Does anyone else have problems with rubber shipments being smaller than they are listed to be? Certain ones seem to work, others do not. It seems somewhat random, as certain copper shipments work, but another size doesn't.
Misread and downloaded hoping to use it as a guide in xEdit to track down where the record for the vendor price multiplier is so I could patch FATE's changes to it out. Rip
I also really want this, can there be an optional file for this? I hate coming across a dirt-poor settler and seeing that they have every single shipment in the game, like Connie Abernathy. It's kinda *cough* immersion breaking.
It would be immersion breaking if she had it on her. You have have to think about what a shipment is and how they are implemented. They have zero weight in game, and if you drop one on the ground it looks like a piece of paper.
In game a shipment is an order for the items, not the actual items themselves. You buy them and take delivery when you use them. Ideally when you buy them you would pick a time and place to have them delivered, but the game engine doesn't support that.
If Connie was making such huge transactions.. Then she wouldn't be dirt poor anymore, right?. So he's right about immersion, actually. I still like this mod, as an option. Much needed, if it includes Gold shipments. Always a pain in the arze
My thought is the merchants are just acting as a middleman and don't really even have those supplies in stock as such while they would be making a cut its not like they are taking all the caps for themselves.
@gift2 sorry for the necro, but if you are still looking for a "Lore Friendly" merchant that should be able to sell all sorts of shipments, that would be the general store merchant on Bunker Hill. She should be stocked on all types of shipments since Bunker Hill has Caravans going in and out.
This is a great mod. It gives the player an excellent opportunity to spend their thousands of caps while also cutting way down on settlement grind.
If the author is interested in suggestions and feedback, I think the mod would be a 10/10 if instead of replacing the smaller shipments entirely, the mod adjusted their prices as well and added the larger shipments alongside them. If there were still smaller shipments, this would preserve the player's ability to spend conservatively on expensive materials. This could also be done in a more immersive and balanced way, such that travelling traders carry less of the larger shipments, but perhaps still more of the small ones. If the mod was done in this way, it would be the perfect solution for balancing issues in vanilla leading to settlements being a boring grind and the player being too rich, while also avoiding becoming too cheesy (buying every resource you'd ever need from Trashcan Carla is pretty cheesy).
As is, still a significant improvement over vanilla, 7.5/10.
Still works! After going through Diamond City, Goodneighbor, and bunker hill buying out all merchants (cause unlimited caps is my only cheat) i ended up with 78k+ wood and another 90k steel, would spend nearly 200k or more on shipments alone from certain merchants. Another file or something to make it not so overkill would be nice, either way its solid.
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Why do ppl make mods that doesnt work -_-
Works for me!
ENDORSED
In game a shipment is an order for the items, not the actual items themselves. You buy them and take delivery when you use them. Ideally when you buy them you would pick a time and place to have them delivered, but the game engine doesn't support that.
I still like this mod, as an option. Much needed, if it includes Gold shipments. Always a pain in the arze
If the author is interested in suggestions and feedback, I think the mod would be a 10/10 if instead of replacing the smaller shipments entirely, the mod adjusted their prices as well and added the larger shipments alongside them. If there were still smaller shipments, this would preserve the player's ability to spend conservatively on expensive materials. This could also be done in a more immersive and balanced way, such that travelling traders carry less of the larger shipments, but perhaps still more of the small ones. If the mod was done in this way, it would be the perfect solution for balancing issues in vanilla leading to settlements being a boring grind and the player being too rich, while also avoiding becoming too cheesy (buying every resource you'd ever need from Trashcan Carla is pretty cheesy).
As is, still a significant improvement over vanilla, 7.5/10.
https://www.nexusmods.com/fallout4/mods/edit/?id=35183&game_id=1151&step=details
Please check my request on the artwork mod*