"Mod splitting"? Yes, but "This mod is currently not opted in to our mod rewards program." Hard Requirements: NONE, meaning no F4SE/GoE/AVF requirements.
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File credits
toounx, slide/roll sound and animation. (Tactical Action Extension Package)
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Fixed an issue where the following changes were not applied correctly: Added "_NoSneak" as Anim Type option. Use this if you want to stop sneaking after sliding.
Version 1.21
Minor tweaks for compatibility with "Simple Dodges Addon F4SE" mod
Version 1.2
1: Added "Toggle Anim Type (Slide Mod)" AID to chemistry station and player's inventory. (SlideType_1 = Default Animation, SlideType_2 = Alternative Animation, SlideType_Roll = Alternative Animation and -25% AP Cost/iframes.) 2: Minor changes to slide sounds.
Version 1.1
1: Fixed an issue where camera height for sneak was not applied after Slide. 2: If GoE 17.1+, redirect to new functions that are more responsive and stable. (Not hard requirements)
The previous mod description got messed up for some reason so it will be restored from backup but with a bit less detail. I'll work on solving that later.
I wanted to create a Slide mod without F4SE requirements, mainly for Xbox or Old Gen. Hard Requirements: NONE Soft Requirements: Garden of Eden Papyrus Script Extender ;If 17.1+, redirect to new functions that are more responsive and stable.
Available in 1st/3rd peson, triggered by sneaking while sprinting. The slide animation is played in 3rd person and returns after 1.2 second if it was 1st person.
AP cost = 30, Iframes = 1.2s. Currently the mod does not have a configuration holotape. Slide is only available in "Weapon drawn, not jumping, current AP equal to or greater than AP cost."
(Version 1.2) - Added "Toggle Anim Type (Slide Mod)" AID to chemistry station and player's inventory. SlideType_1 = Default Animation, SlideType_2 = Alternative Animation, SlideType_Roll = Alternative Animation and -25% AP Cost/iframes.
Notes: Just in case, iframes = invincibility frames. For convenience, iframes is still an available term even if it is sec. Technically, this mod toggles the SetGhost() function and ignores all hits.
[Q&A] Q: Does this mod work in first person? A: Yes, but the slide animation is played in 3rd person. Q: Does this mod work with power armor? A: No, because I can't make animations. Q: Does this mod support gamepads? A: Yes. Q: Hotkey/MCM? A: No, because it's F4SE. Q: Holotape? A: No, for now.
[Changelogs] 1.01 (Hotfix): Fixed missing slide sound. 1.1: Fixed an issue where camera height for sneak was not applied after Slide. 1.2: Added "Toggle Anim Type (Slide Mod)" AID to chemistry station and player's inventory. (SlideType_1 = Default Animation, SlideType_2 = Alternative Animation, SlideType_Roll = Alternative Animation and -25% AP Cost/iframes.) + Minor changes to slide sounds. 1.3(1.31): Added "_NoSneak" as Anim Type option. Use this if you want to stop sneaking after sliding.
[Credits] toounx, slide/roll sound and animation. (Tactical Action Extension Package)