurvivalUtilities.esp254 FE 3b LootableVertibirds.esp
254 FE 3c Rebuild_TheCastle_Extras.esp
56 38 SKKUnlockCompanions.esp
57 39 BallisticWeaveBook.esp
254 FE 3d SS2-Ch2-CR-NeonFlats.esp
58 3a DakSurvivalHatchet.esp
59 3b AzarPonytailHairstyles.esp
60 3c YoungLaraCroftFacePreset.esp
61 3d KSHairdos_oel.esp
62 3e CBBE.esp
63 3f LooksMenu Customization Compendium.esp
254 FE 3e SS2_DLCSettlerPatch.esp
64 40 EBMD-UF04P Patch.esp
65 41 The Eyes Of Beauty.esp
66 42 Better_Notes.esp
254 FE 3f AB-UFO4P-BetterNotes-Patch.esp
67 43 SaveManager.esp
68 44 LooksMenu.esp254
FE 40 NameAndTradeWithDogs.esp
69 45 DogmeatChewToy.esp
70 46 CompanionWhistle.esp
254 FE 41 Simple Dog Bed.esp
254 FE 42 M8rDisablePipboyEffects.esp
254 FE 43 FOVSlider.esp
71 47 Dogmeat's Backpack.esp
254 FE 44 Dogmeat Follow Behind.esp
254 FE 45 NameAndTradeWithDogs_CCPatch.esp
72 48 WmkActiveEffects.esp
73 49 Cyan's Legendary Mod 2.esp
74 4a WorkshopPlus.esp
75 4b SettlementMenuManager.esp
76 4c NoBoSHostilityDirty_FaceMaxonPATCH.esp
77 4d KSHairdos.esp
78 4e BetterGenerators.esp
79 4f SkjAlert_All_DLC.esp
80 50 BetterCompanions.esp
81 51 EBMD-BetterCompanions_Patch.esp
82 52 WeightlessJunkDLC.esp
83 53 WeightlessAid.esp
84 54 WeightlessJunk.esp
85 55 DualSurvivors_additionaldialogue.esp
86 56 NoraSpouseFarHarbor.esp
254 FE 46 SS2 Nora Spouse Patch.esp
254 FE 47 K9TacticalHarness.esp
87 57 LongerPowerLines3x.esp
88 58 Faster Terminal Displays (20x).esp
89 59 funcweddingrings.esp
90 5a NoAffinityCooldown.esp
91 5b NoNegativeAffinity.esp
92 5c RichMerchants.esp
254 FE 48 BG_UnderArmor_Fix.esp
93 5d Quieter Settlements - Contraptions.esp
94 5e Quieter Settlements - Vanilla.esp
95 5f Quieter Settlements - Wasteland Workshop.esp
96 60 Starting Stats Husband.esp
97 61 Lots More Male Hairstyles.esp
254 FE 49 DiscreteFemaleSkeleton.esp
254 FE 4a PRP.esp
254 FE 4b PRP-SS2.esp
254 FE 4c Rebuild_RedRocket_Previs.esp
254 FE 4d Red Rocket SubLevel_Patch.esp
254 FE 4e Rebuild_TheCastle_Previs.esp
254 FE 4f FaceMaxson_Patch.esp
98 62 Pip-Boy Flashlight.esp
99 63 Tactical Flashlights.esp
100 64 Tactical Flashlights - Settings.esp
101 65 M8r Complex Sorter.esp
My understanding of previsibines (as some call them) or pre-combines is they are only damaged if a mod author deletes objects in the game. For example, say that in the vanilla game there were boulders in front of this rock ledge. If the mod author deleted those boulders to make room for other objects being added to the campsite that might break previsibines. Or if this rock formation in the vanilla game was flat-faced with no overhang and the author changed it through editing to create an overhang, that could break previsibines.
If a player using this mod places it between the PRP plugins ppf.esm and prp.esp in their load order there should not be any previsbines/precombines problems. That's because ppf.esm breaks previsibines and then prp.esp restores them.
Sorry for the jargon. And thank you RangerBoyd for creating your mods.