This is Finish Move for 1HM
When run the Finish Move animation, actor position will slide, so animation will be shaking even if adjusted.
so as far as possible, I adjusted those.
there are two types of 1hmshort or 1hm as animation trigger.
PairedKill1HMBlunt2Hits
PairedKill1HMSlashKneeAndNeck_Attacker
PairedKill1HMStabNeck
PairedKill1HMStabStomachForward_Attacker
PairedKill1HMThroatSlash
PairedKillMove1hmHuman_Attacker
PairedKill1HMShortShank
PairedKillMove1HMShort_Attacker
///Install
put them file to below path, if nothing directory, create path.
Data\Meshes\Actors\character\Animations\Paired
///Uninstall
remove this files.
When run the Finish Move animation, actor position will slide, so animation will be shaking even if adjusted.
so as far as possible, I adjusted those.
there are two types of 1hmshort or 1hm as animation trigger.
PairedKill1HMBlunt2Hits
PairedKill1HMSlashKneeAndNeck_Attacker
PairedKill1HMStabNeck
PairedKill1HMStabStomachForward_Attacker
PairedKill1HMThroatSlash
PairedKillMove1hmHuman_Attacker
PairedKill1HMShortShank
PairedKillMove1HMShort_Attacker
///Install
put them file to below path, if nothing directory, create path.
Data\Meshes\Actors\character\Animations\Paired
///Uninstall
remove this files.