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SoleVaultBoy

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51 comments

  1. IronManArcher
    IronManArcher
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    Fallout: Combat Evolved
    1. SoleVaultBoy
      SoleVaultBoy
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      Real.Explosives.
  2. Thecmicak
    Thecmicak
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    Is there any way i can disable weapons exploding since i've managed to lose a unique and now i'm paranoid. If not is it safe to uninstall?
    1. SoleVaultBoy
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      I could add a exclusion list to the mod soon. In the meantime, uninstalling the mod should be safe.
    2. Thecmicak
      Thecmicak
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      Thanks!
  3. Kilo64
    Kilo64
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    Any chance this can be recompiled to use Papyrus Common Library v1.6+ for next-gen?
    1. SoleVaultBoy
      SoleVaultBoy
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      This should already be compatible with the latest version of Papyrus Common Library.
  4. ByteSix
    ByteSix
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    Would it be possible to allow shooting out fusion cores outside of VATS?
    It's baffling why they made that VATS exclusive when literally every other enemy has a different combat behavior if you destroy a weakspot, yet this is the exception.
    1. SoleVaultBoy
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      I can add that in the next update.
    2. ByteSix
      ByteSix
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      Yo that would genuinely be awesome.
      Just to clarify, I mean shooting fusion cores inside of PA so you force the NPC out of the armor.
    3. SoleVaultBoy
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      Oh, I thought you meant normal fusion cores, as these are currently not supported.
      As for shooting fusion cores outside of VATS, currently I don't know how to implement that, I have to dig deeper.
    4. ByteSix
      ByteSix
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      Here's hoping you have the will and patience for that.
      Thanks anyway.
    5. Am0minous
      Am0minous
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      It is already possible, just extremely difficult. I've managed to do it on a few raiders in separate play-throughs using the hunting rifle in vanilla, it took me ages though Lol
      Shooting a core on the ground and having it explode like a mini-nuke would be awesome though!
    6. SoleVaultBoy
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      I actually added support for normal fusion cores a while ago, but there was a problem.
      Turns out that the game uses the normal fusion cores, seen in power armors and in the environment, also for the gatling laser, meaning that changing its projectile to an explosive one caused the gatling laser to fire tons of exploding fusion cores on the ground, effectively turning it into a grenade launcher.
  5. INVlCTUS
    INVlCTUS
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    Compatible with Fallout London ??
    1. SoleVaultBoy
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      Probably.
  6. WaverWX
    WaverWX
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    I hope this mod prevents unique weapons from being destroyed in some way.
    1. SoleVaultBoy
      SoleVaultBoy
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      No, any weapon can be destroyed, as long as it considered explosive.
      Though I should probably add a check to not put an explosion on quest items.
  7. Inquisitorlords
    Inquisitorlords
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    This mod had the unintended effect of turning my gatling laser into a fusion core grenade spreader. I dunno if this is a feature or a bug but I wasn't expecting it lmao
    1. SoleVaultBoy
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      I was one of the funnier bug reports I've gotten.
  8. LX6R
    LX6R
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    Would you be able to add flamers (the weapon) to be explosive?
    1. SoleVaultBoy
      SoleVaultBoy
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      I guess I could add support for that.
    2. SoleVaultBoy
      SoleVaultBoy
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      Done in version 1.2.0.
    3. LX6R
      LX6R
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    4. SoleVaultBoy
      SoleVaultBoy
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      :PepeCri:

      Maybe I'll reimplement it at some point with RobCo Patcher, or some other way.
  9. StalkerBoss
    StalkerBoss
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    2 of 3 requirements are not updated for Nextgen, which I`m playing. Sad.
  10. HerGuardian427
    HerGuardian427
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    Will this still work for Oldgen? I saw it was upated in May, which makes me a little nervous!
    1. SoleVaultBoy
      SoleVaultBoy
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      Yes, whatever version the requirements support, this mod will do as well.