I know I'm ... rather late in the game, here. (I don't rush to buy a game right as it comes out. You know, bugs, price, etc.) This is a mod I kinda thought would be great to have, with all the background info about Nate, etc. My 'problem' with it is only preference. Would have been nice to see an assault rifle instead (5.56). I think the combat rifle sucks, lol. A 10mm pistol and an assault rifle, both maxed out are my two main weapons. A combat shotgun (maxed), the fat man and a missile launcher together with the two main weapons are what I use and the last three on the list are used infrequently. All the others (just my opinion) are fairly worthless, and I DON'T do what I consider the 'kiddy' weapons, like lasers, gamma guns, and such. We can barely get high enough powered laser weapons to work and those are for large vehicles and ships, let alone a compact source of power for a handheld device. Future doesn't always mean higher tech, IMO.
Good mod, though it is a bit overstocked (as others have noted below). Still, in a Survival playthrough, it is nice to be able to put on some good armorearly in the game. Thanks Raff1969!
You do know that each Pre war money item is like a stack of individual 20$ bills right? normally stacks of bills are wrapped up in groups of 100 bills, one prewar money is 2000$ so if he put a 1000 of them in that box before the war that money would have been worth a square 2 Million dollars!. Uhm, that's a wee bit much to be burying in your back yard don't you think? like i'd get it a bit more if he buried say 10 or 20 prewar money's but a 1000!? Wow daddy f***'in war bucks over hear. geeze. :/
I think this is a pretty good idea, and mostly plausible, except I don't know if the military would, even for a vet, just give, or even sell body armor to a civilian. I believe body armor is illegal for civilians right now in the US, and would imagine that in the state of war that they were in before the bombs fell, the government would be even more strict about it. Helmets, however, you see surplus ones for sale all the time, so standard army helmet and fatigues like you could find at a surplus store, that sounds perfectly reasonable. Same with the gun, knife, some basic first aid stuff, and a supply of ammo. 50 stimpacks seems a little excessive, though.
That sounds like not only a very plausible thing for a military vet who expects trouble in the future to do, but a non-overpowered or cheap starter kit for any rpg protagonist to get when embarking on their first quest. I know you just did it for fun, but I mention it because you're so close to it not being cheat-ey at all.
Oh, you might add a basic 10mm pistol and maybe one or two hundred rounds for it, because the main character probably planned on his wife being around to carry it. Maybe a little bit of food and water, too.
Love this mod. I go back an forth calling this a cheat verses a back story. Granted some of the items could be toned down. We know more about Nate and Nora's neighbors than we do them, if anything this is more immersive than some of the immersive mods. In any case great mod, cheat or no.
I love this mod. My only beef with it is that I can't scrap the containers after I loot them. Still, I always start a new game by looting the hubby's 210 year-old stash.
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That sounds like not only a very plausible thing for a military vet who expects trouble in the future to do, but a non-overpowered or cheap starter kit for any rpg protagonist to get when embarking on their first quest. I know you just did it for fun, but I mention it because you're so close to it not being cheat-ey at all.
Oh, you might add a basic 10mm pistol and maybe one or two hundred rounds for it, because the main character probably planned on his wife being around to carry it. Maybe a little bit of food and water, too.