"Mod splitting"? Yes, but "This mod is currently not opted in to our mod rewards program." Hard Requirements: NONE, meaning no F4SE/GoE/AVF requirements.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThe author uploaded this mod to Bethesda.net and it is available for console users
Author notes
This author has not provided any additional notes regarding file permissions
File credits
toounx, slide/roll sound and animation. (Tactical Action Extension Package)
Donation Points system
This mod is not opted-in to receive Donation Points
Minor tweaks for compatibility with "Simple Dodges Addon F4SE" mod
Version 1.2
1: Added "Toggle Anim Type (Slide Mod)" AID to chemistry station and player's inventory. (SlideType_1 = Default Animation, SlideType_2 = Alternative Animation, SlideType_Roll = Alternative Animation and -25% AP Cost/iframes.) 2: Minor changes to slide sounds.
Version 1.1
1: Fixed an issue where camera height for sneak was not applied after Slide. 2: If GoE 17.1+, redirect to new functions that are more responsive and stable. (Not hard requirements)
I wanted to create a Slide mod without F4SE/GoE/AVF requirements, mainly for Xbox or Old Gen. If you have my Simple Dodges Addon F4SE or First Person Dodge mod installed, disable the Slide feature or use those mods.
Hard Requirements: NONE Soft Requirements: Garden of Eden Papyrus Script Extender ;If GoE 17.1+, redirect to new functions that are more responsive and stable.
It is basically a standalone version of the above mods, but some behaviors are different.
Available in 1st/3rd peson, triggered by sneaking while sprinting.
The slide animation is played in 3rd person and returns after 1.2 second if it was 1st person.
(Version 1.2) - Added "Toggle Anim Type (Slide Mod)" AID to chemistry station and player's inventory. SlideType_1 = Default Animation, SlideType_2 = Alternative Animation, SlideType_Roll = Alternative Animation and -25% AP Cost/iframes.
Slide is only available in "Weapon drawn, not jumping, current AP equal to or greater than AP cost."
AP cost = 30, Iframes = 1.2s. Currently the mod does not have a configuration holotape, only console commands are available.
"Set SlideModAPCostGV to XX" (Default is 30) "Set SlideModIframeGV to 1 or 0" (1 = Has iframes)
Notes: Just in case, iframes = invincibility frames. For convenience, iframes is still an available term even if it is sec. Technically, this mod toggles the SetGhost() function and ignores all hits.
You can uninstall this mod, but here's a more clean way to uninstall it.
Open console menu
Type "stopquest SlideModQuest"
[Q&A] Q: Does this mod work in first person? A: Yes, but the slide animation is played in 3rd person. Q: Does this mod work with power armor? A: No, because I can't make animations. Q: Does this mod support gamepads? A: Yes. Q: Hotkey/MCM? A: No, because it's F4SE. Q: Holotape? A: No, for now.