Fallout 4
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SoleVaultBoy

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SoleVaultBoy

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30 comments

  1. focusingfoundation
    focusingfoundation
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    I dropped some missiles and fusion cores and shot them with a missile, nothing happened. mod conflict?
    nevermind, seems dependencies aren't all updated yet
  2. LX6R
    LX6R
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    Would you be able to add flamers (the weapon) to be explosive?
    1. SoleVaultBoy
      SoleVaultBoy
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      I guess I could add support for that.
  3. MihanDeNoob
    MihanDeNoob
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    WAIT WHAT? A MOD THAT ALLOWS YOU TO TARGET PROJECTILES IN VATS????? WITHOUT A PLUGIN????

    Truly dark arts.
    1. SoleVaultBoy
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      This mod doesn't do that. Being able to target projectiles in VATS is already possible in vanilla.
      The mod only makes it possible for those objects to react for hits outside of VATS.
  4. ByteSix
    ByteSix
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    Would it be possible to allow shooting out fusion cores outside of VATS?
    It's baffling why they made that VATS exclusive when literally every other enemy has a different combat behavior if you destroy a weakspot, yet this is the exception.
    1. SoleVaultBoy
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      I can add that in the next update.
    2. ByteSix
      ByteSix
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      Yo that would genuinely be awesome.
      Just to clarify, I mean shooting fusion cores inside of PA so you force the NPC out of the armor.
    3. SoleVaultBoy
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      Oh, I thought you meant normal fusion cores, as these are currently not supported.
      As for shooting fusion cores outside of VATS, currently I don't know how to implement that, I have to dig deeper.
    4. ByteSix
      ByteSix
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      Here's hoping you have the will and patience for that.
      Thanks anyway.
  5. wildernessbox
    wildernessbox
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    Regarding the requirements with the script extenders, is each one mandatory/or are the extenders interchangeable?
    1. SoleVaultBoy
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      They're all required.
  6. focusingfoundation
    focusingfoundation
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    it's nice to have another mod that does this. options are nice :)
    did you put a cap on chain reactions? or can i still shoot all the loose mini nukes in fort strong from that mod that scatters mininukes and cause the game to go white for a moment?

    same thing with the sentinel site. i like blowing everything up at the end of the dungeon with a few shots ;)
    1. SoleVaultBoy
      SoleVaultBoy
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      There are no limits except your framerate, so start blasting those dungeons :)
    2. focusingfoundation
      focusingfoundation
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      wonderful. I'll suffer the stutter to get my uncontrolled chain reactions ;) cheers!
  7. zelldralsoni
    zelldralsoni
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    oh hell yeah, this took way too long to be a thing though lmao
    1. focusingfoundation
      focusingfoundation
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      there's been 2-4 other mods that do this since 2016. this one I suspect does it in the most compat way based on what i'm reading.
    2. SoleVaultBoy
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      Yep, this mod is made to be as compatible as possible.
      So there should be no conflicts except with mods that do the same.
    3. zelldralsoni
      zelldralsoni
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      cool cool, oh thx for update
  8. calazzo
    calazzo
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    Thanks for your work and for the update.
    1. SoleVaultBoy
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      You're welcome.
  9. Ceqatre
    Ceqatre
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    Does this also work for missiles and mini nukes ? :)

    Btw, I'm not great at scripting, but a mod that would fit nicely with this one is the ability to VATS the enemies grenades or molotov when they launch them at you lol
    1. SoleVaultBoy
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      Missiles and mini nukes currently don't work, but I plan to support them in the next update.

      Thrown weapons/projectiles can already be targeted in VATS, so there's non need to make a separate mod for that.
    2. SoleVaultBoy
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      Explosive ammo is now supported.
  10. Underten
    Underten
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    What version of the game is this mod configured for? I'm using the pre-Next-Gen version
    1. SoleVaultBoy
      SoleVaultBoy
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      It's currently only for pre-Next-Gen versions, because of the requirements.