If I figure out how to add more variants of the fauna, I would also expand these disgusting creatures, but due to the lack of time, I probably won't figure it out, so I'll stick with textures and sound, but as far as I know, modder leaftongue will work on Mole rat Queen , I hope he/she will do it, because the idea is very good.
Disgusting!, poor molerats! it should just be a duplication of the base form in the geck - creating new texture directories - duplicating the vanilla nif with suffix of variant type - then change bstextured diffuse directory to custom - but remove path to just "texture/molerat/molerat_custom_diff.dds" .
Maybe, I really don't know. My Creation Kit has been updated, so bye bye advanced modding for now until I get it back to its original pre-next gen state. I might be able to do it in xEdit too... maybe, but my skills are limited to just changing values, creating a whole new fully functional integrated thing is beyond my abilities for now.
if you plan on just creating texture variants with no model changes all the work is done for you - just have to make sure the duplicated nif has a new name and it pulls its textures from your custom versions.
then place said model with its nif edited texutre paths in the molerat mesh folder and it should show up as one of the molerats model varaints in the GECK creature windows. if Fallout 4s geck has the same rules as FNV -
I did this same thing with my custom deathclaw in wild wasteland UFOS
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is that what you mean?
then place said model with its nif edited texutre paths in the molerat mesh folder and it should show up as one of the molerats model varaints in the GECK creature windows. if Fallout 4s geck has the same rules as FNV -
I did this same thing with my custom deathclaw in wild wasteland UFOS