I dropped some missiles and fusion cores and shot them with a missile, nothing happened. mod conflict? nevermind, seems dependencies aren't all updated yet
This mod doesn't do that. Being able to target projectiles in VATS is already possible in vanilla. The mod only makes it possible for those objects to react for hits outside of VATS.
Would it be possible to allow shooting out fusion cores outside of VATS? It's baffling why they made that VATS exclusive when literally every other enemy has a different combat behavior if you destroy a weakspot, yet this is the exception.
Oh, I thought you meant normal fusion cores, as these are currently not supported. As for shooting fusion cores outside of VATS, currently I don't know how to implement that, I have to dig deeper.
it's nice to have another mod that does this. options are nice :) did you put a cap on chain reactions? or can i still shoot all the loose mini nukes in fort strong from that mod that scatters mininukes and cause the game to go white for a moment?
same thing with the sentinel site. i like blowing everything up at the end of the dungeon with a few shots ;)
Does this also work for missiles and mini nukes ? :)
Btw, I'm not great at scripting, but a mod that would fit nicely with this one is the ability to VATS the enemies grenades or molotov when they launch them at you lol
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I dropped some missiles and fusion cores and shot them with a missile, nothing happened. mod conflict?
nevermind, seems dependencies aren't all updated yetTruly dark arts.
The mod only makes it possible for those objects to react for hits outside of VATS.
It's baffling why they made that VATS exclusive when literally every other enemy has a different combat behavior if you destroy a weakspot, yet this is the exception.
Just to clarify, I mean shooting fusion cores inside of PA so you force the NPC out of the armor.
As for shooting fusion cores outside of VATS, currently I don't know how to implement that, I have to dig deeper.
Thanks anyway.
did you put a cap on chain reactions? or can i still shoot all the loose mini nukes in fort strong from that mod that scatters mininukes and cause the game to go white for a moment?
same thing with the sentinel site. i like blowing everything up at the end of the dungeon with a few shots ;)
So there should be no conflicts except with mods that do the same.
Btw, I'm not great at scripting, but a mod that would fit nicely with this one is the ability to VATS the enemies grenades or molotov when they launch them at you lol
Thrown weapons/projectiles can already be targeted in VATS, so there's non need to make a separate mod for that.